Debugging session startup delay
Hi, i have a project which is heavily dependent on Lua scripts (~40% of logic is written in lua), there are about 50 lua script files. For the moment i am evaluating the trial version of Decoda, and everything seems fine except for one thing, the debugging session startup time is nearing 1.5 minutes, is it a normal behavior? (currently i have the QDE debugger connected to my project, may it be an issue? For the moment it is the only reason i am delaying money transfer to a Decoda developers =(. ) Thanks.
Comments
There can be a little bit of a delay because of the way Decoda searches for the Lua functions in your project, but it shouldn't be anywhere near that long. Do you use a lot of DLLs?
Yep, there is quite a lot of dlls in the project. Around 15 or so, i didn't think about the Decoda may search the dlls for lua function calls to =). Is there any way to exclude on or more dll from a debugging process?
Hello,
I experience the same issue. Attaching to my process takes ~2minutes. It does not depend on the number of machines. But My process links a lot of dll's, too.
Decoda seems a very nice tool. If there would be anything which I could do against these delays I would be happy.
Regards
The same issue here - attaching to my app takes about 2 minutes, and it's the main drawback, in fact resulting in the debugging being nearly impossible. The app is fairy large, but AFAIK nothing uncommon - dozen of dll-s, about 1M lines of code (from which Lua takes only the small portion, the rest is heavely templated c++). Unfortunately, this issue blocks me from buying Decoda for now, because its killer-feature (attached debugging) is unusable in my case :\ Any chance to see some improvements in this area?