gl_max_size locked
SnappyCrunch
Join Date: 2004-08-03 Member: 30328Members, Constellation
<div class="IPBDescription">Since 3.1</div>Has anyone else noticed this? In NS 3.0 and before, setting gl_max_size to 512 allowed the texture resolution on models to be up to 512x512. Since 3.1 and later, this setting doesn't work. Here's what I did:
Installed 3.0 final, replaced b_resourcetower.mdl and b_resourcetowerT.mdl with the <a href="http://www.unknownworlds.com/forums/index.php?showtopic=89728&hl=resource" target="_blank">High Poly Resource Tower</a>. Then I started NS, opened a console, and set gl_max_size to 512. Then I started a server on ns_veil.
I did the same thing with NS 3.1, but even though the console reflected that I had changed gl_max_size, the texture didn't change.
In NS 3.2, when the map loads, gl_max_size resets itself to 256. The texture, of course, doesn't change.
I took a bunch of screenshots to show this:
<img src="http://i25.photobucket.com/albums/c56/snappycrunch/gl_max_size/30-512.jpg" border="0" class="linked-image" />
<img src="http://i25.photobucket.com/albums/c56/snappycrunch/gl_max_size/31-512.jpg" border="0" class="linked-image" />
<img src="http://i25.photobucket.com/albums/c56/snappycrunch/gl_max_size/32-512.jpg" border="0" class="linked-image" />
Has anyone else seen this? The locking of that variable isn't listed in any of the <a href="http://www.brywright.co.uk/ns/version.php" target="_blank">changelogs</a> that I can see.
Installed 3.0 final, replaced b_resourcetower.mdl and b_resourcetowerT.mdl with the <a href="http://www.unknownworlds.com/forums/index.php?showtopic=89728&hl=resource" target="_blank">High Poly Resource Tower</a>. Then I started NS, opened a console, and set gl_max_size to 512. Then I started a server on ns_veil.
I did the same thing with NS 3.1, but even though the console reflected that I had changed gl_max_size, the texture didn't change.
In NS 3.2, when the map loads, gl_max_size resets itself to 256. The texture, of course, doesn't change.
I took a bunch of screenshots to show this:
<img src="http://i25.photobucket.com/albums/c56/snappycrunch/gl_max_size/30-512.jpg" border="0" class="linked-image" />
<img src="http://i25.photobucket.com/albums/c56/snappycrunch/gl_max_size/31-512.jpg" border="0" class="linked-image" />
<img src="http://i25.photobucket.com/albums/c56/snappycrunch/gl_max_size/32-512.jpg" border="0" class="linked-image" />
Has anyone else seen this? The locking of that variable isn't listed in any of the <a href="http://www.brywright.co.uk/ns/version.php" target="_blank">changelogs</a> that I can see.
Comments
I wish we had known that. We wouldn't have created those UVWmaps with 512x512 textures in mind if we had known the cvar was supposed to be locked. I wish it had been listed on a changelog somewhere.
For what reason is it locked? Can we get it unlocked? Will there be another version of NS1?
It could be unlocked with a lower limit to prevent its use in certain exploits, but there are no plans to do an other client update for NS1, so I think unfortunately you are out of luck.
What I meant was that I wish we had known it was supposed to be locked all along. Not that it's your fault. It just makes our lives harder :-P Not that there are many of us left.
The customization community was really strong at one point, and there are better ways that we could have been supported. I wish we could have tied some cvars (like detail textures) to consistency, locking them only when consistency was on, rather than locking them completely.
I know you worked hard for NS (Maybe you still do? I haven't heard your name kicked about in a while), and you caught a lot of flak from the community for both the changes you made, and the changes you didn't make. I guess I'm saying that I appreciate the effort. I would have preferred for you to have done it differently, and I hope you take that idea with you to your next project.
So hey...
Thanks.