Crashing in thread yield
Using Lua 5.1.4
Decoda 1.10
The debugger crashes when we try to yield, ie. coroutine.yield()
It works fine outside of decoda, and the threads behave as expected.
The stack is as follows:
sp09.exe!lua_remove(lua_State * L=0x0205e7d4, int idx=3) Line 185 + 0x2e bytes C
LuaInject.dll!1000acb7()
LuaInject.dll!1000706d()
LuaInject.dll!1000e36a()
LuaInject.dll!1000e3b3()
Any help or ideas is appreciated.
--Vernon
Decoda 1.10
The debugger crashes when we try to yield, ie. coroutine.yield()
It works fine outside of decoda, and the threads behave as expected.
The stack is as follows:
sp09.exe!lua_remove(lua_State * L=0x0205e7d4, int idx=3) Line 185 + 0x2e bytes C
LuaInject.dll!1000acb7()
LuaInject.dll!1000706d()
LuaInject.dll!1000e36a()
LuaInject.dll!1000e3b3()
Any help or ideas is appreciated.
--Vernon
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