Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
edited February 2008
<!--quoteo(post=1669532:date=Feb 4 2008, 06:56 PM:name=Thaldarin)--><div class='quotetop'>QUOTE(Thaldarin @ Feb 4 2008, 06:56 PM) <a href="index.php?act=findpost&pid=1669532"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You spelled it Onus. For that, I won't answer.<!--QuoteEnd--></div><!--QuoteEEnd--> You are too mean <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
Anyway <img src="style_emoticons/<#EMO_DIR#>/tiny.gif" style="vertical-align:middle" emoid="::onos::" border="0" alt="tiny.gif" /> = On<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro--><i><b><u><!--sizeo:7--><span style="font-size:36pt;line-height:100%"><!--/sizeo-->o<!--sizec--></span><!--/sizec--></u></b></i><!--colorc--></span><!--/colorc-->s, this name originates from the first encounters with this beast where most rookie marines ran away from it while screaming OH! NO! at the top of their longs. This is where the name Onos derives from.
The plural of the name Onos is not really decided, I guess. But I think we settled on either Oni or Onos.
Now that this little NS history lesson has been taken care off, I'll tell you the size of the two Kaahra in question.
This is what the entity "cycler" says about the model size:
Anyway what I usually do or have done is use the cycler entity and select one of the player models (either alien or marine) to compare them to the geometry. Just make sure that for the skulk you use the nshulls.txt values as minimum. Well I'd go for a little bit larger then their hitbox, otherwise they would fit in very tight <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
Ingame (using the -dev +map yourmapname parameters from steam shortcut) you can use "givepoints" in the console without the quotes to get res. After you have enough you can go Onos (or other classes as wel ofcourse)
<!--quoteo(post=1669532:date=Feb 4 2008, 12:56 PM:name=Thaldarin)--><div class='quotetop'>QUOTE(Thaldarin @ Feb 4 2008, 12:56 PM) <a href="index.php?act=findpost&pid=1669532"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You spelled it Onus. For that, I won't answer.<!--QuoteEnd--></div><!--QuoteEEnd-->
Haha! Awesome, Thaldarin beat me to the impulse thought I had when I saw this topic. n1 m8 <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
Senx. yea that's funny whit that onus - onos thing i play the game for 4 years bu i use in the game name onus bicouse in my language that is onus and we can't even say that onos name <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
mmm and what is the minimum of wall units so you can't see onos throu it ?
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
edited February 2008
<!--quoteo(post=1669616:date=Feb 5 2008, 05:12 PM:name=Skyforger2)--><div class='quotetop'>QUOTE(Skyforger2 @ Feb 5 2008, 05:12 PM) <a href="index.php?act=findpost&pid=1669616"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->mmm and what is the minimum of wall units so you can't see onos throu it ?<!--QuoteEnd--></div><!--QuoteEEnd--> A little bit more as the model dimensions I posted, I assume. Here I am imagining an Onos hiding behind a crate going hehehe, which is obviously to small for its size <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
[edit] Now that I reread your question...
What exactly do you mean with "through it"... I take it you mean the size of a wall to hide a Onos behind, since that makes more sense then a seetrough wall that you can NOT see trough <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
edited February 2008
Ah I get it...
You are going on about the fact that the model is larger then the hitbox and as a result, the Onos is too close to a wall the playermodel will protrude trough the wall.
Well I guess it's simple math from here on out <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
We simply have to "calcuate" the largest difference.
176 - 106 = 70 123 - 72 = 51 85 - 64 = 21
So the minimum wall thickness would be 70, this only applies to walls which are visible from both sides (inner walls) The outerwalls can be much smaller (16 grid units as I normally use)
Comments
You are too mean <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
Anyway <img src="style_emoticons/<#EMO_DIR#>/tiny.gif" style="vertical-align:middle" emoid="::onos::" border="0" alt="tiny.gif" /> = On<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro--><i><b><u><!--sizeo:7--><span style="font-size:36pt;line-height:100%"><!--/sizeo-->o<!--sizec--></span><!--/sizec--></u></b></i><!--colorc--></span><!--/colorc-->s, this name originates from the first encounters with this beast where most rookie marines ran away from it while screaming OH! NO! at the top of their longs. This is where the name Onos derives from.
The plural of the name Onos is not really decided, I guess. But I think we settled on either Oni or Onos.
Now that this little NS history lesson has been taken care off, I'll tell you the size of the two Kaahra in question.
This is what the entity "cycler" says about the model size:
Skulk: length64 heigth35 width20
Onos: length176 height123 width85
However this is what the nshulls.txt (clip/hitbox size) says (I think)
Skulk: length64 heigth32 width32
Onos: length106 height72 width64
Anyway what I usually do or have done is use the cycler entity and select one of the player models (either alien or marine) to compare them to the geometry. Just make sure that for the skulk you use the nshulls.txt values as minimum. Well I'd go for a little bit larger then their hitbox, otherwise they would fit in very tight <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
Ingame (using the -dev +map yourmapname parameters from steam shortcut) you can use "givepoints" in the console without the quotes to get res. After you have enough you can go Onos (or other classes as wel ofcourse)
Haha! Awesome, Thaldarin beat me to the impulse thought I had when I saw this topic. n1 m8 <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
mmm and what is the minimum of wall units so you can't see onos throu it ?
A little bit more as the model dimensions I posted, I assume. Here I am imagining an Onos hiding behind a crate going hehehe, which is obviously to small for its size <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
[edit]
Now that I reread your question...
What exactly do you mean with "through it"... I take it you mean the size of a wall to hide a Onos behind, since that makes more sense then a seetrough wall that you can NOT see trough <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
You are going on about the fact that the model is larger then the hitbox and as a result, the Onos is too close to a wall the playermodel will protrude trough the wall.
Well I guess it's simple math from here on out <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
Onos model: length176 height123 width85
Onos hitbox: length106 height72 width64
We simply have to "calcuate" the largest difference.
176 - 106 = 70
123 - 72 = 51
85 - 64 = 21
So the minimum wall thickness would be 70, this only applies to walls which are visible from both sides (inner walls) The outerwalls can be much smaller (16 grid units as I normally use)