Escort game mode
slayer20
Killed a man once. Join Date: 2007-12-13 Member: 63157Members, Reinforced - Shadow
I heard that the Siege Cannons will be able to be moved around the map by the commander, and that they can be escorted by Marines.
After thinking about this for sometime, I thought it would be pretty cool to have an Escort game mode. This is how it would work...
Their would be no commander what-so-ever. When the map starts out, there will be three Siege Cannons waiting to be built in the Marine Spawn. Two normal cannons and one slightly bigger cannon. Once each cannon is built, it will wait five seconds, then proceed to the hive at a fixed location.
The bigger Siege Cannon would look like this...
It would have a small obsveratory looking box with a satellite coming off the top of it, on the back of the Siege Cannon. This is used to Beacon and use the Scan when near the Hive. It will have a small blue bar (similar to the Half-Life 2's health stations) that will indicate how much power is left in it.
It would also have an ammo box on both sides of it to refill ammo/health.
<b>How would the Beacon work?</b>
Once more than half of the Marines are dead, the Siege Cannon will call on a Beacon and have the players respawn right next to the Siege Cannon(s). The Beacon that the Siege Cannon would use would take 35 energy.
<b>So how does someone respawn if only a couple of people are dead through most of the map?</b>
I thought that it would be boring for people to sit there waiting to respawn. So, after the bigger Siege Cannon reaches a certain checkpoint in the map, it would call on a Beacon and have the ones who are dead respawn.
<b>What happens if all the Sieges are destroyed?</b>
The Marines would be at a big disadvantage, but they still have the possibility of destorying the Hive.
<b>Are there any Resource Towers?</b>
I was thinking about this, and I think there would only be a few Resource Towers in the Alien Hive. Similar to the Siege maps found in NS today, except there wouldn't be as many. (Maybe 4-5?)
<b>How would the map style be?</b>
The map style would have to be very linear. The Siege Cannons are only going one way, and the Marines have to escort those cannons to the hive. It would be stupid of them to go off and leave the Siege Cannons un-guarded.
<b>How do you win/lose the game?</b>
Aliens win if they can destory all the Siege Cannons and kill all of the Marines.
Aliens lose if their Hive is destoryed and they all die, just like normal.
Marines win if they manage to destory the hive by any means nessecary. They do not have to have the Siege Cannons to win the game, although it would help if they had them.
Marines lose if their Siege Cannons get destoryed and they all die.
<b>What weapons would the Marines start with?</b>
The Marines would start out with normal weapons and armor. But as they progress through the game, weapons 1 and armor 1 would upgrade to the next level. The bigger Siege Cannon would also act as an Arms Lab.
<b>So they don't get Heavy Armor and Jet Packs?</b>
While the Aliens get Resources, the Marines would have something similar to the CO maps. Once they reach a certain amout of kills, they can upgrade to Jet Packs, Heavy Armor, or recieve welders or grenades. Only one of these upgrades would be avalible every game. As in, if you get a Jet Pack, you couldn't get the Heavy Armor, Welder, or Grenade. But you would always respawn with that Jet Pack.
Weapons Upgrades and Normal Upgrades are seperate. So, if you get a Jet Pack, you can still get and of the Weapon Upgrades.
List of upgrades:
Heavy Armor - 20 Kills - Armor 2 required
Jet Pack - 20 Kills - Armor 2 required
Welder - 10 Kills <!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo-->(originally 5)<!--sizec--></span><!--/sizec-->
Grenade - 15 Kills <!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo-->(originally 10)<!--sizec--></span><!--/sizec-->
List of Weapon Upgrades:
Shotgun - 15 Kills
HMG - 25 Kills <!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo-->(originally 20)<!--sizec--></span><!--/sizec-->
Grenade Launcher - 25 Kills <!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo-->(originally 20)<!--sizec--></span><!--/sizec-->
<i>Flame Thrower - 30 Kills (This is going to be added right?)</i> <!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo-->(originally 25)<!--sizec--></span><!--/sizec-->
<b>Are aliens allowed to place structures?</b>
Yes, but they are only allowed to place one type of upgrade stucture, and offence chambers. These can be placed in the map to slowdown Marine movement. So choose wisely Aliens!
