Map specific bonuses
MarcusAurelius
Join Date: 2008-01-28 Member: 63518Members, Constellation
I've been thinking that it would be fun if holding certain parts of maps gave little boosts to both sides. Both sides could even need to spend resources to tap the boost. Say for instance marines hold a part of the map called "Satelite Relay", or something. Perhaps if they spend 10 res on a satelite uplink there, they could get 10% faster respawn or something like that (because they're better in touch with whomever is sending the reinforcements). Or if they got a place called generator, they could get slightly more efficient machines (because of the energy). These little things wouldn't drasitcally effect the game, but would add diversity and a little spice to the tech tree.
I would imagine each point on the map to have a little place to ... place the device that activated the bonus, and the comm would have to drop it, like a res tower. Likewise gorges could build something like a hacking chamber or sypher chamber on the build point and tap into it as well, gaining benifits for the whole alien team.
I would think this wouldn't impact development time of the game too much, as it's a lot like dropping of RTs, and the actual map designer would have to implement the points and their effects. Also, it would influence the state of the team without relying completely on how many nodes are held.
Thanks for reading!
I would imagine each point on the map to have a little place to ... place the device that activated the bonus, and the comm would have to drop it, like a res tower. Likewise gorges could build something like a hacking chamber or sypher chamber on the build point and tap into it as well, gaining benifits for the whole alien team.
I would think this wouldn't impact development time of the game too much, as it's a lot like dropping of RTs, and the actual map designer would have to implement the points and their effects. Also, it would influence the state of the team without relying completely on how many nodes are held.
Thanks for reading!
Comments
The same situation flipped around for the aliens, Say, an Onos in the marine start with all chambers versus LMGs is already a huge blow to the marines, but give the onos a 10% health boost, 15% speed boost, 20% more Adrenaline, and 5% more damage, and you have a massive amount of marines hitting f4.
The only way I would like this would be if each team could only hold one map bonus, so they would have to choose between damage, health, faster building, etc.
I was thinking that each bonus thingy would be about as advantageous to a team as a single rt, although by means of a different dimension of gameplay. So the question might come up, hey should we get/save the room with the rt, or the room with the bonus? The question would be answered depending on the comm's strategy for the game.
Also, if the other team has the entire map, you're as good as ######, i've come back from situations like that, but only rarely.