Assembly Plant- Marine Building Suggestion

No. 6No. 6 Join Date: 2008-11-26 Member: 65588Members
<div class="IPBDescription">Also know as the A. P. or Awesome Pwnage</div>I searched through the forums for marine building suggestions and I couldn't find one, but if I missed it and this kind of concept has already been suggested, just let me know.

The assembly plant would be a marine building with two phases, like the armory and AA. It would build all robotic units (only weld bots and MASC at the moment) and offer upgrades for those units (and maybe an upgrade to other stuff like turrets?).

Phase one of the AP is a smaller sized platform with a metal frame on it, and of course little misc. stuff like a console to make it look more interesting. (If you've ever played Empires, think of a stripped down version of the vehicle factory, no walls or ceiling, just base platform and metal frame with pulleys/robotic arms for building). The AP would be only big enough to build the weld bot at first and have some upgrades, and thus cheap enough semi-early in game.

Phase two actually makes the building much larger in size (just enough to fit a MASC), but keeps same general shape with misc. things added here and there. Phase two also opens up new upgrade options and has more health.

Now, when placing this building, the commander has to know in which direction robots will exit, so a "rotate building" function will be needed. Also, when the comm is trying to drop it, the building will have to have a wider "no other buildings nearby" radius so the AP has room enough to upgrade to phase 2.

I think this is a good solution compared to the comm simply dropping a MASC down, and can give the MASC more features while keeping gameplay balanced since it takes more time to actually get one.

As far as building animation, I'm sure something like this would take a lot of work and would never be realized, but I like the idea that nanites slowly build it up from scratch. Otherwise, it just teleports inside the AP.

I'm no artist, but I'll try to draw (ugh) the concept or make one out of legos <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> .

Comments

  • JimydJimyd Join Date: 2003-02-08 Member: 13289Members
    edited November 2008
    I suggest you look at my thread: <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=105211" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=105211</a>


    That way the concept could be made to represent all 4 (you would understand if you read the full post) of the bots.

    However I dunno how hard it would be to make the building expand to allow room for the Siege bot (MASC) and make it look elegant.
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    Well, i think keeping bots to a bare minimum(Read your topic) is better, so this AP sounds great, i dont see much prblem with it's expansion, and i think building rotation is already going in.
  • JimydJimyd Join Date: 2003-02-08 Member: 13289Members
    edited November 2008
    Some reference pictures:

    <a href="http://www.commandconquer3.com/images/gdi_war_factory.jpg" target="_blank">http://www.commandconquer3.com/images/gdi_war_factory.jpg</a>
    <a href="http://media.moddb.com/images/games/1/1/631/58665.jpg" target="_blank">http://media.moddb.com/images/games/1/1/631/58665.jpg</a>
    <a href="http://media.moddb.com/cache/images/games/1/1/631/thumb_620x2000/58665.jpg" target="_blank">http://media.moddb.com/cache/images/games/...x2000/58665.jpg</a>
    <a href="http://www.game-maps.net/forum/images/gdilargewar.png" target="_blank">http://www.game-maps.net/forum/images/gdilargewar.png</a>
    <a href="http://www.sleipnirstuff.com/forum/files/facren_345.png" target="_blank">http://www.sleipnirstuff.com/forum/files/facren_345.png</a>
    <a href="http://tbn1.google.com/images?q=tbn:rVUpuE4uBinN6M:http://www.cncnz.com/images/games/cnc3/structures/g_warfactory.jpg" target="_blank">http://tbn1.google.com/images?q=tbn:rVUpuE..._warfactory.jpg</a>

    Could you include a concept with a repair pad off to the side of the factory pretty please?
    This would go well to help visualize the concept of the factory in my thread. I think it would be important to include that in the design.

    More reference pictures:

    <a href="http://www.commandconquer3.com/images/nod_war_factory.jpg" target="_blank">http://www.commandconquer3.com/images/nod_war_factory.jpg</a>
    <a href="http://www.cncden.com/cnc3_nodunits/nod_warfact02.jpg" target="_blank">http://www.cncden.com/cnc3_nodunits/nod_warfact02.jpg</a>
    <a href="http://tbn2.google.com/images?q=tbn:xScWJW4UGX2laM:http://www.cncnz.com/images/games/cnc3/structures/n_warfactory.jpg" target="_blank">http://tbn2.google.com/images?q=tbn:xScWJW..._warfactory.jpg</a>
    <a href="http://gametower.org/Images/cc3-mission6-3.jpg" target="_blank">http://gametower.org/Images/cc3-mission6-3.jpg</a>
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