<!--quoteo(post=1941432:date=Jun 4 2012, 04:28 PM:name=Align)--><div class='quotetop'>QUOTE (Align @ Jun 4 2012, 04:28 PM) <a href="index.php?act=findpost&pid=1941432"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Phoronix is apparently not exactly a reputable source, though, and has made the same claim before from what I hear<!--QuoteEnd--></div><!--QuoteEEnd-->
How about engadget? <a href="http://www.engadget.com/2012/04/26/steam-for-linux-on-video/" target="_blank">http://www.engadget.com/2012/04/26/steam-for-linux-on-video/</a>
+1 For linux! Ubuntu would be great then I could play it on Backtrack 5.
Valve is working on making a steam for linux client. <a href="http://www.techpowerup.com/164821/Steam-for-Linux-Arrives-quot-in-Months-quot-.html" target="_blank">http://www.techpowerup.com/164821/Steam-fo...nths-quot-.html</a> I woudn't pay for another version but if it was platform independent and steam worked on linux... I could see some big bucks being one of the first games on steam for linux. Too bad the game is no where near coming out of beta.
<!--quoteo(post=1941685:date=Jun 5 2012, 10:44 PM:name=james888)--><div class='quotetop'>QUOTE (james888 @ Jun 5 2012, 10:44 PM) <a href="index.php?act=findpost&pid=1941685"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Valve is working on making a steam for linux client. <a href="http://www.techpowerup.com/164821/Steam-for-Linux-Arrives-quot-in-Months-quot-.html" target="_blank">http://www.techpowerup.com/164821/Steam-fo...nths-quot-.html</a> I woudn't pay for another version but if it was platform independent and steam worked on linux... I could see some big bucks being one of the first games on steam for linux. Too bad the game is no where near coming out of beta.<!--QuoteEnd--></div><!--QuoteEEnd--> Yep. And I bet Half-Life 3 will be supporting Windows, Linux and MAC with a release date before the end of 2014. Perhaps it will even run on the Source2 Engine (made up name).
<!--quoteo(post=1941907:date=Jun 6 2012, 04:22 PM:name=Vitdom)--><div class='quotetop'>QUOTE (Vitdom @ Jun 6 2012, 04:22 PM) <a href="index.php?act=findpost&pid=1941907"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Perhaps it will even run on the Source2 Engine (made up name).<!--QuoteEnd--></div><!--QuoteEEnd-->
There is no, nor will there be, source2 engine. Valve believes on continual evolution of their existing code base -- just keep adding features and streamlining what they have, instead of developing new. Source engine will be in use for a long time.
From what I understand it is a complete mess, held together with patch-work, thoroughly unpleasant to work with as a mapper and coder. I also have to say it has been lagging behind a bit in the graphics-department as of late (Portal 2 was ok-ish, but it really didn't make full use of high-end graphics-cards anymore). I'm not sure it'll be able to compete when the new generation of consoles are out, and the PC can finally flex its muscles a bit more. In the end, engines are usually continuations of previous code-bases, but Source sure could use a good reworking, and a hypothetical HL3 seems like a great opportunity to do so.
I dont really care much for a Linux client, since i do all my gaming on a windows machine, but i would praise the day we have a Linux server available!
Since it's now a fact that Steam is coming to Linux (http://blogs.valvesoftware.com/linux/) I feel like one of the biggest hurdles for NS2 on Linux has fallen. I used to play some NS during it's mod days and vaguely remember a sentry turret spam fest and the latest TB videos brought NS2 back on my radar ( you probably heard that a lot during the last couple of days) and it looks awesome!
In fact it looks so convincing that the day you guys announce a Linux version WILL happen is the day I WILL buy NS2. So I'd really, really appreciate some updates on your plans for a (post 1.0) Linux version.
JektJoin Date: 2012-02-05Member: 143714Members, Squad Five Blue, Reinforced - Shadow
New blog post from Valve - <a href="http://blogs.valvesoftware.com/linux/" target="_blank">http://blogs.valvesoftware.com/linux/</a> I'll be over here in this corner, squealing.
