Gorges, elevators and DI

SuperRoachSuperRoach Join Date: 2007-02-06 Member: 59897Members
I was just reading the executive description of NS2 and came across the following on Dynamic Environments: "(Dynamic Infestation) causes space station power failure, halting all lifts." Now, in NS1, elevators were often integral to movement not only for marines, but also for the gorge and the large and cumbersome onos. What got my attention was the fact that restricting elevator use in alien controlled areas would hurt aliens far more than marines if it restricts the movement of the essential little worker aliens. Picture looking up an elevator shaft and realizing that the only way to get to the top is to waddle half a mile, much of it through enemy controlled territory. It's enough to make a gorgie cry.

There really aren't too many ways of dealing with the problem.
1) You put a ladder in or next to each elevator shaft.
2) You let gorges (and oni?) climb the dynamic infestation.
or 3) Mappers stop using elevators.

#2 might be hard to implement, but #1 & #3 would, I think, somewhat limit mappers and their ability to make unique and challenging maps.

On second thought, maybe the dev team just expects us to build OC towers inside dead elevators. Give me the extra res flow and I'll make it work. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

-Roach

Comments

  • SirotSirot Join Date: 2006-12-03 Member: 58851Members
    There was talk by the developers that the Alien Commander (or similar figure) would be able to create what are essentially Nydus Canals between Infested Areas. So an area blocked off by a non-operational lift would be an advantage for the Aliens in the end.
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    ehh, i like that idea, but also giving gorges webhook would help.
  • Lt_HendricksonLt_Hendrickson Join Date: 2003-03-21 Member: 14761Members
    edited November 2008
    Solution: Let gorges climp infestation only

    AND imo mappers SHOULD pay more attention to things like reducing ladders so we dont have to watch magical onos climb ladders everywhere. I'm not saying ladders should be removed, just reduced and onos can't use them, but the mapper should still make it balanced.
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    I think, personally, aliens shouldn't be allowed to use ladders. Something else, like the tunnels mentioned, should be aliens only, and ladders are human only. Just like I think there needs to be a better way for aliens to activate lifts, as a Turn Style Locator Handle Switch(the circle switch) requires a hand.... I'm just picky when it comes to logic.
  • BCSephBCSeph Join Date: 2005-02-24 Member: 42384Members, Constellation
    Well the thing about the NS universe is that alot of it takes place on cramped, deserted space outposts/ships/bases/freighters where physical space is limited, this instead of having handicap ramps and stairs everywhere, architects are more likely to use ladders. Also, no one of those is just flat. There are always multiple levels. I just think it would be weird for there not to be some ladders in NS. Sure, it's goofy for an Onos to go up a ladder, but it's even goofier when a deserted space cargo ship, that has to make efficient use of it's interior design due to limited space, has wide ramps and stairs everywhere.
  • aNytiMeaNytiMe Join Date: 2008-03-31 Member: 64007Members, Constellation
    <!--quoteo(post=1693205:date=Nov 12 2008, 03:51 AM:name=BCSeph)--><div class='quotetop'>QUOTE(BCSeph @ Nov 12 2008, 03:51 AM) <a href="index.php?act=findpost&pid=1693205"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well the thing about the NS universe is that alot of it takes place on cramped, deserted space outposts/ships/bases/freighters where physical space is limited, this instead of having handicap ramps and stairs everywhere, architects are more likely to use ladders. Also, no one of those is just flat. There are always multiple levels. I just think it would be weird for there not to be some ladders in NS. Sure, it's goofy for an Onos to go up a ladder, but it's even goofier when a deserted space cargo ship, that has to make efficient use of it's interior design due to limited space, has wide ramps and stairs everywhere.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Maybe the internal stuffs needs to be traversable by robots? The maintenance pipes etc... should be inaccessible to onii and should have plenty of ladders.
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    i just think the aliens shouldnt be able to use the ladders, nott remove them.
  • ozbirdboyozbirdboy Join Date: 2007-08-07 Member: 61827Confirm Email
    Lerk lift would also solve this problem <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    Nydus Canals sound really good. Webhook and lerklift are almost equally bad as ladder climbing when it comes to atmosphere.
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    actually, webhook wouldnt be that bad, just not the webhook we all know, that ='s flying gorges.....

    Gorges should be able to manipulate DI though, as i find it silly that DI would just add a layer to existing surfaces, and not buldge off them abit, like in NS, so gorge manipulation would be cool, just like the gorge making the tunnel.
  • ozbirdboyozbirdboy Join Date: 2007-08-07 Member: 61827Confirm Email
    edited November 2008
    <!--quoteo(post=1693316:date=Nov 13 2008, 02:36 PM:name=ryknow69)--><div class='quotetop'>QUOTE(ryknow69 @ Nov 13 2008, 02:36 PM) <a href="index.php?act=findpost&pid=1693316"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->actually, webhook wouldnt be that bad, just not the webhook we all know, that ='s flying gorges.....

    Gorges should be able to manipulate DI though, as i find it silly that DI would just add a layer to existing surfaces, and not buldge off them abit, like in NS, so gorge manipulation would be cool, just like the gorge making the tunnel.<!--QuoteEnd--></div><!--QuoteEEnd-->

    If a gorge could mold the DI that would be awesome! Being able to make some DI walls to use as a defensive from the marines moving forward would be a great ability. Or even mold the DI into paths to reach higher points, etc....ahhhh the possibilities.
  • HawkeyeHawkeye Join Date: 2002-10-31 Member: 1855Members
    Maybe a gorge could build a structure to the DI much like building a chamber. Placing two within a close proximity would allow you to enter one and come out the other. You'd still have to reach the top, but only once (or at least until the humans shoot it dead).

    Besides, I think the issue with the elevators is more of a mapper's problem than a programmer's problem in that a programmer is not going to determine whether the disabling of an elevator helps or not (though it usually does anyway). If the mapper doesn't want this problem, they'd simply place the human base in such a way that you're likely never going to be on the low end of the elevator as an alien, so you can drop down if you want.

    I think they even said that the DI was a mapper controlled feature. If the mapper wants something to happen when the DI arrives at a certain spot, it will happen. I don't even think you could do it any other way, not without risking all sorts of problems with unwarranted map behavior.
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    Yea, probably, but some basic manipulation of DI is a must.
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