TF2 problem

locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
<div class="IPBDescription">can't seem to find anyone else that has this problem</div>So when I'm playing TF2 as a pyro or heavy my gun will just stop firing. It doesn't happen with other classes and it only happens when there are other players on the screen. So if I go to an empty server or I'm in a part of the map where no one else is around I can fire continuously, but if there's anyone else on the screen my flamethrower or minigun will 'jam' and maybe stutter fire if I keep pressing the button. It makes these classes unplayable for me and no one else seems to be having this problem on the steam forums to according to google. I know there are some tech savvy people here so I was wondering if you guys had any ideas.

Comments

  • RetalesRetales Panigg cultist Join Date: 2003-08-07 Member: 19180Members
    Are you sure your weapon actually stops firing? Or is it possible that you're just not seeing the 'graphic side' of the shooting, but you still deal damage? And does the game run slower when there's even one other player on screen?

    I'm no professional in these things, but what I've learned by experience is that sometimes it's possible that certain visual effects cause strange behavious to the game. For example, in Deus Ex (with my old computer) there were some areas that caused my view to turn up and down, and spin around (also the game slowed down). And some other games have shown strange graphic glitches the moment a certain type of visual effect comes on the screen.

    So my wildest guess and hopes this helps is that some effect that's used on the characters (models) causes a visual bug that makes you not see your firing animation <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> . To fix this, I'd start by updating my graphics card drivers and/or changing the games graphic settings


    Updating drivers is propably the first thing anyone would recommend <img src="style_emoticons/<#EMO_DIR#>/nerd-fix.gif" style="vertical-align:middle" emoid="::nerdy::" border="0" alt="nerd-fix.gif" />
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    I'm pretty sure it stops shooting. The damage output is just not there. It also happens with medic healgun. I see the healgun switch targets even when I keep teh button held down so I'm pretty sure it's completely cutting out and not just stopping the animation. Also I have to respin up with the minigun. I'll make sure I have the latest drivers.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    What's your mouse like? Sounds like it sends -attack prematurely.
  • [WHO]Them[WHO]Them You can call me Dave Join Date: 2002-12-11 Member: 10593Members, Constellation
    I've never heard of this problem. And because I've never heard of it. I'm going to assume that at least some aspect of your setup is on the fringe of supported equipment, sorry if that's a bad assumption.

    I'm assuming that people coming onscreen causes some aspect of your machine to "hitch" (a momentary frame that takes noticeably longer than previous frames), or stutter (low framerate to the point where you're more or less hitching every frame).

    1. If playing windowed. Try fullscreen.
    2. Try updating video drivers.
    3. Try optimizing video drivers for absolutely maximum speed at the cost of all quality.
    4. Try downgrading your gaming resolution and video quality. Possibly roll back your effective directx version to 8 (designed for cheaper/older tech).

    If any of the above work, you'll probably have to keep playing with whatever made it work until you upgrade your hardware.

    5. Try binding a key on your keyboard to primary attack (+attack). And using that instead of left click temporarily. If this works it could still point to low performance hardware, or possibly something super-whack with your mouse.

    6. Last idea, if this doesn't work I don't know what can be done. Try going to the console and typing in +attack. As soon as that's in, you can close the console and the game should think your attack key is still down until you manually go back and type in -attack. See if that still fails.
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    <!--quoteo(post=1672778:date=Mar 10 2008, 05:00 AM:name=[WHO]Them)--><div class='quotetop'>QUOTE([WHO]Them @ Mar 10 2008, 05:00 AM) <a href="index.php?act=findpost&pid=1672778"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->
    6. Last idea, if this doesn't work I don't know what can be done. Try going to the console and typing in +attack. As soon as that's in, you can close the console and the game should think your attack key is still down until you manually go back and type in -attack. See if that still fails.<!--QuoteEnd--></div><!--QuoteEEnd-->

    You can also do something like:

    <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->bind mouse1 +attack<!--c2--></div><!--ec2-->

    that is a toggle command for attack, you can replace mouse1 with anything you want. Press it once, you fire, press it again, you stop.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    This is not going to be much help, but the Pyro's gun and the Heavy's gun are the two buggiest weapons. Often when I stop firing t he animation will continue to play, except the sounds won't and I won't lose any ammo. Sometimes if I die while firing the Heavy's weapon, the sound and animation will continue to play on anyone that I am spectating until I respawn.
  • DiscoZombieDiscoZombie Join Date: 2003-08-05 Member: 18951Members
    <!--quoteo(post=1672751:date=Mar 9 2008, 06:28 PM:name=Align)--><div class='quotetop'>QUOTE(Align @ Mar 9 2008, 06:28 PM) <a href="index.php?act=findpost&pid=1672751"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What's your mouse like? Sounds like it sends -attack prematurely.<!--QuoteEnd--></div><!--QuoteEEnd-->
    that's what I thought too. bad mouse would be my first guess. ever have problems clicking/dragging in other games or programs?
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    Thanks for all the responses.
    <!--quoteo(post=1672778:date=Mar 10 2008, 05:00 AM:name=[WHO]Them)--><div class='quotetop'>QUOTE([WHO]Them @ Mar 10 2008, 05:00 AM) <a href="index.php?act=findpost&pid=1672778"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->
    I've never heard of this problem. And because I've never heard of it. I'm going to assume that at least some aspect of your setup is on the fringe of supported equipment, sorry if that's a bad assumption.

