marine prone?

kontrolfreekkontrolfreek Join Date: 2008-04-21 Member: 64119Members
not sure if its been asked but will the marines be able to go prone like in dod? thanks

Comments

  • RadixRadix Join Date: 2005-01-10 Member: 34654Members, Constellation
    Would you really lay down prone when a dog was attacking you?
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Hmm, not sure if this fits NS as prone is usually a thing which has to do with cover (and accuracy), but since the aliens are melee. Going prone does not have much of a function...
  • kontrolfreekkontrolfreek Join Date: 2008-04-21 Member: 64119Members
    i would prone on top of stuff when hidding and trying to cover a door entrance or something
  • SariselSarisel .::' ( O ) ';:-. .-.:;' ( O ) '::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    Except that the areas are so claustrophobic that it serves very little purpose.. the aliens would be all over you before you could unprone.
  • RadixRadix Join Date: 2005-01-10 Member: 34654Members, Constellation
    Not if the maps are as spacious as the concept art indicates.
  • SariselSarisel .::' ( O ) ';:-. .-.:;' ( O ) '::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    When did spacious maps ever work for aliens in NS1, Radix?
  • CanadianWolverineCanadianWolverine Join Date: 2003-02-07 Member: 13249Members
    I can think of one thing that would make prone very interesting (as in tense), having to crawl in vents that were of that height, vents even so small a jet packer would have no room to enter (not that flying through vents as a headless speedy wonder was not silly at all <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />). Prone could also mean sacrificing mobility for more overlapping fire with team mates, so you could have prone, then crouched firing over prone, then standing firing over both prone and crouched, would prove useful under some narrow, confined enviromental conditions. Also, prone wouldn't necessarily negate all mobility, if it allowed for rolling (strafe). Prone doesn't have to be a bad thing, it would just be in NS2's regard only something that takes even more developer time when they have precious little of it - just saying, at this point, if their not already working on it (as in they had this idea before suggested and are implementing its code), I wouldn't count it likely as being included, even though I could see the benefits to a good implementation of prone in NS2.

    In fact, a lot of our various ideas in various threads seem a moot point at this stage of the development, I am sure with funding secured, offices procured, if Unknown Worlds doesn't get NS2 out within a decent time frame to keep its costs reasonable, their business is in jeopardy. At this point, if there isn't some sort of concrete game design doc, alpha build, and testing for beta stage ... well, I'd just rather that not be the case, this game needs to ship and reasonably soon for all our sakes.
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    Assuming that ns2 gameplay is somewhat similar to the present, it would just encourage ineffective way of playing the game. People are having trouble realizing necessity of marine mobility even now, not to speak of if more defensive forms of movement were added.
  • HatlabuFarkasHatlabuFarkas Join Date: 2005-03-09 Member: 44496Members
    <!--quoteo(post=1677361:date=May 1 2008, 08:52 PM:name=kontrolfreek)--><div class='quotetop'>QUOTE(kontrolfreek @ May 1 2008, 08:52 PM) <a href="index.php?act=findpost&pid=1677361"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->not sure if its been asked but will the marines be able to go prone like in dod? thanks<!--QuoteEnd--></div><!--QuoteEEnd-->

    Wery <!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo--><!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->BAD<!--colorc--></span><!--/colorc--><!--sizec--></span><!--/sizec--> idea !!! <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />

    in the NS, the proning is <!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo--><!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->NOT<!--colorc--></span><!--/colorc--><!--sizec--></span><!--/sizec--> necessary.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    You could group crouch and prone and make it context-specific?
  • aNytiMeaNytiMe Join Date: 2008-03-31 Member: 64007Members, Constellation
    The classic VICTORY CRAWL TO ECLIPSE maneuver.
  • enigmaenigma Join Date: 2004-09-11 Member: 31623Members
    edited May 2008
    the ability to prone promotes camping and detracts from the emphasis on movement that <b>good</b> players loved in NS1.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    Can we get rid of crouching too then? And walking backwards?
  • aNytiMeaNytiMe Join Date: 2008-03-31 Member: 64007Members, Constellation
    <!--quoteo(post=1677679:date=May 5 2008, 01:36 AM:name=Harimau)--><div class='quotetop'>QUOTE(Harimau @ May 5 2008, 01:36 AM) <a href="index.php?act=findpost&pid=1677679"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Can we get rid of crouching too then? And walking backwards?<!--QuoteEnd--></div><!--QuoteEEnd-->
    If you get rid of crouching, you won't be able to ghost jump or just silent jump.

    Walking backwards is cool when I'm a skulk and I need to get 13 kills fast.
  • MinstrelFisherMinstrelFisher Join Date: 2008-04-25 Member: 64151Members
    Can you add ironsights?
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    edited May 2008
    <!--quoteo(post=1677789:date=May 6 2008, 08:02 AM:name=MinstrelFisher)--><div class='quotetop'>QUOTE(MinstrelFisher @ May 6 2008, 08:02 AM) <a href="index.php?act=findpost&pid=1677789"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Can you add ironsights?<!--QuoteEnd--></div><!--QuoteEEnd-->
    I was thinking it'd be more like <a href="http://en.wikipedia.org/wiki/Point_shooting" target="_blank">Point Shooting</a>, since it's a close quarters situation, so you don't need to rely on sights, they'd probably be more of a hindrance. Hmm, and there's also virtual crosshairs, to assist aiming. So hip-fired weapons all the way.
    'course, this all has very little to do with the actual *game*.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    <!--quoteo(post=1677462:date=May 3 2008, 10:42 AM:name=CanadianWolverine)--><div class='quotetop'>QUOTE(CanadianWolverine @ May 3 2008, 10:42 AM) <a href="index.php?act=findpost&pid=1677462"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I can think of one thing that would make prone very interesting (as in tense), having to crawl in vents that were of that height, vents even so small a jet packer would have no room to enter<!--QuoteEnd--></div><!--QuoteEEnd-->

    thats the only prone function i could see working / fitting into NS - it would add to the atmosphere, it would be tense trying to crawl through a very narrow opening, and not being able to use your gun - perhaps you could use your welder, or knife to disengage a door or lift by manual override ( green vents in Event Horizen? ) .
    Or even pass through debris, other players would have to guard you as you squeeze through.