They also directly encourage developers that are interested in porting to contact them at valvelinuxteam@valvesoftware.com. What their assistance would look like I do not know but it's an offer I'd take them up on.
wouldn't it be possible, since all the GameCode is written in Lua, to build a community driven openSource Engine? (with some specifications from the devs)
AurOn2COOKIES! FREEDOM, AND BISCUITS!AustraliaJoin Date: 2012-01-13Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
What i'm more fussed about is the question of "can i play with the steamers"? I would buy a seperate linux version but, i wouldnt play it as much as most of my friendls use windows. i.e steam, so unless we can connect t othe other community, this will just end up with ns2 being split, and not being a good thing.
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
edited August 2012
<!--quoteo(post=1957460:date=Aug 5 2012, 04:21 AM:name=AuroN2)--><div class='quotetop'>QUOTE (AuroN2 @ Aug 5 2012, 04:21 AM) <a href="index.php?act=findpost&pid=1957460"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What i'm more fussed about is the question of "can i play with the steamers"? I would buy a seperate linux version but, i wouldnt play it as much as most of my friendls use windows. i.e steam, so unless we can connect t othe other community, this will just end up with ns2 being split, and not being a good thing.<!--QuoteEnd--></div><!--QuoteEEnd--> Steamworks is quite integrated into NS2, so it would be rather odd if the devs would rip it out and create a separate version for Linux. Also <a href="http://blogs.valvesoftware.com/linux/steamd-penguins/" target="_blank">Steam is coming to Linux</a> :)
Just thought id share this video I found on youtube that shows exactly what happens to me with NS2 on wine. Other than the black screen with flickering it seems that I would be getting awesome FPS.
I would appreciate if a NS2 developer could give a statement regarding the current situation and how likely it is, that we will eventually get a native GNU/Linux client for Natural Selection 2. I am still very interested in a native GNU/Linux version of the game, and the official announcement of Steam for GNU/Linux could only have improved any previous stance that the developers had. (And years ago, the developers stance also sounded rather positive, similar to "We would like to do it, if it won't be too much of a problem.".)
<!--quoteo(post=0:date=:name=Holodoctor)--><div class='quotetop'>QUOTE (Holodoctor)</div><div class='quotemain'><!--quotec-->I would appreciate if a NS2 developer could give a statement regarding the current situation and how likely it is, that we will eventually get a native GNU/Linux client for Natural Selection 2.<!--QuoteEnd--></div><!--QuoteEEnd-->
Devs have said multiple times in the Q&As that making a Linux client makes no financial sense at all, however they would like to make a Mac client, and a lot of the code needed for a Mac client can be re-used by a Linux client, so they may end up making one as a byproduct of that.
And I guess the likelihood of the Mac port depends on sales at release. So they probably don't know at this point.
(Personally, I don't think they should bother. Linux fans complain loudly but purchase infrequently. My favourite Linux game programming story is Jonathan Blow being <a href="http://braid-game.com/news/2008/08/misc-linux-questions/" target="_blank">abused by Linux fans in the comment thread of his own blog</a>, just for asking some reasonable questions about how you might do basic game programming tasks using the horrible moving target APIs Linux provides.)
It's for that reason that Linux users give a lot more money than anybody else ;) <a href="http://cheesetalks.twolofbees.com/humble/" target="_blank">(the double of Windows users)</a> <a href="http://arstechnica.com/gaming/2011/03/humble-bundle-creator-on-ars-influence-and-why-linux-is-important/" target="_blank">http://arstechnica.com/gaming/2011/03/humb...x-is-important/</a>
<!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo--><!--coloro:#808080--><span style="color:#808080"><!--/coloro-->And I won't debate about that blog post in public because it is pointless, but Blow is also known not to be an angel...<!--colorc--></span><!--/colorc--> <!--coloro:#555--><span style="color:#555"><!--/coloro-->even though I kind of think the same way for some things :p<!--colorc--></span><!--/colorc--><!--sizec--></span><!--/sizec-->
AurOn2COOKIES! FREEDOM, AND BISCUITS!AustraliaJoin Date: 2012-01-13Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
Dont actualy NEED ns2 on linux, but its possible now (server and client have been seperated from steam :D) Linux users need to bite the bullet and emulate a windows (7) os and do it that way, you have the tools readily avaliable, so dont sit here and cry about something that wont be happening for a while! Mind, doesn't mean i wouldnt love to have a linuxised version, maybe on the ubuntu store? :)
<!--quoteo(post=2000284:date=Oct 30 2012, 12:50 AM:name=AuroN2)--><div class='quotetop'>QUOTE (AuroN2 @ Oct 30 2012, 12:50 AM) <a href="index.php?act=findpost&pid=2000284"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Linux users need to bite the bullet and emulate a windows (7) os and do it that way, you have the tools readily avaliable, so dont sit here and cry about something that wont be happening for a while!<!--QuoteEnd--></div><!--QuoteEEnd-->
Sorry but I don't need to bite anything because I'm the bloody consumer. I vote in a way that game developers (people that make money on selling games they created) understand: I vote with my wallet. And this vote is mine alone, I don't speak on any other Linux gamer's behalf. And frankly all this "no viability" bullpoop is getting on my nerves because it shatters whenever it's put to the test and frankly I don't even care because the simple truth is: I'm a consumer and I have (specific) demands. Those that do meet my demands get my money and those that don't, don't. And it just so seems that there are enough people out there with similar demands acting in a similar way to make a difference, at least for some developers. It's the natural selection of the free market if you will. I'm not sitting here crying, I just informed a developer of my demand and thus far have not received any definite answer and I would really welcome it if random Joe User (that is not in the position to offer that answer yet still does answer that question anyway or declares a "fact of the matter" that actually only comes from his personal opinion) would keep to himself. I have no business with Joe User as he is not the one offering anything of value to me, least of all his opinion as the Internet is full of those.
