Favorite Game Of All Time

RadixRadix Join Date: 2005-01-10 Member: 34654Members, Constellation
<div class="IPBDescription">And Why</div>What is your favorite non-UWE game of all time, and what single thing was the most important to you in that game?
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Comments

  • system32system32 Join Date: 2008-08-21 Member: 64860Members
    Day of Defeat 3.1b

    Took a lot of skill to be good at this game, it was very atmospheric, immersive & intense, much like NS is.
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    Thief 1&2. They don't underestimate the player, but more like give you an area with objectives and some more or less exact information. Most of the rest is yours to figure out. Cool atmosphere with absolutely brilliant use of the sounds. One of the best main characters in the gaming history. The core gameplay is based around the use of surroundings with some creativity instead pure scripted one-way pipe run.

    As for the multiplayer its Warcraft 3 I guess. NS is the only game that really has got me addicted, but WC3 has really nice and functional ui and gameplay system. I guess I might've switched to SC too if only it had a proper ladder system and newbies to practise with.
  • EmanonEmanon Join Date: 2003-05-13 Member: 16254Members, Constellation
    Smash brothers,

    A few friends and beers......Great night
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    Good question. I guess it would have to be Kirby's Avalanche. Pretty much the only reason I still run my SNES/Wii.
  • aNytiMeaNytiMe Join Date: 2008-03-31 Member: 64007Members, Constellation
    StarCraft - the amount of strategies possible, the balance and the fact that every single unit was balanced against every other unit. No unit ever became useless and Tier 1 units were produced from start to the end.

    Also, Quake because of movement skill.
  • SDJasonSDJason Join Date: 2003-05-29 Member: 16841Members
    Wing Commander 2

    I love the cutscenes, the complex plot, the "hero/underdog" nature, and how freaking awesome it was to be "interactively" in the game.......

    Plus the game was overall kick ######ing ass

    I still keep an old ass 486 lying around to play it..... I just recently got it working in vista under dosbox....which is sweet....

    ~Jason
  • AngryChefAngryChef Join Date: 2008-09-10 Member: 64993Members
    Without a doubt: Fallout 1 and 2.

    The most in-depth and variable RPG I have ever played. It looks dated now, but it is still awesome.
  • aNytiMeaNytiMe Join Date: 2008-03-31 Member: 64007Members, Constellation
    <!--quoteo(post=1687805:date=Sep 11 2008, 03:56 AM:name=AngryChef)--><div class='quotetop'>QUOTE(AngryChef @ Sep 11 2008, 03:56 AM) <a href="index.php?act=findpost&pid=1687805"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Without a doubt: Fallout 1 and 2.

    The most in-depth and variable RPG I have ever played. It looks dated now, but it is still awesome.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I disagree. Wasteland is the most in-depth post-apoc RPG I've ever seen.
  • AngryChefAngryChef Join Date: 2008-09-10 Member: 64993Members
    <!--quoteo(post=1687807:date=Sep 10 2008, 09:10 PM:name=aNytiMe)--><div class='quotetop'>QUOTE(aNytiMe @ Sep 10 2008, 09:10 PM) <a href="index.php?act=findpost&pid=1687807"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I disagree. Wasteland is the most in-depth post-apoc RPG I've ever seen.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I can't really argue with that, but I can point out that Fallout 1 and 2 are essentially derivative of (and, as described by Interplay, the spiritual successors to) Wasteland. <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />

    In my defense, I was 4 when Wasteland came out. LEGOS were the most interesting thing that I had access to at that age <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • ljcrabsljcrabs Join Date: 2007-11-15 Member: 62924Members
    Starsiege Tribes: action, vehicles, vertical movement, skiing, remote cameras, turrets, APC runs, shooting people out of the air with a disc, building bases, all this in '98. Shazbot!
  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    wizardry 7

    it was just EPIC

    Hell, I even managed to store my savegames for around 10 years, so I could use them in wiz8 <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    I don't know, I've played so very many games. NS would be it except you just excluded it.
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    Starcraft, with the broodwar,

    why?! It was the most balanced, well single player campaign made, they all connected together unlike other games, each race was different, Zerg even became part of the damn urban dictionary!, each low tier soldier had his diffrences, Marine had range, zealot was strong, zergling was fast and came in pairs for 1 population.

