But imagine the possibilities if they did include destructible enviroments:
Old, wise guy, that looks suspiciously like Cain: "In order to stop evil you need to kill diablo and the only way to reach them is to descend on a long and dangerous journey down to the ninth circle of hell itself.
Witchdoctor: Screw that, I'd rather get myself a shovel and dig for a year or two!
One class must have telekinesis, project destructible walls on enemies across the room, oh yea.
I really like how really hard hits sends ragdolls and limbs flying rather then play the normal slump on floor/death/animation. It was probably the thing that annoyed me in D2, 500 million exactly same death animations and sounds.
Oh yeah, I just hope we'll get to play it during this decade!
What worries me is that they'll remove the possibility of escape-up-enter, the universal escape for hardcore characters. <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />
<!--quoteo(post=1682195:date=Jun 29 2008, 05:39 PM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE(TychoCelchuuu @ Jun 29 2008, 05:39 PM) <a href="index.php?act=findpost&pid=1682195"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->And yeah Align, I don't mean you can't break stuff, I mean you can't collapse an infirm wall onto enemies in order to kill them unless the developers have specifically programmer that one infirm wall to specifically damage the group of enemies placed specifically under it so that you can kill them with crushing.<!--QuoteEnd--></div><!--QuoteEEnd-->More than usually, you mean? I'm sure it'll be different once we get generated terrain again.
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->How diablo III should look like !<!--QuoteEnd--></div><!--QuoteEEnd-->
Can't say I completely agree, it could look more gritty but all these new nextgen brown/gray/bloom games makes me wish for something different. Everyone compares it to WoW, a more high def WoW I guess but still WoW-style. It isn't kiddy but a bit goofier then I liked now when I see the comparison.
That actually looks pretty good. I'm not exactly worried (I think Blizzard will do fine) but I do agree that darker, grittier, and gloomier fits the Diablo world pretty well.
<!--quoteo(post=1682234:date=Jun 30 2008, 06:02 AM:name=lolfighter)--><div class='quotetop'>QUOTE(lolfighter @ Jun 30 2008, 06:02 AM) <a href="index.php?act=findpost&pid=1682234"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I like the left side better. Has a cleaner, more distinct look to it. The grain filter on the right is pretty ugly.<!--QuoteEnd--></div><!--QuoteEEnd-->
That would be just proving a point, it's just shopped, not altered within the game (don't say "duh"). If diablo was created like that it would most likely look better then the shoop. I ,however, also dislike the grain, the rest is nice.
EpidemicDark Force GorgeJoin Date: 2003-06-29Member: 17781Members
<!--quoteo(post=1682173:date=Jun 28 2008, 11:59 PM:name=Tresth)--><div class='quotetop'>QUOTE(Tresth @ Jun 28 2008, 11:59 PM) <a href="index.php?act=findpost&pid=1682173"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I wonder what kind of plot hole they'll exploit in order to make Diablo come back, because <b>Diablo </b>3 without <b>Diablo</b> would totally suck.<!--QuoteEnd--></div><!--QuoteEEnd-->
I didn't mind the colors etc of the gameplay video whatsoever, it didn't look cartoony that way. At least not as disastrous as WoW/Warcraft 3 was which is way too far towards My Little Pony land for my liking - visually speaking then of course.
I think the "realism" crap is just ridiculous, D2 was the game with the giant lightning shooting swords. The equipment wasn't quite as flamboyant as WoW armor/weaponary, but it definately wasn't gritty realistic. Some of the scenes could do to be darker. The dungeons would look nicer with a little more contrast and a little less light wash. It's stuff that can easily be tweaked with the lighting parameters though. I don't think the color schemes should be muted though. There's enough brown games around today already.
Also, the before after screenshots they provide are ridiculous. I would hate the game with random noise filters applied over every scene.
Mass Effect had that noise filter (as in a filter that ADDS (visual) noise). At first I thought it was kinda cool, "hey, grain-o-vision, neat," until I remembered that I paid good money for GOOD quality, not for good quality with fake crappy quality glued on. Turned it off.
The noise filter in Mass Effect is actually film grain, and it's meant to make it look like a film. I left it on. I thought it looked nice enough, and it helps to cover up the lack of AA (because my 3d card just can't do it at an acceptable frame rate) <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" /> Film grain is not "fake crappy quality" any more than color is. It's just another effect.
<!--quoteo(post=1684584:date=Jul 27 2008, 04:13 PM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE(TychoCelchuuu @ Jul 27 2008, 04:13 PM) <a href="index.php?act=findpost&pid=1684584"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The noise filter in Mass Effect is actually film grain, and it's meant to make it look like a film. I left it on. I thought it looked nice enough, and it helps to cover up the lack of AA (because my 3d card just can't do it at an acceptable frame rate) <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" /> Film grain is not "fake crappy quality" any more than color is. It's just another effect.<!--QuoteEnd--></div><!--QuoteEEnd--> Except actual film grain is a technical limitation, not an effect. It's not desirable, it's just hard to avoid. And my graphics card can handle the AA. It may be just another effect, but I prefer effects that increase quality (such as AA) rather than lower it.
<!--quoteo(post=1684588:date=Jul 27 2008, 09:49 AM:name=lolfighter)--><div class='quotetop'>QUOTE(lolfighter @ Jul 27 2008, 09:49 AM) <a href="index.php?act=findpost&pid=1684588"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Except actual film grain is a technical limitation, not an effect. It's not desirable, it's just hard to avoid. And my graphics card can handle the AA. It may be just another effect, but I prefer effects that increase quality (such as AA) rather than lower it.<!--QuoteEnd--></div><!--QuoteEEnd--> Film grain is most definitely desireable. This is why they go in and add film grain to digital movies like Episode III, and it's why people complain about the swap away from film in the first place.
