Lerk Maneuvering
t0x1kw4st3
Join Date: 2008-04-27 Member: 64167Members
<div class="IPBDescription">(physics + other stuff)</div>So, I was playing a lerk. I think it would be <b>cool</b> if lerks could do barrel rolls and other sorts of actions while flying.
Barrel Roll:
For example, if the lerk is flying forward, the player could barrel roll in a desired direction (possibly two different bindable keys). The barrel roll would be cool to see + save the lerks life (if the pilot is good enough). Barrel rolls should cost energy.
Physics:
Include, in the engine, "wind" and other types of directional movement that affect the lerk's ability to fly, like in real life. Imagine a wind tunnel that pushes 10force towards the Lerk. The Lerk can only go forward 15force, so, 15-10force=5force. So, to go into the wind tunnel the Lerk can only go 5force fast. Inversely, the Lerk can go 25force were he trying to escape.
Some sort of improved physics would be nice. Right now, the physics seems to be limited to gravity and Lerk flying.
Barrel Roll:
For example, if the lerk is flying forward, the player could barrel roll in a desired direction (possibly two different bindable keys). The barrel roll would be cool to see + save the lerks life (if the pilot is good enough). Barrel rolls should cost energy.
Physics:
Include, in the engine, "wind" and other types of directional movement that affect the lerk's ability to fly, like in real life. Imagine a wind tunnel that pushes 10force towards the Lerk. The Lerk can only go forward 15force, so, 15-10force=5force. So, to go into the wind tunnel the Lerk can only go 5force fast. Inversely, the Lerk can go 25force were he trying to escape.
Some sort of improved physics would be nice. Right now, the physics seems to be limited to gravity and Lerk flying.
Comments
There's a topic one page back about this, =/ try looking a page back or so if the search bar doesn't show anything good.