    The freaking list goes on, it was just the best game ever.
  • Dalin SeivewrightDalin Seivewright 0x0000221E Join Date: 2007-10-20 Member: 62685Members, Constellation
    edited September 2008
    There are so many.
    Unreal 1 - Because I played it after I played Unreal Tournament and it was very, very awesome.
    Unreal Tournament - Nothing now or then beat the game experience + team play.
    FEAR - First game to actually give me a few shocks and make me afraid to play the game at night.
    Lands Of Lore 3? First RPG game, and as far as I'm concerned I don't know why there isn't a Lands of Lore 10 out yet. Top notch and better than any RPG's I've seen out recently, including massively multiplayer.
    Deus Ex - Old Engine, horrible animations... and yet... this game made me fall in love with computers again. Then there's the soundtrack.
    The C&C Series up until... mmm... C&C 3. So many memories... phoning a friend with the 56ish modem and playing over the telephone lines. And Tanya. Mmm.
    ###### Smallwood - Anyone who's really played it knows why. And I haven't even gotten past the first part of it.
    EDIT- And alas, I forgot about the filter :|
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    for me this is a much harder question than i cba to actually contemplate;
    but I think I may just go with X-Com: UFO Defense/ X-Com: Enemy Unknown
    for the time being
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--quoteo(post=1687815:date=Sep 11 2008, 12:36 AM:name=ljcrabs)--><div class='quotetop'>QUOTE(ljcrabs @ Sep 11 2008, 12:36 AM) <a href="index.php?act=findpost&pid=1687815"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Starsiege Tribes: action, vehicles, vertical movement, skiing, remote cameras, turrets, APC runs, shooting people out of the air with a disc, building bases, all this in '98. Shazbot!<!--QuoteEnd--></div><!--QuoteEEnd-->
    Me too! We should be friends.

    This seems like more of an Off-Topic thread, though.
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
  • sherpasherpa stopcommandermode Join Date: 2006-11-04 Member: 58338Members
    Counter-Strike b5.

    Late enough in development to be polished, early enough in development to be fresh.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    and none of the soul-destroying speed reduction crap that killed the game for so, so many of us <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    edited September 2008
    <!--quoteo(post=1688055:date=Sep 13 2008, 06:50 PM:name=sherpa)--><div class='quotetop'>QUOTE(sherpa @ Sep 13 2008, 06:50 PM) <a href="index.php?act=findpost&pid=1688055"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Counter-Strike b5.

    Late enough in development to be polished, early enough in development to be fresh.<!--QuoteEnd--></div><!--QuoteEEnd-->Well I only started playing CS in B7a so I'm guessing that you could still bunnyhop in B5, which is a ridiculous reason to stand by it if that is it.

    Up until the later versions you could still jump with the Benelli to headshot level and retain a lot of accuracy (so many kills on Dust with that move). I agree that it was better before the hitboxes were made bigger and the weapons made more accurate, but I can't see what there was in B5 that wasn't better in B7.

    ---
    For me it's fairly difficult to name a best game ever. I enjoyed slugging my way through the <b>Red Alert</b> campaign and playing friends at it over a modem, same with <b>Quake</b> and <b>Duke Nukem 3D</b>. None of these are probably better game experiences than what we have now (Quake may be the exception), but they seemed better then because I was younger and because they were bigger leaps. Playing an RTS on LAN for the first time in a cybercafe was something you couldn't experience with a home or handheld console.

    I'd probably have to go with <b>Counter-Strike</b> too if you compare the number of hours I sunk into it compared to any other game. It's also the only game I've banned myself from playing because it's too addictive and I lose so much time in 6-9 hour sessions when I play it. For that matter, NS too is encrouching on bannable territory.

    I really liked <b>Unreal</b> as well because it's one of the few games that's actually done the 'lone soldier' thing well, but I think I might be in the minority. What I liked was you actually feel like the last survivor: walking past all the corpses, reading all the datalogs recalling how people made it this far. Some diary entries gave a running commentary of the battles for this area and reconnaissance data, with others there was a sense of futility as you read how the author slowly went stir crazy. HL2 didn't have that to the same degree and anything else didn't come nearly as close (Stalker comes closest -maybe Clear Sky comes closer, I don't know- but Unreal must have had close to 100+ PDA logs to read and each one felt like it was written by a real person.

    It also retains some very memorable moments; like when you exit the spaceship and you realise this engine can do big environments like no other at the time could; or when you meet the first Skaarj in an encounter so frantic you have to check its corpse afterwards to find out what the hell you were just fighting (Unreal for its time had some pretty neat AI behaviour: rolls and aggressive forward dashes made you switch-up weapons much more than most games); or what you realise that tower in the distance is something you're now going to climb, or when you meet your first Titan in that mock-gladiatorial arena.

    And then there were bots to play with offline on lots of maps with a good selection of weapons. Unreal gets a lot of unfair criticism in my eyes. I wouldn't play it through again, though, simply because it actually feels like a chapter in history where the struggle for survival is not worth re-visiting. After that game I felt like a Ripley of sorts. I still don't want to go back to that place. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    edited September 2008
    Oh oh, Alpha Centauri now that I think about it. Game I spent most time with after NS, probably.
  • HawkeyeHawkeye Join Date: 2002-10-31 Member: 1855Members
    You guys talk about playing Duke Nuke'm 3D and Quake across the modem, but I haven't heard anyone mention Doom. I must have been 13 when it was released, and I was fortunate enough to have an older brother who was currently attending a university with a bunch of game engine enthusiasts who loved Doom. My brother would take me down to the university where we'd spend the entire night playing Doom on a local lan network (we had to have been one of the first do a lan party with a first person shooter). Those were the days.

    Never forgot the sensation you get when you launch a rocket from your rocket launcher ahead of the player(who seemed to move at speeds over 50 miles per hour?) and gib the guy. Epic.

