Different Types of Attacks

t0x1kw4st3t0x1kw4st3 Join Date: 2008-04-27 Member: 64167Members
edited September 2008 in Ideas and Suggestions
<div class="IPBDescription">(here is the idea)</div>There are different types of attacks in NS.

1) Ranged
a) Instantaneous - Bullet, high range (LMG, parasite, HMG, shotgun, OC)
b) Explosive - Grenade Launcher, Bile Bome, Fade Missile Attack

2) Melee - bite, swipe, knife

3) Area Effect
a) Spherical - Lerk Spores, Umbra, SC, DC, Siege Cannon
b) Linear - Onos Stomp

The Developers could implement more types of attacks... i dont have any suggestions yet, but maybe a linear area effect attack is in order. for hallway control. Maybe it's too much.

Comments

  • ratclawratclaw Join Date: 2008-06-12 Member: 64433Members
    When you consider the differences between attacks in each category, I think the NS team has good enough variety in the attacks. What other types of attacks would you consider anyway?
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    None instant hits maybe? like slower projectiles?
  • t0x1kw4st3t0x1kw4st3 Join Date: 2008-04-27 Member: 64167Members
    <!--quoteo(post=1687894:date=Sep 11 2008, 11:21 AM:name=ryknow69)--><div class='quotetop'>QUOTE(ryknow69 @ Sep 11 2008, 11:21 AM) <a href="index.php?act=findpost&pid=1687894"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->None instant hits maybe? like slower projectiles?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Slower projectile would be fun. Slow, high damage area-effect projectiles.

    The slowness of the object would give the marines/aliens enough time to react and get the hell out of the blast radius. This would be good for taking hallways. Just shoot the shdaep, watch everyone clear.

    I was thinking a linear area-effect damage. Maybe the Lerk can do a linear spore cloud or a spherical spore cloud. I think the Onos has Charge, which is a linear AE damage. But, I've never mastered it, so I never did much damage.
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