If NS2 is a success now on release, i.e. it gets popular (no doubt, but if it fails due to super crashes + bugs that could happen), I am prepared to join in on and purchase(again) an NS2-linux alpha/beta pre-order, just as NS2 for Windows came to be!
JektJoin Date: 2012-02-05Member: 143714Members, Squad Five Blue, Reinforced - Shadow
Likewise I'd buy the game again to. As for it not being a worthwhile venture, I couldn't disagree more. Now would be the best time to devote resources to it since Steam will be arriving to public Ubuntu users in weeks / months / Valve time. Plenty of people are waiting to make the switch - they just want games.
It's a vicious cycle: gamers don't use Linux because there aren't games on it and developers don't develop games for Linux because gamers don't use it.
With Steam being ported to Linux I think we may see a change in the future. At least I hope we do considering Ubuntu runs much faster than any Windows machine I've used and it is free! Ubuntu still needs to be made more user friendly though. Installations can sometimes be a real burden.
Yes, I absolutely would love a linux client. I really want to get off of Microsofts platform, and landing in Apples sounds just as bad. Lets go linux. Its more viable than windows 8 for games -Valve
Comments
I refuse to ever use windows and its been that way for 10 years now.
Wine does the job pretty damn good but native is always preferred.
Gabe says we'll see the linux client this year.
How about engadget? <a href="http://www.engadget.com/2012/04/26/steam-for-linux-on-video/" target="_blank">http://www.engadget.com/2012/04/26/steam-for-linux-on-video/</a>
+1 For linux! Ubuntu would be great then I could play it on Backtrack 5.
<a href="http://www.techpowerup.com/164821/Steam-for-Linux-Arrives-quot-in-Months-quot-.html" target="_blank">http://www.techpowerup.com/164821/Steam-fo...nths-quot-.html</a>
I woudn't pay for another version but if it was platform independent and steam worked on linux... I could see some big bucks being one of the first games on steam for linux. Too bad the game is no where near coming out of beta.
<a href="http://www.techpowerup.com/164821/Steam-for-Linux-Arrives-quot-in-Months-quot-.html" target="_blank">http://www.techpowerup.com/164821/Steam-fo...nths-quot-.html</a>
I woudn't pay for another version but if it was platform independent and steam worked on linux... I could see some big bucks being one of the first games on steam for linux. Too bad the game is no where near coming out of beta.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yep. And I bet Half-Life 3 will be supporting Windows, Linux and MAC with a release date before the end of 2014. Perhaps it will even run on the Source2 Engine (made up name).
There is no, nor will there be, source2 engine. Valve believes on continual evolution of their existing code base -- just keep adding features and streamlining what they have, instead of developing new. Source engine will be in use for a long time.
Since it's now a fact that Steam is coming to Linux (http://blogs.valvesoftware.com/linux/) I feel like one of the biggest hurdles for NS2 on Linux has fallen.
I used to play some NS during it's mod days and vaguely remember a sentry turret spam fest and the latest TB videos brought NS2 back on my radar ( you probably heard that a lot during the last couple of days) and it looks awesome!
