Gorges, elevators and DI
SuperRoach
Join Date: 2007-02-06 Member: 59897Members
I was just reading the executive description of NS2 and came across the following on Dynamic Environments: "(Dynamic Infestation) causes space station power failure, halting all lifts." Now, in NS1, elevators were often integral to movement not only for marines, but also for the gorge and the large and cumbersome onos. What got my attention was the fact that restricting elevator use in alien controlled areas would hurt aliens far more than marines if it restricts the movement of the essential little worker aliens. Picture looking up an elevator shaft and realizing that the only way to get to the top is to waddle half a mile, much of it through enemy controlled territory. It's enough to make a gorgie cry.
There really aren't too many ways of dealing with the problem.
1) You put a ladder in or next to each elevator shaft.
2) You let gorges (and oni?) climb the dynamic infestation.
or 3) Mappers stop using elevators.
#2 might be hard to implement, but #1 & #3 would, I think, somewhat limit mappers and their ability to make unique and challenging maps.
On second thought, maybe the dev team just expects us to build OC towers inside dead elevators. Give me the extra res flow and I'll make it work. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
-Roach
There really aren't too many ways of dealing with the problem.
1) You put a ladder in or next to each elevator shaft.
2) You let gorges (and oni?) climb the dynamic infestation.
or 3) Mappers stop using elevators.
#2 might be hard to implement, but #1 & #3 would, I think, somewhat limit mappers and their ability to make unique and challenging maps.
On second thought, maybe the dev team just expects us to build OC towers inside dead elevators. Give me the extra res flow and I'll make it work. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
-Roach
Comments
AND imo mappers SHOULD pay more attention to things like reducing ladders so we dont have to watch magical onos climb ladders everywhere. I'm not saying ladders should be removed, just reduced and onos can't use them, but the mapper should still make it balanced.
Maybe the internal stuffs needs to be traversable by robots? The maintenance pipes etc... should be inaccessible to onii and should have plenty of ladders.
Gorges should be able to manipulate DI though, as i find it silly that DI would just add a layer to existing surfaces, and not buldge off them abit, like in NS, so gorge manipulation would be cool, just like the gorge making the tunnel.
Gorges should be able to manipulate DI though, as i find it silly that DI would just add a layer to existing surfaces, and not buldge off them abit, like in NS, so gorge manipulation would be cool, just like the gorge making the tunnel.<!--QuoteEnd--></div><!--QuoteEEnd-->
If a gorge could mold the DI that would be awesome! Being able to make some DI walls to use as a defensive from the marines moving forward would be a great ability. Or even mold the DI into paths to reach higher points, etc....ahhhh the possibilities.
Besides, I think the issue with the elevators is more of a mapper's problem than a programmer's problem in that a programmer is not going to determine whether the disabling of an elevator helps or not (though it usually does anyway). If the mapper doesn't want this problem, they'd simply place the human base in such a way that you're likely never going to be on the low end of the elevator as an alien, so you can drop down if you want.
I think they even said that the DI was a mapper controlled feature. If the mapper wants something to happen when the DI arrives at a certain spot, it will happen. I don't even think you could do it any other way, not without risking all sorts of problems with unwarranted map behavior.