<b>What if a noob decides to place a Sensory Chamber instead of a Movement Chamber?</b>
This happens in NS sometimes. The only way I can think of how it can be fixed, is if a vote occurs. I know some servers have this for Siege maps before the Hive is built. The vote would have to occur once the round starts.
<b>So Aliens are only allowed two types of attacks?</b>
No. Although they only get one Hive, they are still able to upgrade hive abilities when they reach a certain amount of kills, similar to the CO maps. The upgrades would be automatic.
List of Hive Abilites:
Ability 1 - 20 Kills
Ability 2 - 30 Kills <!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo-->(originally 35)<!--sizec--></span><!--/sizec-->
This is all I can think of for now. If the kills seem too high, then I can lower them.
And of course this would have to be done by someone who knows how to code with that LUA stuff sometime after NS2's release.
I would expect the Escort maps to be called es_ or ec_ (I like ec_ better.)
<u><b>*UPDATE*</b></u>
After looking at the scores after 10 minutes of a CO game played with bots, these were the scores:
<a href="http://img254.imageshack.us/img254/5513/cocore0000zv3.png" target="_blank">http://img254.imageshack.us/img254/5513/cocore0000zv3.png</a>
Bots arn't as smart as players, and they would constantly get stuck, but looking at that, I can tell I needed to change the kills list for the Marine and Alien upgrades. So I did...
I will be making a long map with a slow moving vehicle just to see how long it would normally take for the Siege Cannon to reach the hive.
<u><b>*UPDATE*</b></u>
The maps types would have to be linear, meaning that there shouldn't be a lot of pathways for the marines to wander off in. The Siege Cannons are only going one way, so should the Marines, unless there is something that is blocking the path of the Cannons like a door that must be opened on the other side.
That would let the Marines go off and open the door, but some would have to stay behind and protect the Cannons.
<b>Couldn't the Siege Cannons just go around the door with the Marines?</b>
It would be pretty stupid if the Siege Cannons just stopped at closed door that they could easily get around. So why not try using some realism? The Siege Cannons are on wheels, so they could easily take a lift or a ramp up into another hallway to get around the door. But they can't climb ladders.
So have a ladder lead into an upper hallway that goes around to the door that must be opened on the other side.
You could even go as far as having the door be welded open from either side.
<b>What would the Big Siege Cannon look like?</b>
Ignoring the above paragraph about the BSC (Big Siege Cannon), it would be the same size as the other Siege Cannons. Except it would have a disasembled Observatory that was modified to fit on the back of the BSC so it could call in Beacons and scan the Hive.
It would also have two medium sized ammo boxes on the sides for players to regain ammo and health.
<b>Why not glue some Turrets on those Cannons or something?</b>
You have to think about weight for one...
If the BSC had to much stuff on it, it might not be able to move. Plus, the Turrets need a Turret Factory to function, and the Turret Factories are too big to take apart and assemble onto a Siege Cannon.
After thinking about this for sometime, I thought it would be pretty cool to have an Escort game mode. This is how it would work...
Their would be no commander what-so-ever. When the map starts out, there will be three Siege Cannons waiting to be built in the Marine Spawn. Two normal cannons and one slightly bigger cannon. Once each cannon is built, it will wait five seconds, then proceed to the hive at a fixed location.
The bigger Siege Cannon would look like this...
It would have a small obsveratory looking box with a satellite coming off the top of it, on the back of the Siege Cannon. This is used to Beacon and use the Scan when near the Hive. It will have a small blue bar (similar to the Half-Life 2's health stations) that will indicate how much power is left in it.
It would also have an ammo box on both sides of it to refill ammo/health.
<b>How would the Beacon work?</b>
Once more than half of the Marines are dead, the Siege Cannon will call on a Beacon and have the players respawn right next to the Siege Cannon(s). The Beacon that the Siege Cannon would use would take 35 energy.
