Fades Need to be nerfed
LegalizeTheLeaf
Join Date: 2008-03-13 Member: 63852Members
I'm sorry if i sound like a whinny noob, but really the fades need to be nerfed, it's terrible(i'm sure alot of you agree with me)
I unload my entire Clip of HMG lvl3 on a fade at point blank range and the fade won't die. I saying to myself "REALLY!?"
there was alot of games(8 vs 8 - 10 vs 10+) where i saw 2-4 fade user have a score of 80 kills and 5 deaths, and marines got slaughtered.
really something must done about the fades, cause it's grotesque how powerful they are
Please Nerf The Fades~!!!
I unload my entire Clip of HMG lvl3 on a fade at point blank range and the fade won't die. I saying to myself "REALLY!?"
there was alot of games(8 vs 8 - 10 vs 10+) where i saw 2-4 fade user have a score of 80 kills and 5 deaths, and marines got slaughtered.
really something must done about the fades, cause it's grotesque how powerful they are
Please Nerf The Fades~!!!
Comments
I would be happy if devs almost never nerfed <i>anything</i>. An effective counter in far better than any nerf. Nerf used to be a pejorative term meaning to reduce the effectiveness of something that wasn't broken although it has become more general now. I think "nefing" the fade would fall under the older definition of the word.
I'm sorry to say it, but this sounds more like a user error than a bug in the game. I recommend checking out this topic on how to kill fades{<a href="http://www.unknownworlds.com/forums/index.php?showtopic=103400&hl=kill+fades" target="_blank">link</a>}. It's not easy and requires teamwork, but that's the way it's designed.
was it in combat?
JES -> most combat servers use xmenu
xmenu is not part of ns2
becouse it ruin the balance
you have recive the honor
to be shlaughtered by a 1000hp fade
that is not uncommon whit thikened skin lamers
or he has hunger level 20 <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" /> when he kill one its easier to kill the next
and the next next one is much easier to kill......
they put everything,fast as they can in regen and cara
to get thikened skin
NO -> it was a ns classic server
they hacked or you laged
in both ansvers can it also
lag.
hit regierstration bug
cheater hacker etc..
maybe.....
IN CLASSIC NS is the fade absulutly balanced
xmenu and all this server side modifications
are not meand in ns
(eccept gorge recicly, lerk lift, gorge web hook <- a really good addition )
I'm not agreeing or disagreeing with your statement that fades need to be nerfed, but your anecdote just doesn't add up.
<!--quoteo(post=1673137:date=Mar 13 2008, 11:19 AM:name=darktimes)--><div class='quotetop'>QUOTE(darktimes @ Mar 13 2008, 11:19 AM) <a href="index.php?act=findpost&pid=1673137"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->NO -> it was a ns classic server
they hacked or you laged
in both ansvers can it also
lag.
hit regierstration bug
cheater hacker etc..
maybe.....<!--QuoteEnd--></div><!--QuoteEEnd-->
Please leave these forums, you have absolutely nothing to add to any conversation.
I would be happy if devs almost never nerfed <i>anything</i>. An effective counter in far better than any nerf.<!--QuoteEnd--></div><!--QuoteEEnd-->Problem with that ideal is that a counter to something as powerful as the fade would be even more powerful against the lesser lifeforms, such as Hives or Onii, unless it's a complete gimmick like "lol no blinking in area of effect".
I dunno about nerfed, but it does seem a bit contrary to the teamworking ideal to make each round depend very much on one player.
was it in combat?
JES -> most combat servers use xmenu
xmenu is not part of ns2
becouse it ruin the balance
you have recive the honor
to be shlaughtered by a 1000hp fade
that is not uncommon whit thikened skin lamers
or he has hunger level 20 <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" /> when he kill one its easier to kill the next
and the next next one is much easier to kill......
they put everything,fast as they can in regen and cara
to get thikened skin
NO -> it was a ns classic server
they hacked or you laged
in both ansvers can it also
lag.
hit regierstration bug
cheater hacker etc..
maybe.....
IN CLASSIC NS is the fade absulutly balanced
xmenu and all this server side modifications
are not meand in ns
(eccept gorge recicly, lerk lift, gorge web hook <- a really good addition )<!--QuoteEnd--></div><!--QuoteEEnd-->
I pity your English teacher.
Just weld into satcom you'll be fine.
<b>I unload my entire Clip of HMG lvl3 on a fade at point blank range</b> and the fade won't die. I saying to myself "REALLY!?"
there was alot of games(8 vs 8 - 10 vs 10+) where i saw<b> 2-4 fade user</b> have a score of <b>80 kills and 5 deaths</b>, and marines got slaughtered.
really something must done about the fades, cause it's grotesque how powerful they are
Please Nerf The Fades~!!!<!--QuoteEnd--></div><!--QuoteEEnd-->
Last time I checked, the marines goal wasn't to kill the fades, it was to kill the hive. By the time the fades have 80 kills you shouldn't be trying to kill them... You should have a JP and should be assaulting the hive, which forces the fades to retreat and play defense.
Epic fail.
That in itself was the most thrilling thing I've ever found in NS - beating tards at their own game.
Are you talking about combat?
Consider your weaponry (LMGs, HMGs, etc) as a deterant/suppresant. The object, when a fade or onos enters a room is to enter into their body as much ammo as possible as fast as possible. Most people will say isn't that the idea of the game, the more bullets the quicker the alien dies? But, on the contrary. A skilled fade/onos knows when their health is low and leaves a room. As you have witnessed, skilled players can go 80-4 easily. The idea is to keep them at bay for as long and as much as possible.
When firing at a fade or onos, try to deal as much damage as possible (use those pistols) to get them to the leave the room. Once they leave the room, your squad should be able to continue their objective (building, waypoint). If your squad wastes time by not building structures or moving out then the ammo you used up (and time) was a waste... that is when a fade becomes lethal. He slowly wears your squad, killing you one at a time, and preventing any siege positions or res capturing.
Sure, there are ways to trap fades and kill them, but even if your team is not in position to make the kill, force the alien out of the room as quick as possible.