Now I almost got it working, but textures is still needed to fix, but how?

tju2antju2an Join Date: 2008-01-30 Member: 63539Members
<div class="IPBDescription">I need help with the wad in hammer :D</div>** Executing...
** Command: Change Directory
** Parameters: C:\Program\Steam\steamapps\pangpinne\condition zero


** Executing...
** Command: Copy File
** Parameters: "C:\Program\Valve Hammer Editor\maps\Testbana.map" "C:\Program\Valve Hammer Editor\maps\Testbana.map"


** Executing...
** Command: C:\Program\VALVEH~1\hlcsg.exe
** Parameters: "C:\Program\Valve Hammer Editor\maps\Testbana"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\Program\VALVEH~1\hlcsg.exe "C:\Program\Valve Hammer Editor\maps\Testbana"
Entering C:\Program\Valve Hammer Editor\maps\Testbana.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
70%... (0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
70%... (0.05 seconds)

Including Wadfile: \program\valve hammer editor\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: \program\steam\steamapps\pangpinne\condition zero\czero_swedish\de_plaka.wad
- Warning: Larger than expected texture (348972 bytes): 'PI_GROUND1'
- Warning: Larger than expected texture (348972 bytes): 'ROTSGROND'
- Warning: Larger than expected texture (348972 bytes): '{GATE'
- Contains 2 used textures, 100.00 percent of map (83 textures in wad)

Texture usage is at 0.09 mb (of 4.00 mb MAX)
0.06 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\Program\VALVEH~1\hlbsp.exe
** Parameters: "C:\Program\Valve Hammer Editor\maps\Testbana"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\Program\VALVEH~1\hlbsp.exe "C:\Program\Valve Hammer Editor\maps\Testbana"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 83 (0.05 seconds)
BSP generation successful, writing portal file 'C:\Program\Valve Hammer Editor\maps\Testbana.prt'
SolidBSP [hull 1] 83 (0.00 seconds)
SolidBSP [hull 2] 82 (0.02 seconds)
SolidBSP [hull 3] 83 (0.02 seconds)
0.11 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: C:\Program\VALVEH~1\hlvis.exe
** Parameters: "C:\Program\Valve Hammer Editor\maps\Testbana"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\Program\VALVEH~1\hlvis.exe "C:\Program\Valve Hammer Editor\maps\Testbana"
4 portalleafs
3 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
50%... (0.00 seconds)
LeafThread:
50%... (0.00 seconds)
average leafs visible: 0
g_visdatasize:12 compressed from 4
0.02 seconds elapsed

----- END hlvis -----




** Executing...
** Command: C:\Program\VALVEH~1\hlrad.exe
** Parameters: "C:\Program\Valve Hammer Editor\maps\Testbana"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\Program\VALVEH~1\hlrad.exe "C:\Program\Valve Hammer Editor\maps\Testbana"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


[Reading texlights from 'C:\Program\VALVEH~1\lights.rad']
[59 texlights parsed from 'C:\Program\VALVEH~1\lights.rad']

132 faces
Create Patches : 1532 base patches
0 opaque faces
30378 square feet [4374528.00 square inches]
1 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.14 seconds)
visibility matrix : 0.1 megs
BuildVisLeafs:
50%... (0.36 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.34 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.06 seconds)
Transfer Lists : 1484132 : 1.48M transfers
Indices : 106116 : 103.63k bytes
Data : 5936528 : 5.66M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.17 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.28 seconds)
1.39 seconds elapsed

----- END hlrad -----




** Executing...
** Command: C:\Program\Steam\STEAMA~1\PANGPI~1\CONDIT~1\hl.exe
** Parameters: +map "Testbana"







________________________________________________________________________









As you see, the problem is that my wads is too large, how can I change all of them so they can be anything smaller. I dont know whats wrong when compiling window pops up and a little error message pops up - Couldn't find filesystem dll to load - Maybe thats just because textures too large? I have posted another topic, and I followed that tips, now I almost got it work but can't solve the textures problem.

Whats best? Create new map and try to make it with good textures - or - try to replace?


Thanks / tju2an <img src="style_emoticons/<#EMO_DIR#>/asrifle.gif" style="vertical-align:middle" emoid="::asrifle::" border="0" alt="asrifle.gif" /> <img src="style_emoticons/<#EMO_DIR#>/nerd-fix.gif" style="vertical-align:middle" emoid="::nerdy::" border="0" alt="nerd-fix.gif" />

Comments

  • StixNStonzStixNStonz Join Date: 2006-11-06 Member: 58439Members, Reinforced - Shadow
    See this?
    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Using Wadfile: \program\steam\steamapps\pangpinne\condition zero\czero_swedish\de_plaka.wad<!--QuoteEnd--></div><!--QuoteEEnd-->

    Looks like thats the problem. I havn't mapped for Condition Zero, but it might have made changes to the engine. That de_plaka wad simply has textures that can't be used. If you really want that wad, download <a href="http://www.telefragged.com/wally/" target="_blank"><u>Wally</u></a> to open the WAD, take out those problematic textures, and re-pack it as something else.
  • tju2antju2an Join Date: 2008-01-30 Member: 63539Members
    <!--quoteo(post=1669123:date=Jan 31 2008, 09:49 PM:name=StixNStonz)--><div class='quotetop'>QUOTE(StixNStonz @ Jan 31 2008, 09:49 PM) <a href="index.php?act=findpost&pid=1669123"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->See this?
    Looks like thats the problem. I havn't mapped for Condition Zero, but it might have made changes to the engine. That de_plaka wad simply has textures that can't be used. If you really want that wad, download <a href="http://www.telefragged.com/wally/" target="_blank"><u>Wally</u></a> to open the WAD, take out those problematic textures, and re-pack it as something else.<!--QuoteEnd--></div><!--QuoteEEnd-->




    It really doesn't matter of what textures, I can find new ones. But I just want to make it work. Maybe the problem is under options? I'll just try to make a little map and have it work once.
  • StixNStonzStixNStonz Join Date: 2006-11-06 Member: 58439Members, Reinforced - Shadow
    Well, since this is in the NS forums, i'm assuming you want to map for NS. So try loading the NS wad's instead of a CZ wad.
Sign In or Register to comment.