Railgun

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  • aNytiMeaNytiMe Join Date: 2008-03-31 Member: 64007Members, Constellation
    <!--quoteo(post=1678929:date=May 19 2008, 07:05 PM:name=darktimes)--><div class='quotetop'>QUOTE(darktimes @ May 19 2008, 07:05 PM) <a href="index.php?act=findpost&pid=1678929"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->and jes, no other game made this, a sniper on a HMG.
    do you know why?
    becouse its absolutly bull######, it whould break every single bit of the balance, OF ALL GAMES MADE SO FAR.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Proof?

    I've stated my proof and so far, I presented more proof than you have. The burden is on you to prove me wrong.

    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->so a 1 shot and 1 mg bullet?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yes, except.... there is a cooldown.

    <!--quoteo(post=1678945:date=May 19 2008, 09:39 PM:name=the_x5)--><div class='quotetop'>QUOTE(the_x5 @ May 19 2008, 09:39 PM) <a href="index.php?act=findpost&pid=1678945"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You usually fire them prone; most counter-snipes are so powerful that they can go through an engine block (I point directly at Halo for creating that myth); and on high-caliber, high powered sniper rifles the shockwave the round is dragging behind it is equally deadly (yes that's right, the shockwave can bust your skull like a watermelon even if the round misses) No many games are laughable in their blatant ignorance when it comes to firearms.

    id Software: hey let's call magazines clips instead
    Bungie Co.: hey let's have the master chief carry a <a href="http://www.military-heat.com/13/m82-m107-50-caliber-barrett-sniper-rifle/" target="_blank">Barrett .5 caliber sniper rifle</a> like it's a H&K mp5
    (even if the master chief could get the shot off, it should be powerful enough take out the tree behind him or be used to disable vehicles)
    Jess Cliffe (CS): hey let's allow you shuffle walk and fire a AWP at the same time
    Jess Cliffe (CS): hey let's have you loose all inertia when you get shot<!--QuoteEnd--></div><!--QuoteEEnd-->
    <a href="http://video.aol.com/video-detail/50-cal-sniper-rifle-standing/3184127940" target="_blank">http://video.aol.com/video-detail/50-cal-s...ding/3184127940</a>

    If you think firing a 50cal rifle while standing is a big deal, try firing a sawed off shotgun. Dismissed.

    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->You could be original and <i>not</i> make another cartoony game. Not that they aren't fun, but CS and TF2 already exists as the dominate semi-realistic and completely unrealistic games on the Steam market.<!--QuoteEnd--></div><!--QuoteEEnd-->
    If NS was realistic, you'd tell me alien physiology and I'd give your army the means to kill them in .0000000000000000000001 second. Without effort.

    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->As far as this topic though. I thought it has been said, multiple times. By one of the founders of UWE (Charlie Cleveland) and many of the people involved in the development of NS that sniper uber weapons were definite negatives for Natural-Selection. I suppose it's fair to ask if this policy is still true for NS2, as nobody has asked it explicitly until now.
    So...? (requires a developer response, one of you four)<!--QuoteEnd--></div><!--QuoteEEnd-->
    ...
    How is it an uber sniper weapon? It is a single fire mode for the HMG which happens to be very accurate.

    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->PS: I'd prefer a combine energy ball launcher attachment to this type of gun. Vaporized skulks FTW! <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
    Would probably be cool too, but are pseudoscience. What are the balls? Why aren't they affected by friction? Why don't they dissipate?
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    I was under the impression the "balls" were small quantities of anti-matter (hence dark energy) in a self-containing plasma "bubble". Their weight is negligible (if anything they should probably float in air) and they are under extreme tension from magnetic forces (hence the magnetic flares inside the bubble).
  • aNytiMeaNytiMe Join Date: 2008-03-31 Member: 64007Members, Constellation
    edited May 2008
    <!--quoteo(post=1678959:date=May 19 2008, 11:04 PM:name=the_x5)--><div class='quotetop'>QUOTE(the_x5 @ May 19 2008, 11:04 PM) <a href="index.php?act=findpost&pid=1678959"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I was under the impression the "balls" were small quantities of anti-matter (hence dark energy) in a self-containing plasma "bubble". Their weight is negligible (if anything they should probably float in air) and they are under extreme tension from magnetic forces (hence the magnetic flares inside the bubble).<!--QuoteEnd--></div><!--QuoteEEnd-->
    That still doesn't explain air resistance. The surface area of that ball is quite large, if it stops air molecules from coming in - do an experiment. Throw a balloon and tell me how far it goes before it falls to the ground.

    And also, what stops the antimatter from reacting with air? How does the mechanism for activating the device work? Where are the explosions?

    Also, why antimatter? Why aren't ordinary explosives good enough? Judging from the effect, it'd actually be significantly more efficient (larger killing radius) and cheaper to just tack on an underside grenade launcher on that thing.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    edited May 2008
    One thing I feel the need to defend..
    <!--quoteo(post=1678945:date=May 20 2008, 05:39 AM:name=the_x5)--><div class='quotetop'>QUOTE(the_x5 @ May 20 2008, 05:39 AM) <a href="index.php?act=findpost&pid=1678945"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Bungie Co.: hey let's have the master chief carry a <a href="http://www.military-heat.com/13/m82-m107-50-caliber-barrett-sniper-rifle/" target="_blank">Barrett .5 caliber sniper rifle</a> like it's a H&K mp5<!--QuoteEnd--></div><!--QuoteEEnd-->
    Did you miss that he's wearing a powered armour? This suit allows him to one-hit people to death and flip entire battle tanks - why shouldn't he be able to handle a high-powered sniper rifle like a toy?
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    edited May 2008
    <!--quoteo(post=1678991:date=May 20 2008, 08:51 AM:name=Harimau)--><div class='quotetop'>QUOTE(Harimau @ May 20 2008, 08:51 AM) <a href="index.php?act=findpost&pid=1678991"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->One thing I feel the need to defend..