    I'm assuming that people coming onscreen causes some aspect of your machine to "hitch" (a momentary frame that takes noticeably longer than previous frames), or stutter (low framerate to the point where you're more or less hitching every frame).

    1. If playing windowed. Try fullscreen.
    2. Try updating video drivers.
    3. Try optimizing video drivers for absolutely maximum speed at the cost of all quality.
    4. Try downgrading your gaming resolution and video quality. Possibly roll back your effective directx version to 8 (designed for cheaper/older tech).

    If any of the above work, you'll probably have to keep playing with whatever made it work until you upgrade your hardware.

    5. Try binding a key on your keyboard to primary attack (+attack). And using that instead of left click temporarily. If this works it could still point to low performance hardware, or possibly something super-whack with your mouse.

    6. Last idea, if this doesn't work I don't know what can be done. Try going to the console and typing in +attack. As soon as that's in, you can close the console and the game should think your attack key is still down until you manually go back and type in -attack. See if that still fails.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I don't think I have any fringe parts:
    intel Q6600
    8800 GTS (320Mb version)
    MX518 corded mouse
    ASUS mobo
    2 gigs brandname memory(I forget which but I had memory trouble so I made sure to get a reliable brand the second time around)

    I guess I do have a crappy noname keyboard. If the other stuff doesn't work I'll consider upgrading.

    I upgraded my vid card drivers last night so I'll test that, then downgrading quality, then +attack, etc and i'll let you guys know how it goes.
    <!--quoteo(post=1672803:date=Mar 10 2008, 11:02 AM:name=DiscoZombie)--><div class='quotetop'>QUOTE(DiscoZombie @ Mar 10 2008, 11:02 AM) <a href="index.php?act=findpost&pid=1672803"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->that's what I thought too. bad mouse would be my first guess. ever have problems clicking/dragging in other games or programs?<!--QuoteEnd--></div><!--QuoteEEnd-->
    No, it has only manifested itself in TF2 so far.
  • [WHO]Them[WHO]Them You can call me Dave Join Date: 2002-12-11 Member: 10593Members, Constellation
    <!--quoteo(post=1672791:date=Mar 10 2008, 06:11 AM:name=Thansal)--><div class='quotetop'>QUOTE(Thansal @ Mar 10 2008, 06:11 AM) <a href="index.php?act=findpost&pid=1672791"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You can also do something like:

    <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->bind mouse1 +attack<!--c2--></div><!--ec2-->

    that is a toggle command for attack, you can replace mouse1 with anything you want. Press it once, you fire, press it again, you stop.<!--QuoteEnd--></div><!--QuoteEEnd-->

    No, that's exactly what mouse1 already does. A "+" in a key binding means do the +version when the key is pressed down, and -version when key is released. Doing it in console never issues the -version.
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    Sigh, I fail it and have forgotten all of the HL srippting I once knew (aka, very little)

    <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->alias AttackOn "+attack; bind x AttackOff"
    alias AttackOff "-attack; bind x AttackOn"
    Bind x AttackOn<!--c2--></div><!--ec2-->

    there.
  • sherpasherpa stopcommandermode Join Date: 2006-11-04 Member: 58338Members
    An (unrelated) problem I get with TF2 is some kind of bizzare graphical corruption. Some guns, and occasionaly some spawn room doors have "spikes" on them that stretch across my view; e.g. my needlegun has a thin line that tracks from the gun to the top right corner of my screen.

    I'd update my nVidia drivers but it's such a pain in ass- what with having to fight with Windows automatically installing old drivers when I restart after deleting them, or the add/remove panel only partially removing them <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
  • [WHO]Them[WHO]Them You can call me Dave Join Date: 2002-12-11 Member: 10593Members, Constellation
    <!--quoteo(post=1672947:date=Mar 11 2008, 01:30 PM:name=sherpa)--><div class='quotetop'>QUOTE(sherpa @ Mar 11 2008, 01:30 PM) <a href="index.php?act=findpost&pid=1672947"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->An (unrelated) problem I get with TF2 is some kind of bizzare graphical corruption. Some guns, and occasionaly some spawn room doors have "spikes" on them that stretch across my view; e.g. my needlegun has a thin line that tracks from the gun to the top right corner of my screen.

    I'd update my nVidia drivers but it's such a pain in ass- what with having to fight with Windows automatically installing old drivers when I restart after deleting them, or the add/remove panel only partially removing them <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->

    Generally that's a problem with the physical hardware, and in most cases is just the card overheating.
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    edited March 2008
    So I tried turning settings down, running in windowed mode(I was in full screen previously), and updating drivers; didn't fix anything. Tonight I'll try binding +attack to enter and see if I still get the problem or not. Since I doubt it's the hardware I have a feeling I'll be replacing my mouse after this test.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    I'd try a replacement mouse before you actually buy a new one; my 518 works fine. It could easily be a mechanical failure but before you ditch such a nice mouse, it would make sense to see if you can replicate it with some other mouse, because the problem only crops up in TF2.
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