Hallway concept
DarthDivi
Join Date: 2002-03-13 Member: 311Members
<div class="IPBDescription">Comments welcome</div>Apologies for the poor image quality <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Hallway style near the marine start points.
Its different, which is good, but perhaps too colourful? <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--> Not sure if i quite like the lighting as well, but it looks more contrasting in game.
<img src="http://www.btinternet.com/~zodworld/test.jpg" border="0">
Hallway style near the marine start points.
Its different, which is good, but perhaps too colourful? <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--> Not sure if i quite like the lighting as well, but it looks more contrasting in game.
<img src="http://www.btinternet.com/~zodworld/test.jpg" border="0">
Comments
I like the blue-red-green theme.
k, nough "bob"-ing here, the pipes, I really DO like, but personally, I think you could add some more metal and original ns-textures, since that is a little too happy colors for me <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo--> but again, that is my personal comment, so either u agree or not, no one will cry, just do your own thing and do everything as YOU want it to be =)
ill retexture it. a bit.
It kinda looks like Red Faction, but of course is good. I'd much rather have a whole bunch of different styles of maps than a whole bunch of maps that look the same.
You really have to take into consideration though, that if we want these maps to be realistic in one way or another, that most of these maps are in places that people would be living in (Communications base, Flagship, etc). If people had to live in something that wasn't very warm/happy, 9/10ths of the crew would most likely crack in a few weeks. Take a look at System Shock 2, for example. The level designers created a space cruiser that is the closest thing anyone will ever see to a real space cruiser, <i>ever</i>. They gave the ship a warm/happy look, and if you've played SS2 you can agree that the crew most likely wouldn't crack on something like that. Yet somehow, <b>Looking Glass Studios</b> managed to create an envirement that scared the #### out of most of us. Mabye it was sounds, or mabye it was the fact that we all new that something could pop out and kill us at any second... That doesn't matter. SS2 is the finest piece of work I've ever seen. If it's possible for mappers to create the same kind of thing in the HL engine, then I'll be impressed, and gratefull