World of Goo
JazzX
cl_labelmaps ∞ Join Date: 2002-11-19 Member: 9285Members, Retired Developer, NS1 Playtester
in Off-Topic
<div class="IPBDescription">As seen on the Arcade of Penniesâ„¢</div>I had seen the preview video before, probably from someone on IRC or as a clip on G4 or something. But after reading the most recent Penny Arcade news post I baah'd like a mindless sheep and pre-ordered <a href="http://2dboy.com/games.php" target="_blank">World of Goo</a>. This got me a Demo version that contained the first world.
After several hours of play (and replay) I felt the need to declare its greatness. The best classification I can come up with is a cross between Bridge Builder, Worms and Lemmings. Game play is deceptively simple: move around spheroids of Goo to build a structure to reach a pipe. All of your remaining "free-roaming" Goos then get sucked into the pipe. There are different colors of Goo which have different properties, and between you and the pipe there are obstacles like pits and churning gears.
The art and sound is almost minimalistic yet they serve the game perfectly, and the simple game mechanics made it very easy to just jump right in. Kyle Gaber, one of the developers, is a member of the <a href="http://www.experimentalgameplay.com/" target="_blank">Experimental Gameplay Project</a> Flayra mentioned and linked to in the most recent Podcast. He was the also the creator of <a href="http://www.experimentalgameplay.com/game.php?g=4" target="_blank">Attack of the Killer Swarm</a> that was passed around here a while back.
Very good stuff, I can't wait for the full game now. Its the type of game that I'll end up showing to non-gamer friends and family.
After several hours of play (and replay) I felt the need to declare its greatness. The best classification I can come up with is a cross between Bridge Builder, Worms and Lemmings. Game play is deceptively simple: move around spheroids of Goo to build a structure to reach a pipe. All of your remaining "free-roaming" Goos then get sucked into the pipe. There are different colors of Goo which have different properties, and between you and the pipe there are obstacles like pits and churning gears.
The art and sound is almost minimalistic yet they serve the game perfectly, and the simple game mechanics made it very easy to just jump right in. Kyle Gaber, one of the developers, is a member of the <a href="http://www.experimentalgameplay.com/" target="_blank">Experimental Gameplay Project</a> Flayra mentioned and linked to in the most recent Podcast. He was the also the creator of <a href="http://www.experimentalgameplay.com/game.php?g=4" target="_blank">Attack of the Killer Swarm</a> that was passed around here a while back.
Very good stuff, I can't wait for the full game now. Its the type of game that I'll end up showing to non-gamer friends and family.
Comments
Looks similar to that "Rejected" movie which was orbiting the internet some time ago. Is this the same artist perchance?
i like how you have to actually structure your creations to keep them from collapsing
These are my current numbers. The only one I'm sure I can beat is Tumbler, and I can probably improve Ode to the Bridge Builder.
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->11 Going Up
15 Small Divide
18 Hang Low
40 Impale Sticky
06 Flying Machine
10 Fisty's Bog
49 Towers of Goo
10 Ivy Towers
23 Tumbler
25 Chain
25 Ode to the Bridge Builder<!--c2--></div><!--ec2-->