Built-in Bots

p00np00n Join Date: 2008-10-13 Member: 65195Members
I tried to search to see if any had already had posted the idea but it gave me "L4D" and "Connection Problems"

So I think that if you guys have the time you should throw in some built in bots on both side the Marines and the Aliens, for those extra lonely days when no one is on or you've just raged out of a game and wanna feel better or something. You know for some self satisfactory times.

Comments

  • SgtHydraSgtHydra Join Date: 2007-11-29 Member: 63046Members
    Best idea I've heard so far.

    Bots are a must for NS2, whether they be for the marine side or alien side.

    In Quake Wars: Enemy Territory, you can play in a bot only "server" which is really on your own computer. Both sides are made up of bots, except for you, of course.

    It is signifigantly funner than it sounds. And is great for internetless people (or ones with laggy connections). Plus, it gets rid of the tutorial question.
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    no1 likes bots really....i play bot servers when im bored and want easy kills. Bots possed little to no challenge in NS.
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    <!--quoteo(post=1694187:date=Nov 23 2008, 10:18 PM:name=ryknow69)--><div class='quotetop'>QUOTE(ryknow69 @ Nov 23 2008, 10:18 PM) <a href="index.php?act=findpost&pid=1694187"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->no1 likes bots really....i play bot servers when im bored and want easy kills. Bots possed little to no challenge in NS.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Now, don't be biased. Bots can be extremely thoughtful and good and have perfect aim and crappy pathing. =]

    But seriously, the complexity of NS and the dynamic maps don't lend well to bots. If you can make bots that work, kudos, but it's not high on my priority list. In fact, I don't really like them all that much, except maybe as placeholders for the AFK thread.

    If you want, you can check out WhichBots for how far NS1 bots got in terms of ability.
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    I go Darkside, since it's usally full alot of the time.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    <!--quoteo(post=1694187:date=Nov 23 2008, 05:18 PM:name=ryknow69)--><div class='quotetop'>QUOTE(ryknow69 @ Nov 23 2008, 05:18 PM) <a href="index.php?act=findpost&pid=1694187"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->no1 likes bots really....i play bot servers when im bored and want easy kills. Bots possed little to no challenge in NS.<!--QuoteEnd--></div><!--QuoteEEnd-->
    You've obviously never played against tweaked RCBots as marines. <img src="http://www.nsmod.org/forums/style_emoticons/default/rolleyes.gif" border="0" class="linked-image" />
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    <!--quoteo(post=1694266:date=Nov 24 2008, 10:56 PM:name=Depot)--><div class='quotetop'>QUOTE(Depot @ Nov 24 2008, 10:56 PM) <a href="index.php?act=findpost&pid=1694266"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You've obviously never played against tweaked RCBots as marines. <img src="http://www.nsmod.org/forums/style_emoticons/default/rolleyes.gif" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->

    oh gawd. RCBots have so much potential, but I never got the hang of programming their finicky little minds. Do you have a bootstrap AI I could start with instead of the brain dead versions you get to start with? I could never train them past rush the enemy when you see them. They never even placed chambers properly. =[
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    Where would i find these UBER TOUGH STRONGE bots, i'd like to test them out for how good they are.
  • ozbirdboyozbirdboy Join Date: 2007-08-07 Member: 61827Confirm Email
    I would rather see the developers spend more time improving the features of NS2 rather then implementing bots. At some point in time someone would most likely make a mod for bots anyway.
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    <!--quoteo(post=1694305:date=Nov 25 2008, 02:47 AM:name=Kalopsia)--><div class='quotetop'>QUOTE(Kalopsia @ Nov 25 2008, 02:47 AM) <a href="index.php?act=findpost&pid=1694305"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I would rather see the developers spend more time improving the features of NS2 rather then implementing bots. At some point in time someone would most likely make a mod for bots anyway.<!--QuoteEnd--></div><!--QuoteEEnd-->

    My sentiments exactly.

    I'm still looking for good NS1 bots. Also, AI is a fun interest of mine, so I was wondering where I could get some awesome RCBot brains to mess with. I heard they're tangled neural nets built through genetic algorithms. As I mentioned before, my attempts at teaching them have ended in failure due to the time required.
  • HawkeyeHawkeye Join Date: 2002-10-31 Member: 1855Members
    Bots are too iffy to be a stable part of ns2. Sometimes they get stuck or sometimes they go to a part of the map in which they aren't needed. If they were part of ns2 for any reason, there is the high risk of having a rather unenjoyable game because half your team is composed of bots who for some reason felt like stacking on top of each other in a corner somewhere in ventilation.

    If someone makes a decent bot which does everything it should and very little of what it shouldn't for natural selection before the release of natural selection 2, maybe they could integrate it with little or no time loss to do so. Otherwise, it's a big no, as much as I'd like to have bots.
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    Fan project anyone? Be a good thing for the community to come up with.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    <!--quoteo(post=1694278:date=Nov 24 2008, 07:12 PM:name=spellman23)--><div class='quotetop'>QUOTE(spellman23 @ Nov 24 2008, 07:12 PM) <a href="index.php?act=findpost&pid=1694278"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->oh gawd. RCBots have so much potential, but I never got the hang of programming their finicky little minds. Do you have a bootstrap AI I could start with instead of the brain dead versions you get to start with? I could never train them past rush the enemy when you see them. They never even placed chambers properly. =[<!--QuoteEnd--></div><!--QuoteEEnd-->
    Never had much luck with RCBots as aliens, I was referring to marines. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    <!--quoteo(post=1694373:date=Nov 25 2008, 06:59 PM:name=Depot)--><div class='quotetop'>QUOTE(Depot @ Nov 25 2008, 06:59 PM) <a href="index.php?act=findpost&pid=1694373"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Never had much luck with RCBots as aliens, I was referring to marines. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->

    But then that's no fun. All they need is pathfinding and good aim. =[ Although I guess it's good ambush practice.
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