<b>So how does someone respawn if only a couple of people are dead through most of the map?</b>
I thought that it would be boring for people to sit there waiting to respawn. So, after the bigger Siege Cannon reaches a certain checkpoint in the map, it would call on a Beacon and have the ones who are dead respawn.
<b>What happens if all the Sieges are destroyed?</b>
The Marines would be at a big disadvantage, but they still have the possibility of destorying the Hive.
<b>Are there any Resource Towers?</b>
I was thinking about this, and I think there would only be a few Resource Towers in the Alien Hive. Similar to the Siege maps found in NS today, except there wouldn't be as many. (Maybe 4-5?)
<b>How would the map style be?</b>
The map style would have to be very linear. The Siege Cannons are only going one way, and the Marines have to escort those cannons to the hive. It would be stupid of them to go off and leave the Siege Cannons un-guarded.
<b>How do you win/lose the game?</b>
Aliens win if they can destory all the Siege Cannons and kill all of the Marines.
Aliens lose if their Hive is destoryed and they all die, just like normal.
Marines win if they manage to destory the hive by any means nessecary. They do not have to have the Siege Cannons to win the game, although it would help if they had them.
Marines lose if their Siege Cannons get destoryed and they all die.
<b>What weapons would the Marines start with?</b>
The Marines would start out with normal weapons and armor. But as they progress through the game, weapons 1 and armor 1 would upgrade to the next level. The bigger Siege Cannon would also act as an Arms Lab.
<b>So they don't get Heavy Armor and Jet Packs?</b>
While the Aliens get Resources, the Marines would have something similar to the CO maps. Once they reach a certain amout of kills, they can upgrade to Jet Packs, Heavy Armor, or recieve welders or grenades. Only one of these upgrades would be avalible every game. As in, if you get a Jet Pack, you couldn't get the Heavy Armor, Welder, or Grenade. But you would always respawn with that Jet Pack.
Weapons Upgrades and Normal Upgrades are seperate. So, if you get a Jet Pack, you can still get and of the Weapon Upgrades.
List of upgrades:
Heavy Armor - 20 Kills - Armor 2 required
Jet Pack - 20 Kills - Armor 2 required
Welder - 10 Kills <!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo-->(originally 5)<!--sizec--></span><!--/sizec-->
Grenade - 15 Kills <!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo-->(originally 10)<!--sizec--></span><!--/sizec-->
List of Weapon Upgrades:
Shotgun - 15 Kills
HMG - 25 Kills <!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo-->(originally 20)<!--sizec--></span><!--/sizec-->
Grenade Launcher - 25 Kills <!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo-->(originally 20)<!--sizec--></span><!--/sizec-->
<i>Flame Thrower - 30 Kills (This is going to be added right?)</i> <!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo-->(originally 25)<!--sizec--></span><!--/sizec-->
<b>Are aliens allowed to place structures?</b>
Yes, but they are only allowed to place one type of upgrade stucture, and offence chambers. These can be placed in the map to slowdown Marine movement. So choose wisely Aliens!
<b>What if a noob decides to place a Sensory Chamber instead of a Movement Chamber?</b>
This happens in NS sometimes. The only way I can think of how it can be fixed, is if a vote occurs. I know some servers have this for Siege maps before the Hive is built. The vote would have to occur once the round starts.
<b>So Aliens are only allowed two types of attacks?</b>
No. Although they only get one Hive, they are still able to upgrade hive abilities when they reach a certain amount of kills, similar to the CO maps. The upgrades would be automatic.
List of Hive Abilites:
Ability 1 - 20 Kills
Ability 2 - 30 Kills <!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo-->(originally 35)<!--sizec--></span><!--/sizec-->
This is all I can think of for now. If the kills seem too high, then I can lower them.
And of course this would have to be done by someone who knows how to code with that LUA stuff sometime after NS2's release.
I would expect the Escort maps to be called es_ or ec_ (I like ec_ better.)
<u><b>*UPDATE*</b></u>
After looking at the scores after 10 minutes of a CO game played with bots, these were the scores:
<a href="http://img254.imageshack.us/img254/5513/cocore0000zv3.png" target="_blank">http://img254.imageshack.us/img254/5513/cocore0000zv3.png</a>
Bots arn't as smart as players, and they would constantly get stuck, but looking at that, I can tell I needed to change the kills list for the Marine and Alien upgrades. So I did...