    Of course I also played Duke Nuke'em 3D and Unreal and the rest. I think I was hooked after Doom.

    The games I really like are a strange mix of strategy games or first person shooters. I really liked half-life for that reason, because it was more than just mindless weapon firing. I love natural selection for the same reasons. It's like a game of chess, except your ability to take the bishop takes skill into account.
  • sherpasherpa stopcommandermode Join Date: 2006-11-04 Member: 58338Members
    edited September 2008
    c-s b7 either was the version- or the one before- they ruined cs_siege with an APC, even after removing it, it never regained it's popularity.

    Imbalanced but an incredibly tense map.

    Also, a lot of people played oilrig and 747 in b5 days- again, not balanced for both sides but lots of fun.

    The sniper rifles handled different back then- the one-hit AWP was inaccurate, the low-damage semi-auto rifle was accurate (there was only the g3(?) back then)- so it was rare to get one-shot killed at range.

    The biggest plus would be that the community weren't ######s as online FPS gaming was pretty much in it's infancy- at least for casual players.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    edited September 2008
    <!--quoteo(post=1688191:date=Sep 15 2008, 04:56 PM:name=sherpa)--><div class='quotetop'>QUOTE(sherpa @ Sep 15 2008, 04:56 PM) <a href="index.php?act=findpost&pid=1688191"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->c-s b7 either was the version- or the one before- they ruined cs_siege with an APC, even after removing it, it never regained it's popularity.

    Imbalanced but an incredibly tense map.

    Also, a lot of people played oilrig and 747 in b5 days- again, not balanced for both sides but lots of fun.

    The sniper rifles handled different back then- the one-hit AWP was inaccurate, the low-damage semi-auto rifle was accurate (there was only the g3(?) back then)- so it was rare to get one-shot killed at range.

    The biggest plus would be that the community weren't ######s as online FPS gaming was pretty much in it's infancy- at least for casual players.<!--QuoteEnd--></div><!--QuoteEEnd-->I played on the PC Zone servers and later the Clan DH server. The community there was very solid (if you remember clans like *ONE*, UK-CS, (*UFO*), DH, UK-BR, :1mA:, BeeF, etc. that was the era) and everyone loved playing all the maps including Oilrig and 747.

    B7 was either one or two versions before they removed de_foption. I agree about Siege, after the first few giggles of reversing off the cliff and killing the entire CT team, the APC was totally pointless.

    ---
    <b>@Hawkeye:</b> I did play Doom retrospectively but it was just before my time. I believe on balance Quake is the superior game.
  • HawkeyeHawkeye Join Date: 2002-10-31 Member: 1855Members
    Heh, I played a bit of quake too. It was sort of the deathmatch explosion, wasn't it? I distinctly remember the games I played in quake being very chaotic.. grenades flying, rockets going everywhich way. Ah fun times. Always did love to tempt a lightning gun user to follow me into the water. ^_^
  • homicidehomicide Join Date: 2003-11-10 Member: 22451Members
    Probably CS, because the competitive community was so well established.
  • puzlpuzl The Old Firm Join Date: 2003-02-26 Member: 14029Retired Developer, NS1 Playtester, Forum Moderators, Constellation
    I've always had a soft spot for the Baldur's gate series, though I'd probably rate Planescape: Torment above them.
    Ultima V was also an epic game.
    Elite was my first true gaming addiction though. I played it first on the BBC micros at school and later on my Amstrad CPC464 at home. Three of us tag teamed one game to Elite over about 3 years of dipping into it.
    Civ 2 was also epic.
    I'm one of the very few who preferred WC3 to SC, but I'd rate ground control above WC3.
    Wipeout 2097 was a permanent fixture in a house I lived in with a bunch of mates after graduating.
    Quake2 or Descent were my all-time favourite fps games until I met NS.

    If I had to pick one, I'd probably lean towards Elite, even though I'd readily admit that Nostalgia probably has a lot to do with that.
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    <!--quoteo(post=1689176:date=Oct 1 2008, 09:10 AM:name=puzl)--><div class='quotetop'>QUOTE(puzl @ Oct 1 2008, 09:10 AM) <a href="index.php?act=findpost&pid=1689176"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm one of the very few who preferred WC3 to SC<!--QuoteEnd--></div><!--QuoteEEnd-->
    Why's this? I've been playing WC3 for a longer period of time, but it still fails to really hook me for longer than a week or so. Starcraft on the other hand feels just absolutely marvellous, although the lack of a working ladder for newbies limits my multiplayer experience quite a bit.
  • DarkaDarka Join Date: 2005-08-03 Member: 57466Members
    x-com: UFO defense is definatelly way up there
    so much strategy and detail involved, very in-depth
    still play it once in a while

    if u havent tried it i definatelly recommend it
    its just like playing commander for marines except on a world wide scale
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    NS1
    System Shock 2
    Metroid Prime 3 Corrpution
    Blade of Darkness

    All of the same reasons - coop gameplay, replayability, atmosphere, solid deep and clever gameplay (not in any particular order)
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