Why Teamwork Is Important

KhaosKhaos Join Date: 2002-08-17 Member: 1183Members
<div class="IPBDescription">Do what you're told!</div> I was just playing a game as a commander on ns_nothing, where it's very easy to get behind the command center and just tear it to shreds. We had four resource nozzles secured, working on the fifth, all heavily guarded with a nice flow of resources. Just started to upgrade weapons and what not, but the aliens kept trying to take out the command center. A few times I jumped out to kill the **obscenity** and then I had enough. I told MULTIPLE people to build a <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> behind the command center, but none of them did so. What does this mean? The alien was able to waltz in, run past the dozen or so other sentries we had, and chomp on the command center without any one else even noticing the strange noises eminating from that area. Now, I woulda jumped out to build it myself, but there were atleast four guys with the name NSPlayer, and one of them took the CC when I got out to kill a Skulk (thankfully he jumped right back out). But, because the two or three people I told to build the sentry were too busy disobeying orders and just charging into piles of alien OC's, the CC was destroyed...and this people is why TEAMWORK is some thing that should be used more OFTEN. Do what you're told, and victory shall be yours! (Well, as long as the commander isn't a **obscenity** and knows what he's doing).

Comments

  • StormehStormeh Join Date: 2002-11-01 Member: 3541Members
    I agree completley.

    The commander often knows better than the marines do, so its vital to do what the commander tells you to do. And its not fun for either the commander or the marines to play if noone listens to eachother.
  • Colonel_VeraColonel_Vera Join Date: 2002-11-10 Member: 7974Members
    Ay, good point there
    at least 1/4 of my games were ruined due to this said fact.
  • HeistHeist Join Date: 2002-11-09 Member: 7922Members
    Commanders... There is no better feeling than sticking a turret on top of a marine that is doing nothing. Especially if he doesn't know how to kill himeself. So if u need that turret built, put it on top of him. He's sure to build it, he can't exactly do anything else.
  • deimos_telarindeimos_telarin Join Date: 2002-11-03 Member: 6248Members
    If I'm commanding and my CC is being attacked, I will pop a new CC in a spot which is populated by sentry turrets.

    Hey at least I got a backup CC if the old one is gone.
  • the_stalkerthe_stalker Join Date: 2002-01-25 Member: 49Members
    <!--QuoteBegin--Stormeh+Nov 11 2002, 03:01 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Stormeh @ Nov 11 2002, 03:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I agree completley.

    The commander often knows better than the marines do, so its vital to do what the commander tells you to do. And its not fun for either the commander or the marines to play if noone listens to eachother.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    not only that but the commander knows the map if the marine is lost <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
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