I will be making a long map with a slow moving vehicle just to see how long it would normally take for the Siege Cannon to reach the hive.
<u><b>*UPDATE*</b></u>
The maps types would have to be linear, meaning that there shouldn't be a lot of pathways for the marines to wander off in. The Siege Cannons are only going one way, so should the Marines, unless there is something that is blocking the path of the Cannons like a door that must be opened on the other side.
That would let the Marines go off and open the door, but some would have to stay behind and protect the Cannons.
<b>Couldn't the Siege Cannons just go around the door with the Marines?</b>
It would be pretty stupid if the Siege Cannons just stopped at closed door that they could easily get around. So why not try using some realism? The Siege Cannons are on wheels, so they could easily take a lift or a ramp up into another hallway to get around the door. But they can't climb ladders.
So have a ladder lead into an upper hallway that goes around to the door that must be opened on the other side.
You could even go as far as having the door be welded open from either side.
<b>What would the Big Siege Cannon look like?</b>
Ignoring the above paragraph about the BSC (Big Siege Cannon), it would be the same size as the other Siege Cannons. Except it would have a disasembled Observatory that was modified to fit on the back of the BSC so it could call in Beacons and scan the Hive.
It would also have two medium sized ammo boxes on the sides for players to regain ammo and health.
<b>Why not glue some Turrets on those Cannons or something?</b>
You have to think about weight for one...
If the BSC had to much stuff on it, it might not be able to move. Plus, the Turrets need a Turret Factory to function, and the Turret Factories are too big to take apart and assemble onto a Siege Cannon.
Comments
I would love to code this, I just simply do not have the time, plus I'm only a mapper...
I'm thinking about starting on a NS2 escort map based on my idea, but I noticed that Unknown Worlds is using some different Level Editor and I would like to know if it is possible to import Hammer files into that?
I believe they've said they will be using similar systems, so you can import your textures and such. It will simply be their own tool.
someone fact check me on that.
Some people have already started making remakes of some NS maps, and if they have to start over, then that can't be good.
its so good i can think you will play escort in NS2, instead of siege.
however, Lua is very moddable. so lets do it!
But I updated the first post and talked more about the Linear gameplay style.
This would be best left to lua, but is likely a good idea in that form.
And what do you mean by it's wary of anything that resembles combat?
The image I took was from the Video Podcast. I just took a screenshot of it and edited it in photoshop. If I'm not allowed to do this, I'll remove the image.
<img src="http://img209.imageshack.us/img209/1518/bmascconcepthy1.png" border="0" class="linked-image" />
Plus the original obs is pretty small, so it would only make sense to have this one be smaller.
it looks awsome, and the B.M.A.S.C. will make a great cousin for it =P
MAking the maps have alot of weld points will be great stratagy, but making the points far away from the preset path of the seiges means, IF your willing to lose the manpower 1 guy can offer to go weld something all the way over there, potentialy putting the cannon at risk, u can or not do it =)
like welding this point that takes 30 seconds to get to, and 30 seconds back, opens a ladder to these vents which can allow marines to sneak ahead of the seige cannon and hold a major chokepoint better. OR welding this activates this lift on the other seige cannons waypoints, allowing the other seige escort team easier passage, like turning on lights =)
Which the only problem with that is that everyone doesn't upgrade to it...which I can only see that happening on small servers of 5vs5 or something because when there's like 15vs15 someone's bound to upgrade to welder to weld teammates and stuff.
This could also eliminate the CO-style level up for the marines. The armory could be located in the middle of the map. It could put stress on the Marines too if their not doing a good job at protecting their Siege.
No, all the sieges go the same way.
But if they were going separate ways, they would have to be connected by hallways every so often so they can run back and forth to the Siege cannons.
And I do see what your saying, I was first thinking about making them far apart...
Its like an HA train. Two HA teams split up are a far inferior force to one massive HA train. Sure they cover more, but they better not meet too much resistance, or both will be overwhelmed.