Bile bomb needs to come from somewhere.
MarcusAurelius
Join Date: 2008-01-28 Member: 63518Members, Constellation
<div class="IPBDescription">Aliens should "use up" DI</div>So I think it would compliment well the whole nanogrid and nanobot storyline of ns to limit the number of projectiles an alien can fire when not on infestations. But even better, it would be fun and make sense. The theory being that in order to get the 50 pounds of bile bomb a gorge uses to take down a resource tower he has to take it from the infestation, so if he's off the infestations he can't replenish his supply. I think aliens replenishing themselves should also slow down the spread of the infestation in the area, since they're taking the delicious creep for themselves. This would make aliens and marines think twice before aimlessly starting fights in the others' territory, as well as make infestation spreading chambers as essential as OCs or other chambers. Think about it? <3
Comments
It would really suck if bilebomb becomes a defensive weapon, because of the lack of DI where the marines have their buildings.
Of course this offers the opportunity to implement Gorge's ability to spit DI spores.
For example a Gorge could drop DI inside a vent near TSA structures, return after some minutes and then start bilebombing the goddamn place <img src="style_emoticons/<#EMO_DIR#>/turret.gif" style="vertical-align:middle" emoid="::sentry::" border="0" alt="turret.gif" /> <img src="style_emoticons/<#EMO_DIR#>/pudgy.gif" style="vertical-align:middle" emoid="::gorge::" border="0" alt="pudgy.gif" />
Isn't that exactly what lerk spore is supposed to do, and acid is for marine base turtle breaking?
When we learn more about DI, this idea can be interesting, or just crap, lets hope and see.
I'm thinking of a heavy armor siege and normal sieges in which fades are put in a position where they have to hang back and souche pines. Just thinking that fades should have at least some ability to contribute to breaking a solid siege.
I like your DI spores idea, but would that have an extremely slow recharge rate? Or what would prevent a gorge from just running around and infecting everything?
I was thinking perhaps a creep spreading chamber? That's something that would cost res, get the job done, but also be killable and take time to build.
I guess I just like the idea of aliens needing infestation as much as marines need a commander.
I'd assume it would be built like any other chamber-- by cute little gorgies. I hope in NS2 the chambers gorges drop start out small and get bigger as they build, so a huge chamber doesn't spew out of a tiny little gorge.
I'm down with the gorge spore idea, but I do think it needs a limiting factor to prevent map sporing from being the first monotonous thing a team has to do per match.
On a somewhat related note, I was also thinking DI should be noisier to walk on than normal flooring. Aliens will probably already have a huge advantage while in their own territory, so it would help marines at least hear those little skulkies coming.
There should be a new sound for the skulk's movement, imagine what sound these claw-like feet would make. Would be really a scary, non-organic sound.
There should be a new sound for the skulk's movement, imagine what sound these claw-like feet would make. Would be really a scary, non-organic sound.<!--QuoteEnd--></div><!--QuoteEEnd-->
Well I was thinking it would be more like walking in leaves lol. Like, skulks wouldn't be able to walk very fast if the majority of the movement of their legs was in the Y axis. So I guess I was assuming they'd be dragging their claw thingies through the infestation, which would make a loud walking-through-brush sound.
I hope marines sound like walking in fresh snow <3.