    I don't really like the idea of marines rolling - its too "The Specialists" hl1 mod if you ask me <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> for skulks rolling and proning might work very well though, or atleast an animation of it, to make them look super agile <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    Moved to suggestions
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    edited May 2008
    Thanks for moving Comprox.

    Hmm, this ideas could be better if given that:<ul><li>movement & stance had an effect on accuracy (I wish it would; well except for shotgun)</li><li>marines crouch clipbox is still taller than a skulk, gorge, or lerk, and this would allow them to squeeze through spaces and vents (trading clipbox height for length)</li></ul>I would perfer to have peeking (lean around the corner to shoot without exposing your body) and aim (think of other trigger on controller in GRAW for XBox 360) first to this idea, but overall it could fit as action for special combat conditions.

    This is a good way to increase marine mobility that is not like alien mobility traits.

    <b>vote <!--coloro:#88CC00--><span style="color:#88CC00"><!--/coloro-->sort of yes<!--colorc--></span><!--/colorc-->, conditional</b>
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    edited May 2008
    Instead of peeking.. <a href="http://en.wikipedia.org/wiki/Cornershot" target="_blank">shooting around corners</a>
    That's what I'd prefer.

    (well, only 'cos it looks cooler, and no one seems to remember the days of the Medal of Honour 'nade dance)
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    edited May 2008
    <!--quoteo(post=1677620:date=May 4 2008, 10:52 AM:name=HatlabuFarkas)--><div class='quotetop'>QUOTE(HatlabuFarkas @ May 4 2008, 10:52 AM) <a href="index.php?act=findpost&pid=1677620"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Wery <!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo--><!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->BAD<!--colorc--></span><!--/colorc--><!--sizec--></span><!--/sizec--> idea !!! <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
    <img src="http://www.baconstripranch.com/images/20_Elmer_Fudd2.jpg" border="0" class="linked-image" />

    <!--quoteo(post=1677789:date=May 5 2008, 08:02 PM:name=MinstrelFisher)--><div class='quotetop'>QUOTE(MinstrelFisher @ May 5 2008, 08:02 PM) <a href="index.php?act=findpost&pid=1677789"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Can you add ironsights?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Sure we can add them onto the player models, but what use is if unless we have an aiming action which was proposed as part of the <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=102035" target="_blank">Arms Lab Upgrades Enhancement thread</a>. (utilize the "search" FTW!)

    <!--quoteo(post=1678977:date=May 20 2008, 02:42 AM:name=Harimau)--><div class='quotetop'>QUOTE(Harimau @ May 20 2008, 02:42 AM) <a href="index.php?act=findpost&pid=1678977"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Instead of peeking.. <a href="http://en.wikipedia.org/wiki/Cornershot" target="_blank">shooting around corners</a>
    That's what I'd prefer.

    (well, only 'cos it looks cooler, and no one seems to remember the days of the Medal of Honour 'nade dance)<!--QuoteEnd--></div><!--QuoteEEnd-->
    <b>vote <!--coloro:#00CC00--><span style="color:#00CC00"><!--/coloro-->yes<!--colorc--></span><!--/colorc--></b>, again

    Actually, it's a lot more than just looking and feeling right. It's done in real-world fire fights in combat because the less of your body that is exposed, the harder it is for them to hit you. Taking as much cover as possible could help you prevail and save your life! In NS, this would have been especially handy against ranged attacks like acid rockets, offense chamber spikes, and gorge spit. (especially if they are being spammed) <i>Hopefully </i>it will make it into NS2.
  • aNytiMeaNytiMe Join Date: 2008-03-31 Member: 64007Members, Constellation
    <!--quoteo(post=1679020:date=May 20 2008, 04:42 PM:name=the_x5)--><div class='quotetop'>QUOTE(the_x5 @ May 20 2008, 04:42 PM) <a href="index.php?act=findpost&pid=1679020"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Sure we can add them onto the player models, but what use is if unless we have an aiming action which was proposed as part of the <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=102035" target="_blank">Arms Lab Upgrades Enhancement thread</a>. (utilize the "search" FTW!)<!--QuoteEnd--></div><!--QuoteEEnd-->

    Minstrel was joking, he doesn't need ironsights to 10bullet any skulk.
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    <!--quoteo(post=1677371:date=May 1 2008, 05:11 PM:name=Radix)--><div class='quotetop'>QUOTE(Radix @ May 1 2008, 05:11 PM) <a href="index.php?act=findpost&pid=1677371"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Would you really lay down prone when a dog was attacking you?<!--QuoteEnd--></div><!--QuoteEEnd-->
    I just wanted to add: no of course you wouldn't, but if you are pick them off from a distance and then one sneaks up behind you... well gee we haven't seen that one many time in NS have we? (especially when they have silence and/or cloaking)

    It also common knowledge that traveling into a vent with a lot of junctions is a good way die as a marine in NS maps. (can't say that's true for Combat since so many servers install the extra levels 3 plug-in where people get jetpacks and then crazy levels of UA with HMGs... *sigh*)
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    Oh c'mon, you can't say you don't like mindless fun from time to time.
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