Starcraft 2 system requirements leak confirmed
Zaggy
NullPointerExceptionThe Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
<div class="IPBDescription">Yay hardware support!</div>Digg : <a href="http://digg.com/pc_games/Starcraft_2_system_requirements_leak_confirmed" target="_blank">http://digg.com/pc_games/Starcraft_2_syste..._leak_confirmed</a>
Article: <a href="http://www.starcraftwire.net/articles/954/starcraft-2-graphics-requirements-confirmed" target="_blank">http://www.starcraftwire.net/articles/954/...ments-confirmed</a>
Apparently, a pdf file with huge amounts of technical details and some screenshots got leaked:
<a href="http://ati.amd.com/developer/SIGGRAPH08/Chapter05-Filion-StarCraftII.pdf" target="_blank">http://ati.amd.com/developer/SIGGRAPH08/Ch...StarCraftII.pdf</a>
Interesting bits:
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->A major design goal is the scalability of the engine. Blizzard games are well known for
their ability to support a range of consumer hardware, including fairly outdated
specifications, while always providing a great player experience. This was typically
achieved in our previous games by keeping the playing field pretty even between all
players, with a minimal set of video options. For Starcraft II, we wanted to maximize
compatibility with less capable systems to ensure hassleâ€free game play for as broad a
player base as possible. Yet we also wanted to utilize the full potential of any available
hardware to ensure the game’s looks were competitive. <b>This meant supporting a wide
range of hardware, from ATI RadeonTM 9800/NVIDIA GeForceTM FX’s to the ATI
RadeonTM HD 4800s and NVIDIA GeForceTM G200s, targeting maximum utilization on
each different GPU platform</b>.<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec--><b>Stress GPU over CPU</b>
We chose early on to stress the GPU more than the CPU when ramping up quality levels
within the game. One of the main reasons for this is that, in Starcraft II, you are able to
spawn and manage potentially hundreds of the smaller base units such as zerglings and
marines. In largeâ€scale multiplayer games with eight players, this can translate to up to
roughly five hundred units on the screen at a single time, at peak. Because the number
of units built is largely under the control of the player (as well as due to the choice of
the selected race), balancing the engine load such that CPU potential is well utilized in
both highâ€unit count and lowâ€unit unit count situations becomes cumbersome.<!--QuoteEnd--></div><!--QuoteEEnd-->
Article: <a href="http://www.starcraftwire.net/articles/954/starcraft-2-graphics-requirements-confirmed" target="_blank">http://www.starcraftwire.net/articles/954/...ments-confirmed</a>
Apparently, a pdf file with huge amounts of technical details and some screenshots got leaked:
<a href="http://ati.amd.com/developer/SIGGRAPH08/Chapter05-Filion-StarCraftII.pdf" target="_blank">http://ati.amd.com/developer/SIGGRAPH08/Ch...StarCraftII.pdf</a>
Interesting bits:
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->A major design goal is the scalability of the engine. Blizzard games are well known for
their ability to support a range of consumer hardware, including fairly outdated
specifications, while always providing a great player experience. This was typically
achieved in our previous games by keeping the playing field pretty even between all
players, with a minimal set of video options. For Starcraft II, we wanted to maximize
compatibility with less capable systems to ensure hassleâ€free game play for as broad a
player base as possible. Yet we also wanted to utilize the full potential of any available
hardware to ensure the game’s looks were competitive. <b>This meant supporting a wide
range of hardware, from ATI RadeonTM 9800/NVIDIA GeForceTM FX’s to the ATI
RadeonTM HD 4800s and NVIDIA GeForceTM G200s, targeting maximum utilization on
each different GPU platform</b>.<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec--><b>Stress GPU over CPU</b>
We chose early on to stress the GPU more than the CPU when ramping up quality levels
within the game. One of the main reasons for this is that, in Starcraft II, you are able to
spawn and manage potentially hundreds of the smaller base units such as zerglings and
marines. In largeâ€scale multiplayer games with eight players, this can translate to up to
roughly five hundred units on the screen at a single time, at peak. Because the number
of units built is largely under the control of the player (as well as due to the choice of
the selected race), balancing the engine load such that CPU potential is well utilized in
both highâ€unit count and lowâ€unit unit count situations becomes cumbersome.<!--QuoteEnd--></div><!--QuoteEEnd-->
Comments
Serious! <img src="style_emoticons/<#EMO_DIR#>/nerd-fix.gif" style="vertical-align:middle" emoid="::nerdy::" border="0" alt="nerd-fix.gif" />
/build zergings
WARNING:NO BUILDING/CREATURE "zergings" FOUND
/build zerglings
WARNING:NO BUILDING/CREATURE "zerglings" FOUND
/build zergling
WARNING:YOU DO NOT HAVE ENOUGH MINERALS
/build zergling
BUILDING ZERGLING...
...
...
...
...
ZERGLING BUILT
/build zergling
WARNING:YOU DO NOT HAVE ENOUGH MINERALS.
*sigh*
It will be playable on laptops though, if you do not have a stationary gaming rig.
/build zergings
WARNING:NO BUILDING/CREATURE "zergings" FOUND
/build zerglings
WARNING:NO BUILDING/CREATURE "zerglings" FOUND
/build zergling
WARNING:YOU DO NOT HAVE ENOUGH MINERALS
/build zergling
BUILDING ZERGLING...
...
...
...
...
ZERGLING BUILT
/build zergling
WARNING:YOU DO NOT HAVE ENOUGH MINERALS.
*sigh*
It will be playable on laptops though, if you do not have a stationary gaming rig.<!--QuoteEnd--></div><!--QuoteEEnd-->
/rush
WHAT RUSH
/kekekekek zerg rush
RUSHING...
...
...
...
<1337_COWLVL> OMG U NOOB
...
1337_COWLVL HAS LEFT THE GAME
YOU WIN
Blizzard usually releases their Games for Mac, I want to know if it'll run on my p-p-p-powerbook.
---
Yay I can run this, still run a x850xtpe (only thing left to upgrade, some day...)
OLOL FAMILY GUY
Doh, I guess that excludes me. I have an AGP ATI Radeon 9600XT !!!!!
Not really.. the 9500pro is better than almost the entire of the 9600 series.. and the 9500 pro was just an intentionally crippled 9700pro so they would have something for the midrange.. the 9600 was developed to be worse, but cheaper to make, and still midrangish. :x
Not sure how the 9700pro stacks up against the 9800, but I think they're close..