<!--quoteo(post=1684589:date=Jul 27 2008, 10:39 AM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE(TychoCelchuuu @ Jul 27 2008, 10:39 AM) <a href="index.php?act=findpost&pid=1684589"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Film grain is most definitely desireable. This is why they go in and add film grain to digital movies like Episode III, and it's why people complain about the swap away from film in the first place.<!--QuoteEnd--></div><!--QuoteEEnd--> It's contextual. There's nostolgic value to film grain, but it really isn't ascetically anything special.
<!--quoteo(post=1684620:date=Jul 27 2008, 09:31 PM:name=Swiftspear)--><div class='quotetop'>QUOTE(Swiftspear @ Jul 27 2008, 09:31 PM) <a href="index.php?act=findpost&pid=1684620"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's contextual. There's nostolgic value to film grain, but it really isn't ascetically anything special.<!--QuoteEnd--></div><!--QuoteEEnd--> There are people who insist a film looks better with grain than without grain. If this is nostalgia for the days of grain on film (which is still the case for most films these days), then so be it, but the reason it is in Mass Effect is because the developers want the game to recall space operas, like Star Wars, which most definitely have film grain. That's the reasoning behind it, and since plenty of people LIKE the way grain looks, it makes sense for them to include it. Of course, you can turn it off if you want, but there you go: contextual. If you like it in this context, keep it, otherwise, nix it.
Tycho, how can you possibly defend film grain and call it desirable? The only effect it adds to anything it's applied to is a false <b>age</b> -- as in, we've improved since <i>way back when.</i> Film grain is not desirable. It's an effect, yes, but so are incredible amounts of blur, and no one really enjoys an incredibly blurry picture.
<!--quoteo(post=1684635:date=Jul 28 2008, 04:19 AM:name=Haze)--><div class='quotetop'>QUOTE(Haze @ Jul 28 2008, 04:19 AM) <a href="index.php?act=findpost&pid=1684635"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Tycho, how can you possibly defend film grain and call it desirable? The only effect it adds to anything it's applied to is a false <b>age</b> -- as in, we've improved since <i>way back when.</i> Film grain is not desirable. It's an effect, yes, but so are incredible amounts of blur, and no one really enjoys an incredibly blurry picture.<!--QuoteEnd--></div><!--QuoteEEnd--> Have you not read anything I've written? People purposely add film grain to grainless movies, because they think it looks good. Film grain is in Mass Effect because 1. it looks good and 2. it helps recall the space operas of yore. Film grain is not an age effect, it's a film effect: it makes it look like what you're looking at was filmed. It does not increase or decrease with age, and movies made today (except the digital ones, which are still few in number) have just as much grain as the ones <i>way back when</i>. It is most definitely desireable (there's even a film grain filter in Photoshop) and many people like the effect.
AbraWould you kindlyJoin Date: 2003-08-17Member: 19870Members
Your photoshop argument is weak, but I can agree with some of your other points Tycho. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
Comments
Old, wise guy, that looks suspiciously like Cain: "In order to stop evil you need to kill diablo and the only way to reach them is to descend on a long and dangerous journey down to the ninth circle of hell itself.
Witchdoctor: Screw that, I'd rather get myself a shovel and dig for a year or two!
I really like how really hard hits sends ragdolls and limbs flying rather then play the normal slump on floor/death/animation. It was probably the thing that annoyed me in D2, 500 million exactly same death animations and sounds.
Edit; DB2 what the shirt? D2.
I think the physics looked good. Standard of course these days, but it added a subtle liveliness to the map. Oh and rocket-limbs!
What worries me is that they'll remove the possibility of escape-up-enter, the universal escape for hardcore characters. <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />
<img src="http://img299.imageshack.us/img299/7807/itshouldrh5.jpg" border="0" class="linked-image" />
Can't say I completely agree, it could look more gritty but all these new nextgen brown/gray/bloom games makes me wish for something different. Everyone compares it to WoW, a more high def WoW I guess but still WoW-style. It isn't kiddy but a bit goofier then I liked now when I see the comparison.
That would be just proving a point, it's just shopped, not altered within the game (don't say "duh"). If diablo was created like that it would most likely look better then the shoop. I ,however, also dislike the grain, the rest is nice.
It would be just 3 :O
i can only hope it'll live up to it's predecessors
Also, the before after screenshots they provide are ridiculous. I would hate the game with random noise filters applied over every scene.
Except actual film grain is a technical limitation, not an effect. It's not desirable, it's just hard to avoid. And my graphics card can handle the AA. It may be just another effect, but I prefer effects that increase quality (such as AA) rather than lower it.
Film grain is most definitely desireable. This is why they go in and add film grain to digital movies like Episode III, and it's why people complain about the swap away from film in the first place.
It's contextual. There's nostolgic value to film grain, but it really isn't ascetically anything special.
There are people who insist a film looks better with grain than without grain. If this is nostalgia for the days of grain on film (which is still the case for most films these days), then so be it, but the reason it is in Mass Effect is because the developers want the game to recall space operas, like Star Wars, which most definitely have film grain. That's the reasoning behind it, and since plenty of people LIKE the way grain looks, it makes sense for them to include it. Of course, you can turn it off if you want, but there you go: contextual. If you like it in this context, keep it, otherwise, nix it.
Have you not read anything I've written? People purposely add film grain to grainless movies, because they think it looks good. Film grain is in Mass Effect because 1. it looks good and 2. it helps recall the space operas of yore. Film grain is not an age effect, it's a film effect: it makes it look like what you're looking at was filmed. It does not increase or decrease with age, and movies made today (except the digital ones, which are still few in number) have just as much grain as the ones <i>way back when</i>. It is most definitely desireable (there's even a film grain filter in Photoshop) and many people like the effect.