Alien Chamber

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Comments

  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    <!--quoteo(post=1687981:date=Sep 12 2008, 08:50 AM:name=ryknow69)--><div class='quotetop'>QUOTE(ryknow69 @ Sep 12 2008, 08:50 AM) <a href="index.php?act=findpost&pid=1687981"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i dont really like that

    While we are at it, lets throw a 2nd alien team in with plasma swords and phycic powers
    oo, oo, y not give the marines a tank? That can deploy into a artillery, and maybe we can give them battlecruisers!

    Give the Kharaa some burrowing capability, some overlords.

    Yea that'd be nice.
    <b><u>NO</u></b><!--QuoteEnd--></div><!--QuoteEEnd-->

    good ideas! especially its good that devs are already working on our deployable artillery!

    Just say "its too starcraft like, I dont like it" instead of being that sarcastic what wasnt even funny
    to read.

    it was more than clear that I got the idea from starcraft, wasnt it? and the general idea about "DI" is also more
    or less from sc and not an invention of ns. If you compare every aspect of the game with sc you already end up
    with a long list.

    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->The big problem with the idea is that it reduces the relative usefulness of the lerk as a support class...<!--QuoteEnd--></div><!--QuoteEEnd-->

    thats an good argument against my idea, maybe you are right
  • HawkeyeHawkeye Join Date: 2002-10-31 Member: 1855Members
    <!--quoteo(post=1688112:date=Sep 14 2008, 03:35 PM:name=t0x1kw4st3)--><div class='quotetop'>QUOTE(t0x1kw4st3 @ Sep 14 2008, 03:35 PM) <a href="index.php?act=findpost&pid=1688112"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->No matter how its' implemented the idea is that <b>a chamber can fire spores/umbra</b>.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Didn't mean to hijack your idea or anything, but it seemed to me a little silly to create a thread called "That other alien chamber idea" when there's a perfectly fine one here. Are we only allowed to say 'I support it' or 'I don't support it' here?
  • t0x1kw4st3t0x1kw4st3 Join Date: 2008-04-27 Member: 64167Members
    edited September 2008
    <!--quoteo(post=1688169:date=Sep 15 2008, 03:28 AM:name=Hawkeye)--><div class='quotetop'>QUOTE(Hawkeye @ Sep 15 2008, 03:28 AM) <a href="index.php?act=findpost&pid=1688169"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Are we only allowed to say 'I support it' or 'I don't support it' here?<!--QuoteEnd--></div><!--QuoteEEnd-->
    no no no no no go ahead please speak your mind
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    feel yelled at hawk?
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    <!--quoteo(post=1687996:date=Sep 12 2008, 12:51 PM:name=Wyattx3)--><div class='quotetop'>QUOTE(Wyattx3 @ Sep 12 2008, 12:51 PM) <a href="index.php?act=findpost&pid=1687996"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think instead of a chamber, why not have Dynamic infestation, dynamically evolve these kinds of 'chambers'.

    I say 'chambers' because, why limit them to the same old structures. When they could really be anything. For example, as the aliens hold an area, DI spreads throughout, after the DI has been there, it evolves, and grows defensive/offensive capabilities. Such as spore shooters and stuff like that. Now that sounds cool and all, and you don't even need a gorge involved, all you have to do is get the process started and defend the DI. And honestly, how many OCs do you see in a competative game? Hardly any. Why? Costs too much res, and theyre too easily destroyed.

    That alone naturally makes the alien territory really theirs, kind of like sticking a pike in the ground and saying "This is ours, stay out."
    Now how about how they evolve. Maybe small structures come out of the DI after a minute or so, sort of like blobs or tentacles, but at the end they have a small 'head'. Where the gorge can spend maybe 0-2 res and choose the type of blob they want for that room/corridor/whatever. Or maybe, they do it based on the chambers you have for the closest hive. Or maybe, they just do it all on their own randomly.

    Either way, do we really want to have to spend more res on more useless structures? Or do we want dynamic environments?<!--QuoteEnd--></div><!--QuoteEEnd-->
    I like this aspect of it. Maybe placing these chambers is something the kharaa comm could do instead of having it be purely random. There could be an interface to build on walls and ceilings which is something oft requested on these forums.
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    Yea, i was never a fan for alien commander >_>
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