leg damage

MojokdirectorMojokdirector Join Date: 2008-02-21 Member: 63705Members
I just read Six Days in Sanji and it made me think how cool it would be if there was "leg damage". So if all the damage done to a marine is done to his legs he falls to the ground and has 5 more hp left. He can shoot from the ground, crawl, or suicide (no shooting while crawling so it’s only good for reaching a med pack). Another marine can grab him and drag him out of battle.
Maybe if no other marines grab him within 15 seconds he bleeds to death. Then if he is grabbed it adds 30 seconds to his total time before he bleeds to death.
There could be a bleed out warning countdown on the HUD so the player knows exactly how long until he dies.

I realize this is probably unrealistic and has all kinds of problems attached. It does seem like it could also cause some epic battles or recoveries and emphasis further the team aspect of the game.

Comments

  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    edited April 2008
    But wouldn't the aliens just kill the marine by the time he gets to that point? <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" />

    I disagree that it would make battles more epic - just more cinematic (so long as you have plenty of gore). Which is good, perhaps.. Well, I don't mind. It'd be entertaining. 'just wouldn't like to be the guy slowly bleeding to death on the ground.

    Also, please, <b>please</b>, don't use the 'emphasis further the team aspect of the game' argument. It's getting old, and hardly applicable to so many of the ideas discussed here.
    Besides, from the attitude I get on the forums, NS is the very pinnacle of games based on teamwork, and that as such it would be an impossible undertaking to improve the teamwork aspect. Statistically, NS has as much teamwork as 210% of the total teamwork in competitive team sports! How could you possibly improve on that?!
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    there is a similar thing call of duty 4, if you have a certain perk, and you get shot you can still shoot your pistol before you finally die, or get shot again.

    I think left 4 dead, that zombie game from valve / turtle rock is going to have this exact feature.

    For a co-op game like l4d it should be great, however not sure how well it will fit into NS2, hard to say until we can get a feel for the games speed i guess
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    oh, well, i like that implementation more then.
    say an alien only does damage exceeding your health <10 hp, for one second your screen starts to fade or go 'funny' (like, being flashbanged, or something) and for that one second you have full control over your body and can still fire shots, but after that one second, your screen has completely faded out and you've died.
    eg. say you're on 5 health, an alien does 14 damage, placing you at -9 hp, you'd get that one second 'fight back' period. but if it had done 16 damage (-11 hp), you'd die instantly, as usual.
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    <!--quoteo(post=1674801:date=Apr 1 2008, 12:54 AM:name=Harimau)--><div class='quotetop'>QUOTE(Harimau @ Apr 1 2008, 12:54 AM) <a href="index.php?act=findpost&pid=1674801"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Also, please, <b>please</b>, don't use the 'emphasis further the team aspect of the game' argument. It's getting old, and hardly applicable to so many of the ideas discussed here.
    Besides, from the attitude I get on the forums, NS is the very pinnacle of games based on teamwork, and that as such it would be an impossible undertaking to improve the teamwork aspect. Statistically, NS has as much teamwork as 210% of the total teamwork in competitive team sports! How could you possibly improve on that?!<!--QuoteEnd--></div><!--QuoteEEnd-->
    Teamwork is a valid argument here, but, wrt to FPS games, I'd rather be dead than crippled. And I think you're right that any skulk worth his salt would just kill the marine rather than cripple them.
  • aNytiMeaNytiMe Join Date: 2008-03-31 Member: 64007Members, Constellation
    The lower a marine's health the worse his movement is? If its easily fixable by medpacks, I guess this would be a cool feature.
  • VmanVman Join Date: 2007-09-11 Member: 62251Members
    <!--quoteo(post=1674820:date=Apr 1 2008, 05:26 PM:name=aNytiMe)--><div class='quotetop'>QUOTE(aNytiMe @ Apr 1 2008, 05:26 PM) <a href="index.php?act=findpost&pid=1674820"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The lower a marine's health the worse his movement is? If its easily fixable by medpacks, I guess this would be a cool feature.<!--QuoteEnd--></div><!--QuoteEEnd-->

    <b>NO... </b>

    I admit it would be a good feature, but it dosent fit the RUSH style feeling i get from NS... You already are slow backing up, how slow do you want marines? HEY lets just sit here and let the skulks run circles around us "oh... HEY!!! there is a cute onos hello" <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> <img src="style_emoticons/<#EMO_DIR#>/tiny.gif" style="vertical-align:middle" emoid="::onos::" border="0" alt="tiny.gif" />

    For Me atleast it dosent fit the style, good idea, just for me it is a no....
  • RadixRadix Join Date: 2005-01-10 Member: 34654Members, Constellation
    It's been discussed before. It's a bad idea because it causes irreparable damage to the FPS fun-level of the game.
  • aNytiMeaNytiMe Join Date: 2008-03-31 Member: 64007Members, Constellation
    How often do you find yourself with <90 hp? Makes commander medpacks that more influential.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    edited April 2008
    I'd rather not have to rely on the commander when he might have up to 14 other players to manage, in possibly entirely different locations.

    not to derail the thread but...
    <!--quoteo(post=1674803:date=Apr 1 2008, 02:14 PM:name=schkorpio)--><div class='quotetop'>QUOTE(schkorpio @ Apr 1 2008, 02:14 PM) <a href="index.php?act=findpost&pid=1674803"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->there is a similar thing call of duty 4, if you have a certain perk, and you get shot you can still shoot your pistol before you finally die, or get shot again.

    I think left 4 dead, that zombie game from valve / turtle rock is going to have this exact feature.<!--QuoteEnd--></div><!--QuoteEEnd--><!--quoteo(post=1674804:date=Apr 1 2008, 02:32 PM:name=Harimau)--><div class='quotetop'>QUOTE(Harimau @ Apr 1 2008, 02:32 PM) <a href="index.php?act=findpost&pid=1674804"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->oh, well, i like that implementation more then.
    say an alien only does damage exceeding your health <10 hp, for one second your screen starts to fade or go 'funny' (like, being flashbanged, or something) and for that one second you have full control over your body and can still fire shots, but after that one second, your screen has completely faded out and you've died.
    eg. say you're on 5 health, an alien does 14 damage, placing you at -9 hp, you'd get that one second 'fight back' period. but if it had done 16 damage (-11 hp), you'd die instantly, as usual.<!--QuoteEnd--></div><!--QuoteEEnd-->
    It's different in that, you're really already dead, but if you're good enough you can put a few more bullets into the alien before you become ineffectual (truly dead). Of course if you get your face mauled off when you're already on 1 hp, you wouldn't get a chance to fight back.
  • Dark Lord 61Dark Lord 61 Join Date: 2008-04-08 Member: 64039Members
    This is a good idea, however i belive marines should have little medpacks in their inventory (must be reaserched by comander) that heal like 20-30 life and must be used like the fade metabolizer (You must click and hold)
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