The problem with bittorrent is all the frivolous lawsuits you have to fend off.
"Oh, so you're a bittorrent site eh? THAT'S ILLEGAL!" "Uh, no it isn't?" "We're taking you to court anyway!" "..."
And then there are the ever-popular ISPs who consider bittorrent to be a blight unto their coffers and keep trying to filter out and downprioritise traffic.
ShockehIf a packet drops on the web and nobody's near to see it...Join Date: 2002-11-19Member: 9336NS1 Playtester, Forum Moderators, Constellation
<!--quoteo(post=1680514:date=Jun 8 2008, 10:54 AM:name=lolfighter)--><div class='quotetop'>QUOTE(lolfighter @ Jun 8 2008, 10:54 AM) <a href="index.php?act=findpost&pid=1680514"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->And then there are the ever-popular ISPs who consider bittorrent to be a blight unto their coffers and keep trying to filter out and downprioritise traffic.<!--QuoteEnd--></div><!--QuoteEEnd--> That's probably because it's accurate as a statement. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> It's just some take action, and some choose not to.
<!--quoteo(post=1680522:date=Jun 8 2008, 07:01 AM:name=Abra)--><div class='quotetop'>QUOTE(Abra @ Jun 8 2008, 07:01 AM) <a href="index.php?act=findpost&pid=1680522"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Mod hasn't changed one bit since last I played it.
fake edit: Oh yeah right, space is gray now, in 1.0 it was blue or ######.
The boarding could actually have been a fun concept if it wasn't for the awkward ship landing in the hangar, and the non-existent teamwork.<!--QuoteEnd--></div><!--QuoteEEnd--> well, teamwork depends on the players, not the mod, no? I think a lot of the people playing now are brand new to the mod and don't know exactly what to do when yet, so you get a lot of noobs. I've had some good boarding experiences with good teamwork though... of course I'm much better at the space combat than I am at the boarding combat -_- I think my FPS aim just sucks these days.
it's kinda true there's not much to space combat though. you really can't dodge missiles or anything so basically whoever locks on first or has better range wins a dogfight most of the time. Interceptors are my favorite ship so far - I blow people up from halfway across the map with em thanks to their long range missiles.
remiremedy [blu.knight]Join Date: 2003-11-18Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
edited June 2008
<!--quoteo(post=1680526:date=Jun 8 2008, 09:13 AM:name=DiscoZombie)--><div class='quotetop'>QUOTE(DiscoZombie @ Jun 8 2008, 09:13 AM) <a href="index.php?act=findpost&pid=1680526"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->well, teamwork depends on the players, not the mod, no? I think a lot of the people playing now are brand new to the mod and don't know exactly what to do when yet, so you get a lot of noobs. I've had some good boarding experiences with good teamwork though... of course I'm much better at the space combat than I am at the boarding combat -_- I think my FPS aim just sucks these days.
it's kinda true there's not much to space combat though. you really can't dodge missiles or anything so basically whoever locks on first or has better range wins a dogfight most of the time. Interceptors are my favorite ship so far - I blow people up from halfway across the map with em thanks to their long range missiles.<!--QuoteEnd--></div><!--QuoteEEnd-->
Can you actually lock on for the missles?
Or do you just have to lead your shot?
We really need to get together another game so we can try some real teamwork... Like fleets of interceptors or something.
<!--quoteo(post=1680487:date=Jun 7 2008, 06:46 PM:name=Scythe)--><div class='quotetop'>QUOTE(Scythe @ Jun 7 2008, 06:46 PM) <a href="index.php?act=findpost&pid=1680487"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I dislike being treated like a second class citizen for not shelling out money to download a file. Their business model is archaic and redundant given the practicality and scalability of bittorrent.
--Scythe--<!--QuoteEnd--></div><!--QuoteEEnd--> Fileplanet isn't exactly the only site on Earth that makes people waiti n lines if their servers are full. Bittorrent is a stupid solution; there's no way I can find a torrent of an obscure patch for an obscure mod. It takes a hosting site like Fileplanet, with vast reserves of data, to keep files around long after the bittorrent horde would have abandoned them for greener pastures that smell like mint.
<!--quoteo(post=1680527:date=Jun 8 2008, 08:14 AM:name=Psyke)--><div class='quotetop'>QUOTE(Psyke @ Jun 8 2008, 08:14 AM) <a href="index.php?act=findpost&pid=1680527"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Can you actually lock on for the missles?
Or do you just have to lead your shot?