    Did you miss that he's wearing a powered armour? This suit allows him to one-hit people to death and flip entire battle tanks - why shouldn't he be able to handle a high-powered sniper rifle like a toy?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Ok. In that case, are you also suggesting Heavy Armor TSA Marines should have enhanced aim because of their power suits too? <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" />


    Oh, and aNytiMe, you might want to revise your first post to be clear that your suggestion is not a uber sniper weapon in any way. It seemed to me that the replies thus far were regarding it as such, if that's not true then <i>you </i>need to make it <i>clearer </i>from the start. (just trying to help)
  • aNytiMeaNytiMe Join Date: 2008-03-31 Member: 64007Members, Constellation
    Done.

    Also, the fire mode I suggested only deals 5x the damage of the hmg (but is circumstantial, does more damage to fades and onii, read my 1st page posts) -- the damage of 5 pistol bullets, but with a cooldown afterwards.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    <!--quoteo(post=1679004:date=May 20 2008, 11:43 PM:name=the_x5)--><div class='quotetop'>QUOTE(the_x5 @ May 20 2008, 11:43 PM) <a href="index.php?act=findpost&pid=1679004"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Ok. In that case, are you also suggesting Heavy Armor TSA Marines should have enhanced aim because of their power suits too? <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
    Uhhh... Enhanced aim, where did you get that idea?
    I would say it would make sense for them to have
    A) less recoil, but this is moot because there really isn't any recoil in NS (and I assume it's the same case in NS2)
    B) a heavier weapon roll-out, which I would really love to see.

    There are no more HAs in NS2, though, so it seems. I don't really mind. But the "exoskeletons" that are to replace them, should also have the above considerations (probably).

    ANYWAY, I was simply defending Master Chief from your unfair slander!
  • PsympleJesterPsympleJester Join Date: 2008-04-06 Member: 64024Members
    Thank you Anytime for not reading my post.

    Summary, Implementing a form of Railgun that does such low damage is POINTLESS.
    Useing the normal HMG primary fire would be stupidly more effective.
    Even if this is implemented it will be useless with such low damage.
    It is not a logical wepon.

    Thank you for reading, but you didn't so nevermind.




    As for the recoil factor of huge sniperifles, this is supposed to be the future it can be solved by any number of means.
    Using Electro Magnetic Rails to drag the bullet is one, and its a very effective one.
  • aNytiMeaNytiMe Join Date: 2008-03-31 Member: 64007Members, Constellation
    Doesn't sound like a weak and worthless weapon to me:
    <!--quoteo(post=1678910:date=May 19 2008, 04:54 PM:name=aNytiMe)--><div class='quotetop'>QUOTE(aNytiMe @ May 19 2008, 04:54 PM) <a href="index.php?act=findpost&pid=1678910"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It will be able to kill a skulk in one hit<!--QuoteEnd--></div><!--QuoteEEnd-->
  • VmanVman Join Date: 2007-09-11 Member: 62251Members
    <!--quoteo(post=1679364:date=May 24 2008, 03:38 PM:name=aNytiMe)--><div class='quotetop'>QUOTE(aNytiMe @ May 24 2008, 03:38 PM) <a href="index.php?act=findpost&pid=1679364"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Doesn't sound like a weak and worthless weapon to me:<!--QuoteEnd--></div><!--QuoteEEnd-->

    I Vote <!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo--><!--coloro:#8B0000--><span style="color:#8B0000"><!--/coloro--><b>NO</b><!--colorc--></span><!--/colorc-->
    <!--sizec--></span><!--/sizec-->
    reason: I feel like they already have a good enough weapon to "One hit" the sulks, we dont need one side being OP and i feel like this edition would unless it had a VERY limited fire rate and LONG reload. like...

    5/5 shots
    double the regular reload of the WHOLE HMG.

    Thats just my thoughts, like it or not.
  • aNytiMeaNytiMe Join Date: 2008-03-31 Member: 64007Members, Constellation
    <!--quoteo(post=1679367:date=May 24 2008, 05:02 PM:name=Vman)--><div class='quotetop'>QUOTE(Vman @ May 24 2008, 05:02 PM) <a href="index.php?act=findpost&pid=1679367"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I Vote <!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo--><!--coloro:#8B0000--><span style="color:#8B0000"><!--/coloro--><b>NO</b><!--colorc--></span><!--/colorc-->
    <!--sizec--></span><!--/sizec-->
    reason: I feel like they already have a good enough weapon to "One hit" the sulks, we dont need one side being OP and i feel like this edition would unless it had a VERY limited fire rate and LONG reload. like...

    5/5 shots
    double the regular reload of the WHOLE HMG.

    Thats just my thoughts, like it or not.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Way to SKIP THE FIRST POST
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