Object Highlighting

spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
<div class="IPBDescription">can I use this?</div>Something I really appreciate in the L4D game is object highlighting.

The basic concept is to highlight items you can interact with when your targeting reticule hovers over it.

What this translates into is the ability to tell what can be used. This would solve the problem of trying to find the button on the wall. Currently in NS1 we use very standard button textures. However, what if you want it to be on a screen? Custom buttons? Also, this helps highlight weapons for pickup or distinguishing if the door is operational or a fixed wall with a door texture on it.

This also allows for stronger in-game contextual aids. Highlight a weapon, it prompts you to pick it up. Highlight a medpack, it lets you know you should run over it for health.

As far are obvious buildings in NS, I believe you should highlight them as well, if only for contextual help.

Of course, also add a feature to turn it off if it's destroying your atmosphere and immersion.

Comments

  • NeXuZNeXuZ Join Date: 2003-08-12 Member: 19594Members
    i personally dont like this sense it makes the game easy, how hard can it bee to find a button in to days game?. well i can see this with older games, like hl1.

    so i nice idea,but no or at least have it with like you said.. with the option to turn off.
  • aNytiMeaNytiMe Join Date: 2008-03-31 Member: 64007Members, Constellation
    Don't you mean the weldpoint HUD icons?
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    <!--quoteo(post=1692927:date=Nov 9 2008, 04:23 AM:name=aNytiMe)--><div class='quotetop'>QUOTE(aNytiMe @ Nov 9 2008, 04:23 AM) <a href="index.php?act=findpost&pid=1692927"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Don't you mean the weldpoint HUD icons?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Sorta, but expand the notifications to more things, such as dropped weapons (if the mechanic stays in) and elevator buttons.
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    Play Republic Commando, all guns, grenades, bacta despensers(Health stations), terminals, gun emplacments, etc are glowing abit, and when you move your cursor over them, they blink bright for a second, then glow white alittle, as if polished. Don't really like it,but u did bring up a good idea, multiple buttons on screens, kinda like Doom 3 =)
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