We really need to get together another game so we can try some real teamwork... Like fleets of interceptors or something.<!--QuoteEnd--></div><!--QuoteEEnd--> yep, you can lock on for missiles, though I think the red team (whatever they're called) has heavy fighters that have a kind of airburst dumbfire secondary weapon. not positive though. but the blue team's fighters and interceptors lock on and home in.
remiremedy [blu.knight]Join Date: 2003-11-18Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
<!--quoteo(post=1680533:date=Jun 8 2008, 10:53 AM:name=DiscoZombie)--><div class='quotetop'>QUOTE(DiscoZombie @ Jun 8 2008, 10:53 AM) <a href="index.php?act=findpost&pid=1680533"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->yep, you can lock on for missiles, though I think the red team (whatever they're called) has heavy fighters that have a kind of airburst dumbfire secondary weapon. not positive though. but the blue team's fighters and interceptors lock on and home in.<!--QuoteEnd--></div><!--QuoteEEnd--> Two questions.
1. How do you shoot them. 2. How do you avoid them.
1. How do you shoot them. 2. How do you avoid them.<!--QuoteEnd--></div><!--QuoteEEnd--> right mouse button fires secondary weapons (missiles and such). fire after you hear the lock-on sound, or if you see your reticle turn into a circle. as for avoiding them... not too much you can do as far as I can tell. fly erratically with your afterburners, etc. usual evasive maneuvers. but really, I think you're in god's hands if the enemy locks on before you do =P
one thing to note is that holding the spacebar cuts your engines and helps you make unexpected turns. hold it down, face a new direction, then let it go and hit your afterburner, and you'll make a sharp turn.
<!--quoteo(post=1680528:date=Jun 8 2008, 11:37 PM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE(TychoCelchuuu @ Jun 8 2008, 11:37 PM) <a href="index.php?act=findpost&pid=1680528"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Fileplanet isn't exactly the only site on Earth that makes people waiti n lines if their servers are full. Bittorrent is a stupid solution; there's no way I can find a torrent of an obscure patch for an obscure mod. It takes a hosting site like Fileplanet, with vast reserves of data, to keep files around long after the bittorrent horde would have abandoned them for greener pastures that smell like mint.<!--QuoteEnd--></div><!--QuoteEEnd-->
Somehow gamershell manages to mirror all this data too, sans queues. On a mirror owned by my ISP, no less. Wot ho? 1.5MB/s? Yes please.
locallyunsceneFeeder of TrollsJoin Date: 2002-12-25Member: 11528Members, Constellation
So I played it for a few hours yesterday. Learning of a lock-on function explains a lot in terms of space combat for me. I feel like there's meat to the game, but, like a lobster, it's covered by a hard crusty shell of newbie-ness(both my own and the general player base). I'm not sure how much move attention I want to give it, but I'd like to play with some experienced players to crack open the tail meat if not the sweet juicy knuckles.
I seem to have gotten good rather fast <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> I usually clean up in space combat... though my FPS-fu is weak these days and I do somewhat worse during the attack/defend phases. I can nade spam with the best of 'em though.
another good thing to know about dodging in space combat is holding X or Z will make you spin (of course I can't remember the proper aeronautical term for this). do that while strafing and moving forward and you'll move in a corkscrew. Helps dodge some incoming missiles.
remiremedy [blu.knight]Join Date: 2003-11-18Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
<!--quoteo(post=1680637:date=Jun 9 2008, 09:35 AM:name=DiscoZombie)--><div class='quotetop'>QUOTE(DiscoZombie @ Jun 9 2008, 09:35 AM) <a href="index.php?act=findpost&pid=1680637"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I seem to have gotten good rather fast <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> I usually clean up in space combat... though my FPS-fu is weak these days and I do somewhat worse during the attack/defend phases. I can nade spam with the best of 'em though.
another good thing to know about dodging in space combat is holding X or Z will make you spin (of course I can't remember the proper aeronautical term for this). do that while strafing and moving forward and you'll move in a corkscrew. Helps dodge some incoming missiles.<!--QuoteEnd--></div><!--QuoteEEnd--> Pressing Space cuts your engines and lets you spin quickly to face your attackers too... Useful if they're behind you.
This game's not bad, but it does get a little tiring when you can't board the enemy ship because your whole team gets shot down on the way. And golly do I suck at the space combat.
remiremedy [blu.knight]Join Date: 2003-11-18Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
<!--quoteo(post=1680816:date=Jun 10 2008, 02:24 PM:name=frostymoose)--><div class='quotetop'>QUOTE(frostymoose @ Jun 10 2008, 02:24 PM) <a href="index.php?act=findpost&pid=1680816"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This game's not bad, but it does get a little tiring when you can't board the enemy ship because your whole team gets shot down on the way. And golly do I suck at the space combat.<!--QuoteEnd--></div><!--QuoteEEnd--> I have two great experiences in this game. The first time I managed to get onto the enemy ship and my teammates died... I think the corvettes went back up too, but anyways I was walking around their ship just picking off their guys. I felt like Solid Snake or something...
