Okay, I'll say. Isn't the power attack basically focus? And if it isn't focus, then it'll suffer from the CS knife syndrome. Both of these things have been discussed already, in this thread. You must have missed it. <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" /> Unless you mean, for 1.5 seconds a fade is stuck in place, waiting to execute a power attack - well, that's pretty useless, a fade's strength is in its speed of movement; if you want to stop it in place for 1.5 seconds, that kinda defeats the purpose.
edit: I never had any intention to flame you. You saw an insult, and so you took offense.<!--QuoteEnd--></div><!--QuoteEEnd-->
Well a power attack would have to have something to keep it from being OP, and yea i missed allot. I haven't been on the forums in a long time.
Also, yea i took offense when 3 out of 5 posts feel like they are targeted at me.
Well, that's the thing isn't it. You can't complain that others haven't read your posts when you won't first read the posts in the thread before replying. But if you skim through, then that's fine too, but just don't complain when you think or know others have not been reading your entire posts.
So yeah, three things have been discussed that(and why they) nullify your suggestion: A. Fade's strength/depth is in its movement ability, not its melee ability. Stopping it in place for 1.5 seconds undermines that. B. Focus. You do more damage by investing more time (iirc). Your idea sounds very similar to Focus, anyway, so it brings nothing new to the table. C. CS Knife Syndrome = basically, due to i) the constraints in regards to first person melee attacks (no parrying/blocking or any in-depth melee system; must be adjacent to and directly facing opponent), and ii) the ability to quickly approach and retreat, for both the enemy and yourself -> you will always choose the stronger, slower (rate of 'fire') attack, over the faster, weaker attack as you can simply retreat after a landed/failed attack and it carries less risk/danger than standing, facing the enemy and attacking (where they can counter-attack). In CS that's RMB, instead of LMB. The LMB knife attack then, is obsolete.
schkorpioI can mspaintJoin Date: 2003-05-23Member: 16635Members
edited March 2008
<!--quoteo(post=1674605:date=Mar 29 2008, 03:34 PM:name=Harimau)--><div class='quotetop'>QUOTE(Harimau @ Mar 29 2008, 03:34 PM) <a href="index.php?act=findpost&pid=1674605"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->C. CS Knife Syndrome = basically, due to i) the constraints in regards to first person melee attacks (no parrying/blocking or any in-depth melee system; must be adjacent to and directly facing opponent), and ii) the ability to quickly approach and retreat, for both the enemy and yourself -> you will always choose the stronger, slower (rate of 'fire') attack, over the faster, weaker attack as you can simply retreat after a landed/failed attack and it carries less risk/danger than standing, facing the enemy and attacking (where they can counter-attack). In CS that's RMB, instead of LMB. The LMB knife attack then, is obsolete.<!--QuoteEnd--></div><!--QuoteEEnd-->
depends how its done for example - if the strong attack is = to 2.5 weak attacks in one hit, with a 2 second recharge, and if 3 weak attacks can be done in 2 seconds - which would you choose?
the weak attacks would be better at dealing damage for a prolonged period of time - what if there was alone H.A. reloading a HMG, you would be much better and beating on the HA with volley of weak attacks rather than strong attack, pause, strong attack. this would also be much better for taking down structures.
or agian i'll use the example of two targets - you blink past two marines, hit one with a strong attack, blink out, repeat for the 2nd marine. blink back in and finish them both off instantly.
or strong attack one marine, blink out, blink in weak attack to finish of marine 1 and do a strong attack on marine 2, or keep beating on marine 1 with weak attacks till he dies.
or you know a skulk has biten one marine, so you finish him quickley and then immediatley can lunge onto the other
many scenarios where it would definitely have its uses.
Also it doesn't need to necessarily be tied to right mouse button - you could have a charge up system (hold the button down for a longer peroid of time and when released it does more damage), which would also prevent the fade from doing a weak attack immediatley followed by a strong attack
CS isnt really a good example, because the marines melee attack is negligable compared to a fades, so the fade does not necessarily need to retreat between attacks, and i'd really like to think that a fade can outstrafe a marine, not to mention marines can't run backwards in NS like in CS
Comments
Okay, I'll say.
Isn't the power attack basically focus?
And if it isn't focus, then it'll suffer from the CS knife syndrome.
Both of these things have been discussed already, in this thread. You must have missed it. <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" />
Unless you mean, for 1.5 seconds a fade is stuck in place, waiting to execute a power attack - well, that's pretty useless, a fade's strength is in its speed of movement; if you want to stop it in place for 1.5 seconds, that kinda defeats the purpose.
edit: I never had any intention to flame you. You saw an insult, and so you took offense.<!--QuoteEnd--></div><!--QuoteEEnd-->
Well a power attack would have to have something to keep it from being OP, and yea i missed allot. I haven't been on the forums in a long time.
Also, yea i took offense when 3 out of 5 posts feel like they are targeted at me.
So yeah, three things have been discussed that(and why they) nullify your suggestion:
A. Fade's strength/depth is in its movement ability, not its melee ability. Stopping it in place for 1.5 seconds undermines that.
B. Focus. You do more damage by investing more time (iirc). Your idea sounds very similar to Focus, anyway, so it brings nothing new to the table.
C. CS Knife Syndrome = basically, due to i) the constraints in regards to first person melee attacks (no parrying/blocking or any in-depth melee system; must be adjacent to and directly facing opponent), and ii) the ability to quickly approach and retreat, for both the enemy and yourself -> you will always choose the stronger, slower (rate of 'fire') attack, over the faster, weaker attack as you can simply retreat after a landed/failed attack and it carries less risk/danger than standing, facing the enemy and attacking (where they can counter-attack). In CS that's RMB, instead of LMB. The LMB knife attack then, is obsolete.
depends how its done for example - if the strong attack is = to 2.5 weak attacks in one hit, with a 2 second recharge, and if 3 weak attacks can be done in 2 seconds - which would you choose?
the weak attacks would be better at dealing damage for a prolonged period of time - what if there was alone H.A. reloading a HMG, you would be much better and beating on the HA with volley of weak attacks rather than strong attack, pause, strong attack.
this would also be much better for taking down structures.
or agian i'll use the example of two targets - you blink past two marines, hit one with a strong attack, blink out, repeat for the 2nd marine.
blink back in and finish them both off instantly.
or strong attack one marine, blink out,
blink in weak attack to finish of marine 1 and do a strong attack on marine 2, or keep beating on marine 1 with weak attacks till he dies.
or you know a skulk has biten one marine, so you finish him quickley and then immediatley can lunge onto the other
many scenarios where it would definitely have its uses.
Also it doesn't need to necessarily be tied to right mouse button - you could have a charge up system (hold the button down for a longer peroid of time and when released it does more damage), which would also prevent the fade from doing a weak attack immediatley followed by a strong attack
CS isnt really a good example, because the marines melee attack is negligable compared to a fades, so the fade does not necessarily need to retreat between attacks, and i'd really like to think that a fade can outstrafe a marine, not to mention marines can't run backwards in NS like in CS