Dynamic infestation?
slayer20
Killed a man once. Join Date: 2007-12-13 Member: 63157Members, Reinforced - Shadow
<div class="IPBDescription">Hammer editor</div>Will level designers beable to add an entity in hammer that allows designers to go ingame and dynamicaly edit infestation? I ask this because I'm sure that when a hive is placed the infestation will start infesting. But what if we want something to already be infested? I had an idea for my map and I was thinking about how it would look in NS2.
Also, how will infestation effect doors? Will it lock them or still allow doors to be opened/closed? And will it grow in vents blocking things from getting in/out?
Also, how will infestation effect doors? Will it lock them or still allow doors to be opened/closed? And will it grow in vents blocking things from getting in/out?
Comments
I thought the Hammer editor was a separate license? I didn't know that was part of the commercial SDK... are you sure?
Regardless, it's still not rendered the same as in game, is it? I had thought the 3D camera in textured model is rendered through a more static means using basic windows APIs. (note how it flickers as it is refreshing the few as you pan the camera)
I bet they could easily add an entity to control aspects of DI though if it is the same editor.