Second time a whole squad of us managed to get on at once, we were moving in a group and taking out everyone. One guy shouted like "Squad A go left, Squad B take over the ship!", or something silly like that. Very great potential there for some fun games... I just definitely don't like the Corvettes.
<!--quoteo(post=1680828:date=Jun 10 2008, 03:35 PM:name=Psyke)--><div class='quotetop'>QUOTE(Psyke @ Jun 10 2008, 03:35 PM) <a href="index.php?act=findpost&pid=1680828"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I have two great experiences in this game. The first time I managed to get onto the enemy ship and my teammates died... I think the corvettes went back up too, but anyways I was walking around their ship just picking off their guys. I felt like Solid Snake or something...
Second time a whole squad of us managed to get on at once, we were moving in a group and taking out everyone. One guy shouted like "Squad A go left, Squad B take over the ship!", or something silly like that. Very great potential there for some fun games... I just definitely don't like the Corvettes.<!--QuoteEnd--></div><!--QuoteEEnd-->
As I understand it, the corvettes are there to prevent what would happen in the previous version; i.e, everyone would just grab a fighter and immediately board the enemy's ship/station with little to no ship-to-ship combat taking place. Unfortunately, as noted, the ship combat is a little confusing, and not all that fun.
But then this is entirely based on playing the last version, so I should probably give this a spin before passing judgement.
remiremedy [blu.knight]Join Date: 2003-11-18Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
edited June 2008
<!--quoteo(post=1680834:date=Jun 10 2008, 04:47 PM:name=Nil_IQ)--><div class='quotetop'>QUOTE(Nil_IQ @ Jun 10 2008, 04:47 PM) <a href="index.php?act=findpost&pid=1680834"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->As I understand it, the corvettes are there to prevent what would happen in the previous version; i.e, everyone would just grab a fighter and immediately board the enemy's ship/station with little to no ship-to-ship combat taking place. Unfortunately, as noted, the ship combat is a little confusing, and not all that fun.
But then this is entirely based on playing the last version, so I should probably give this a spin before passing judgement.<!--QuoteEnd--></div><!--QuoteEEnd--> Ship combat is still rather irritating. I understand their reasoning to put the corvettes there, but I wish there was some stealthy method to board the enemy ship too. Like some stealth ship that would require you to carry a super weak weapon.
I don't know how that could be worked into the gameplay. Right now I think it's too linear and the linear goals they have just are not very fun. Throw everything you've got at this one conflict point maybe kill a few people, die yourself...
Part of this, at least on foot is due to map design.
Meh, I'm rambling a bit... I'm trying to split my brain between the Psych class I'm in and writing a coherent message. <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
edit: One other thought... You can't board corvettes, and when the corvettes are alive there is no indication that you can't board the ship... If you manage to get to their home ship though there is an invisible wall blocking you. Invisible walls are bad. It should either shoot you out of the air before you get there, or if you manage to get through it should let you fly into the hangar)
douchebagatronCustom member titleJoin Date: 2003-12-20Member: 24581Members, Constellation, Reinforced - Shadow
at the top there are 2 little icons for each team indicating whether each ship is boardable, but i agree that invisible walls are bad, they should add in some sort of force field or something just to make it visible
remiremedy [blu.knight]Join Date: 2003-11-18Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
<!--quoteo(post=1680840:date=Jun 10 2008, 05:08 PM:name=6john)--><div class='quotetop'>QUOTE(6john @ Jun 10 2008, 05:08 PM) <a href="index.php?act=findpost&pid=1680840"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->at the top there are 2 little icons for each team indicating whether each ship is boardable, but i agree that invisible walls are bad, they should add in some sort of force field or something just to make it visible<!--QuoteEnd--></div><!--QuoteEEnd--> The silliest thing I saw was an enemy ship hit our invisible hangar wall and then immediately turn 90 degrees because of it. That was followed by people saying in chat "You need to kill our corvettes first idiots".
Force fields would be okay and would follow the design choices they seem to have been making, but I would prefer they just had greater defenses so that getting into the hangar would be near impossible. Realistic without the magical forcefield or the invisble walls, and would create some new game strategies like the ability to have a multiple ship rush to try to get people in and capture a spawn point.
This also needs more players. You're not going to get big epic ship battles AND intense indoor firefights at the same time on a server with 20 players. The maps are far too huge for the number of players using them.
remiremedy [blu.knight]Join Date: 2003-11-18Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
<!--quoteo(post=1680902:date=Jun 11 2008, 07:24 AM:name=Nil_IQ)--><div class='quotetop'>QUOTE(Nil_IQ @ Jun 11 2008, 07:24 AM) <a href="index.php?act=findpost&pid=1680902"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This also needs more players. You're not going to get big epic ship battles AND intense indoor firefights at the same time on a server with 20 players. The maps are far too huge for the number of players using them.<!--QuoteEnd--></div><!--QuoteEEnd--> Oddly, KFDM said the opposite. The game was tested with at most 6 vs 6. It wasn't actually tested for the large servers we are seeing.
So here I disagree with you. It's not intended for those large numbers because it was tested only for the small.
Actually I don't remember if it was 6 vs 6 or what. But my point was that it's difficult to balance a game for small groups and large groups. NS was targeted at 6vs6 and seems to brake down quickly as you add to many people. Also, generally you're not supposed to have both kinds of fights at the same time. Once one team is on offensive, they're supposed to push the other team inside to defend their ship so the fight moves from space to infantry.
remiremedy [blu.knight]Join Date: 2003-11-18Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
<!--quoteo(post=1680911:date=Jun 11 2008, 08:57 AM:name=KungFuDiscoMonkey)--><div class='quotetop'>QUOTE(KungFuDiscoMonkey @ Jun 11 2008, 08:57 AM) <a href="index.php?act=findpost&pid=1680911"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Actually I don't remember if it was 6 vs 6 or what. But my point was that it's difficult to balance a game for small groups and large groups. NS was targeted at 6vs6 and seems to brake down quickly as you add to many people. Also, generally you're not supposed to have both kinds of fights at the same time. Once one team is on offensive, they're supposed to push the other team inside to defend their ship so the fight moves from space to infantry.<!--QuoteEnd--></div><!--QuoteEEnd--> My point inferred from yours is that it was not tested for big games which means it is probably more fun on smaller games. <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
Yours is completely valid but I feel that your point is the reason why my point is true. The number of players change the play. Since it wasn't tested for large numbers the game plays best at the numbers it was tested for.
Comments
"Oh, so you're a bittorrent site eh? THAT'S ILLEGAL!"
"Uh, no it isn't?"
"We're taking you to court anyway!"
"..."
And then there are the ever-popular ISPs who consider bittorrent to be a blight unto their coffers and keep trying to filter out and downprioritise traffic.
That's probably because it's accurate as a statement. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> It's just some take action, and some choose not to.
fake edit: Oh yeah right, space is gray now, in 1.0 it was blue or ######.
The boarding could actually have been a fun concept if it wasn't for the awkward ship landing in the hangar, and the non-existent teamwork.
fake edit: Oh yeah right, space is gray now, in 1.0 it was blue or ######.
The boarding could actually have been a fun concept if it wasn't for the awkward ship landing in the hangar, and the non-existent teamwork.<!--QuoteEnd--></div><!--QuoteEEnd-->
well, teamwork depends on the players, not the mod, no? I think a lot of the people playing now are brand new to the mod and don't know exactly what to do when yet, so you get a lot of noobs. I've had some good boarding experiences with good teamwork though... of course I'm much better at the space combat than I am at the boarding combat -_- I think my FPS aim just sucks these days.
it's kinda true there's not much to space combat though. you really can't dodge missiles or anything so basically whoever locks on first or has better range wins a dogfight most of the time. Interceptors are my favorite ship so far - I blow people up from halfway across the map with em thanks to their long range missiles.
it's kinda true there's not much to space combat though. you really can't dodge missiles or anything so basically whoever locks on first or has better range wins a dogfight most of the time. Interceptors are my favorite ship so far - I blow people up from halfway across the map with em thanks to their long range missiles.<!--QuoteEnd--></div><!--QuoteEEnd-->
Can you actually lock on for the missles?
Or do you just have to lead your shot?
We really need to get together another game so we can try some real teamwork... Like fleets of interceptors or something.
--Scythe--<!--QuoteEnd--></div><!--QuoteEEnd-->
Fileplanet isn't exactly the only site on Earth that makes people waiti n lines if their servers are full. Bittorrent is a stupid solution; there's no way I can find a torrent of an obscure patch for an obscure mod. It takes a hosting site like Fileplanet, with vast reserves of data, to keep files around long after the bittorrent horde would have abandoned them for greener pastures that smell like mint.
Or do you just have to lead your shot?