In fact it looks so convincing that the day you guys announce a Linux version WILL happen is the day I WILL buy NS2.
So I'd really, really appreciate some updates on your plans for a (post 1.0) Linux version.
I'll be over here in this corner, squealing.
What their assistance would look like I do not know but it's an offer I'd take them up on.
I would buy a seperate linux version but, i wouldnt play it as much as most of my friendls use windows. i.e steam, so unless we can connect t othe other community, this will just end up with ns2 being split, and not being a good thing.
I would buy a seperate linux version but, i wouldnt play it as much as most of my friendls use windows. i.e steam, so unless we can connect t othe other community, this will just end up with ns2 being split, and not being a good thing.<!--QuoteEnd--></div><!--QuoteEEnd-->
Steamworks is quite integrated into NS2, so it would be rather odd if the devs would rip it out and create a separate version for Linux. Also <a href="http://blogs.valvesoftware.com/linux/steamd-penguins/" target="_blank">Steam is coming to Linux</a> :)
<a href="http://www.youtube.com/watch?v=0gb2e_Nq38Y" target="_blank">http://www.youtube.com/watch?v=0gb2e_Nq38Y</a>
Ive tried nearly everything to fix the flickering with no luck.
I am still very interested in a native GNU/Linux version of the game, and the official announcement of Steam for GNU/Linux could only have improved any previous stance that the developers had. (And years ago, the developers stance also sounded rather positive, similar to "We would like to do it, if it won't be too much of a problem.".)
Devs have said multiple times in the Q&As that making a Linux client makes no financial sense at all, however they would like to make a Mac client, and a lot of the code needed for a Mac client can be re-used by a Linux client, so they may end up making one as a byproduct of that.
And I guess the likelihood of the Mac port depends on sales at release. So they probably don't know at this point.
(Personally, I don't think they should bother. Linux fans complain loudly but purchase infrequently. My favourite Linux game programming story is Jonathan Blow being <a href="http://braid-game.com/news/2008/08/misc-linux-questions/" target="_blank">abused by Linux fans in the comment thread of his own blog</a>, just for asking some reasonable questions about how you might do basic game programming tasks using the horrible moving target APIs Linux provides.)
<a href="http://cheesetalks.twolofbees.com/humble/" target="_blank">(the double of Windows users)</a>
<a href="http://arstechnica.com/gaming/2011/03/humble-bundle-creator-on-ars-influence-and-why-linux-is-important/" target="_blank">http://arstechnica.com/gaming/2011/03/humb...x-is-important/</a>
<!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo--><!--coloro:#808080--><span style="color:#808080"><!--/coloro-->And I won't debate about that blog post in public because it is pointless, but Blow is also known not to be an angel...<!--colorc--></span><!--/colorc--> <!--coloro:#555--><span style="color:#555"><!--/coloro-->even though I kind of think the same way for some things :p<!--colorc--></span><!--/colorc--><!--sizec--></span><!--/sizec-->
Linux users need to bite the bullet and emulate a windows (7) os and do it that way, you have the tools readily avaliable, so dont sit here and cry about something that wont be happening for a while! Mind, doesn't mean i wouldnt love to have a linuxised version, maybe on the ubuntu store? :)
Sorry but I don't need to bite anything because I'm the bloody consumer. I vote in a way that game developers (people that make money on selling games they created) understand: I vote with my wallet. And this vote is mine alone, I don't speak on any other Linux gamer's behalf.
And frankly all this "no viability" bullpoop is getting on my nerves because it shatters whenever it's put to the test and frankly I don't even care because the simple truth is: I'm a consumer and I have (specific) demands.
Those that do meet my demands get my money and those that don't, don't. And it just so seems that there are enough people out there with similar demands acting in a similar way to make a difference, at least for some developers. It's the natural selection of the free market if you will.
I'm not sitting here crying, I just informed a developer of my demand and thus far have not received any definite answer and I would really welcome it if random Joe User (that is not in the position to offer that answer yet still does answer that question anyway or declares a "fact of the matter" that actually only comes from his personal opinion) would keep to himself.
I have no business with Joe User as he is not the one offering anything of value to me, least of all his opinion as the Internet is full of those.
With Steam being ported to Linux I think we may see a change in the future. At least I hope we do considering Ubuntu runs much faster than any Windows machine I've used and it is free! Ubuntu still needs to be made more user friendly though. Installations can sometimes be a real burden.