schkorpioI can mspaintJoin Date: 2003-05-23Member: 16635Members
i think a long range motion tracker would be cool, but not a close one - so for example you know there is something approaching, but once it gets within 1 rooms distance to you, it no longer shows up. keeps the tention <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
<!--quoteo(post=1685694:date=Aug 11 2008, 06:55 PM:name=w0dk4)--><div class='quotetop'>QUOTE(w0dk4 @ Aug 11 2008, 06:55 PM) <a href="index.php?act=findpost&pid=1685694"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->meh did nobody play AvP 2 <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" />
Even opening doors made the motion tracker in that game go red alert!<!--QuoteEnd--></div><!--QuoteEEnd--> Ye, the mt there is cool. I'm not sure if it suits the real gameplay, but the general idea is cool.
Comments
Its not even fun when all you have to do is turn the corner and shoot at the circle sitting on the wall.
Either make it only show the direction the enemy is in, or like schkorpio said, have it stop working when in close range.
Even opening doors made the motion tracker in that game go red alert!
Even opening doors made the motion tracker in that game go red alert!<!--QuoteEnd--></div><!--QuoteEEnd-->
Ye, the mt there is cool. I'm not sure if it suits the real gameplay, but the general idea is cool.