We really need to get together another game so we can try some real teamwork... Like fleets of interceptors or something.<!--QuoteEnd--></div><!--QuoteEEnd-->
yep, you can lock on for missiles, though I think the red team (whatever they're called) has heavy fighters that have a kind of airburst dumbfire secondary weapon. not positive though. but the blue team's fighters and interceptors lock on and home in.
Two questions.
1. How do you shoot them.
2. How do you avoid them.
1. How do you shoot them.
2. How do you avoid them.<!--QuoteEnd--></div><!--QuoteEEnd-->
right mouse button fires secondary weapons (missiles and such). fire after you hear the lock-on sound, or if you see your reticle turn into a circle. as for avoiding them... not too much you can do as far as I can tell. fly erratically with your afterburners, etc. usual evasive maneuvers. but really, I think you're in god's hands if the enemy locks on before you do =P
one thing to note is that holding the spacebar cuts your engines and helps you make unexpected turns. hold it down, face a new direction, then let it go and hit your afterburner, and you'll make a sharp turn.
Somehow gamershell manages to mirror all this data too, sans queues. On a mirror owned by my ISP, no less. Wot ho? 1.5MB/s? Yes please.
--Scythe--
another good thing to know about dodging in space combat is holding X or Z will make you spin (of course I can't remember the proper aeronautical term for this). do that while strafing and moving forward and you'll move in a corkscrew. Helps dodge some incoming missiles.
another good thing to know about dodging in space combat is holding X or Z will make you spin (of course I can't remember the proper aeronautical term for this). do that while strafing and moving forward and you'll move in a corkscrew. Helps dodge some incoming missiles.<!--QuoteEnd--></div><!--QuoteEEnd-->
Pressing Space cuts your engines and lets you spin quickly to face your attackers too... Useful if they're behind you.
I have two great experiences in this game. The first time I managed to get onto the enemy ship and my teammates died... I think the corvettes went back up too, but anyways I was walking around their ship just picking off their guys. I felt like Solid Snake or something...
Second time a whole squad of us managed to get on at once, we were moving in a group and taking out everyone. One guy shouted like "Squad A go left, Squad B take over the ship!", or something silly like that. Very great potential there for some fun games... I just definitely don't like the Corvettes.
Second time a whole squad of us managed to get on at once, we were moving in a group and taking out everyone. One guy shouted like "Squad A go left, Squad B take over the ship!", or something silly like that. Very great potential there for some fun games... I just definitely don't like the Corvettes.<!--QuoteEnd--></div><!--QuoteEEnd-->
As I understand it, the corvettes are there to prevent what would happen in the previous version; i.e, everyone would just grab a fighter and immediately board the enemy's ship/station with little to no ship-to-ship combat taking place. Unfortunately, as noted, the ship combat is a little confusing, and not all that fun.
But then this is entirely based on playing the last version, so I should probably give this a spin before passing judgement.
But then this is entirely based on playing the last version, so I should probably give this a spin before passing judgement.<!--QuoteEnd--></div><!--QuoteEEnd-->
Ship combat is still rather irritating.
I understand their reasoning to put the corvettes there, but I wish there was some stealthy method to board the enemy ship too. Like some stealth ship that would require you to carry a super weak weapon.
I don't know how that could be worked into the gameplay. Right now I think it's too linear and the linear goals they have just are not very fun. Throw everything you've got at this one conflict point maybe kill a few people, die yourself...
Part of this, at least on foot is due to map design.
Meh, I'm rambling a bit... I'm trying to split my brain between the Psych class I'm in and writing a coherent message. <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
edit:
One other thought... You can't board corvettes, and when the corvettes are alive there is no indication that you can't board the ship... If you manage to get to their home ship though there is an invisible wall blocking you. Invisible walls are bad. It should either shoot you out of the air before you get there, or if you manage to get through it should let you fly into the hangar)
The silliest thing I saw was an enemy ship hit our invisible hangar wall and then immediately turn 90 degrees because of it. That was followed by people saying in chat "You need to kill our corvettes first idiots".
Force fields would be okay and would follow the design choices they seem to have been making, but I would prefer they just had greater defenses so that getting into the hangar would be near impossible. Realistic without the magical forcefield or the invisble walls, and would create some new game strategies like the ability to have a multiple ship rush to try to get people in and capture a spawn point.
Oddly, KFDM said the opposite. The game was tested with at most 6 vs 6. It wasn't actually tested for the large servers we are seeing.
So here I disagree with you. It's not intended for those large numbers because it was tested only for the small.
My point inferred from yours is that it was not tested for big games which means it is probably more fun on smaller games. <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
Yours is completely valid but I feel that your point is the reason why my point is true. The number of players change the play. Since it wasn't tested for large numbers the game plays best at the numbers it was tested for.