Hallways
Cremator
Join Date: 2002-01-24 Member: 27Members
<div class="IPBDescription">...and a note about redemption</div>perhaps this is just me, but it seems that hallays are always the focus of my maps. i start out all my maps by building a hallway. hallways can be made into all kinds of different shapes, and since they tend to be smaller than full rooms, one can add a great deal more to them. this is my reasoning, but it doesn't explain why i suck at making big rooms. please, offer your input. i'm just curious about this.
and, another note. i have scraped all work on ns_redemption (except the rr). due to much of the new stuff that came with the nstr2 and my unfirmiliarity, i do not feel like reworking what i have. i plan on spending the next couple weeks getting used to some of the new features, the commander, particles, etc. i should be back to work on the real thing early next month. it'll look a lot better, i hope.
and, another note. i have scraped all work on ns_redemption (except the rr). due to much of the new stuff that came with the nstr2 and my unfirmiliarity, i do not feel like reworking what i have. i plan on spending the next couple weeks getting used to some of the new features, the commander, particles, etc. i should be back to work on the real thing early next month. it'll look a lot better, i hope.