Okay, i am voting <!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->YES<!--colorc--></span><!--/colorc--> .
but all in all the fade is <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->UNABLE to WALK<!--colorc--></span><!--/colorc--> on the walls.
only bound to a fixed spot on the wall.
i can imagine how to move with the fade <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />D
Fade blink to "tree" , and go FIX <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
Practically speaking, Fades are too big to be able to clamp onto a wall effectively.
Also, Fades are designed as large blinking forces of death, not surprise swipes from the ceiling. Skulks already do that. I also see very little practicality since Fades can't hide very well.
So, I'd allow it, but I'm not sure what it would do. So, to keep complexity down, I'd vote no.
Practically speaking, Fades are too big to be able to clamp onto a wall effectively.
Also, Fades are designed as large blinking forces of death, not surprise swipes from the ceiling. Skulks already do that. I also see very little practicality since Fades can't hide very well.
So, I'd allow it, but I'm not sure what it would do. So, to keep complexity down, I'd vote no.<!--QuoteEnd--></div><!--QuoteEEnd-->
yeye, sry, the fade is too big to keep hes big wheight on the wall, and cloak to0 <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
Comments
Hmmmmm, I sorta like the idea. Sorta.
but all in all the fade is <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->UNABLE to WALK<!--colorc--></span><!--/colorc--> on the walls.
only bound to a fixed spot on the wall.
i can imagine how to move with the fade <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />D
Sorry image quality, (MSPAINT)
<img src="http://kepfeltoltes.hu/080522/FADE_BLINK_AND_FIX_www.kepfeltoltes.hu_.jpg" border="0" class="linked-image" />
Fade blink to "tree" , and go FIX <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
Practically speaking, Fades are too big to be able to clamp onto a wall effectively.
Also, Fades are designed as large blinking forces of death, not surprise swipes from the ceiling. Skulks already do that. I also see very little practicality since Fades can't hide very well.
So, I'd allow it, but I'm not sure what it would do. So, to keep complexity down, I'd vote no.
Practically speaking, Fades are too big to be able to clamp onto a wall effectively.
Also, Fades are designed as large blinking forces of death, not surprise swipes from the ceiling. Skulks already do that. I also see very little practicality since Fades can't hide very well.
So, I'd allow it, but I'm not sure what it would do. So, to keep complexity down, I'd vote no.<!--QuoteEnd--></div><!--QuoteEEnd-->
yeye, sry, the fade is too big to keep hes big wheight on the wall, and cloak to0 <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />