Map specific bonuses

MarcusAureliusMarcusAurelius Join Date: 2008-01-28 Member: 63518Members, Constellation
I've been thinking that it would be fun if holding certain parts of maps gave little boosts to both sides. Both sides could even need to spend resources to tap the boost. Say for instance marines hold a part of the map called "Satelite Relay", or something. Perhaps if they spend 10 res on a satelite uplink there, they could get 10% faster respawn or something like that (because they're better in touch with whomever is sending the reinforcements). Or if they got a place called generator, they could get slightly more efficient machines (because of the energy). These little things wouldn't drasitcally effect the game, but would add diversity and a little spice to the tech tree.
I would imagine each point on the map to have a little place to ... place the device that activated the bonus, and the comm would have to drop it, like a res tower. Likewise gorges could build something like a hacking chamber or sypher chamber on the build point and tap into it as well, gaining benifits for the whole alien team.

I would think this wouldn't impact development time of the game too much, as it's a lot like dropping of RTs, and the actual map designer would have to implement the points and their effects. Also, it would influence the state of the team without relying completely on how many nodes are held.

Thanks for reading!

Comments

  • DeathsiegeDeathsiege Join Date: 2005-05-14 Member: 51580Members
    Wouldn't that lead to overkill and make it <b>even harder</b> for the losing team to make a comeback? Say the marines are winning, have JPs and are killing the aliens second hive. Since the marines PROBABLY control the rest of the map, they also have those "Map Specific Bonus" areas as well. Along with more RTs, jetpacks, all the upgrades, they ALSO get BONUSES. Overkill is what leads to most F4ing in NS.

    The same situation flipped around for the aliens, Say, an Onos in the marine start with all chambers versus LMGs is already a huge blow to the marines, but give the onos a 10% health boost, 15% speed boost, 20% more Adrenaline, and 5% more damage, and you have a massive amount of marines hitting f4.

    The only way I would like this would be if each team could only hold one map bonus, so they would have to choose between damage, health, faster building, etc.
  • MarcusAureliusMarcusAurelius Join Date: 2008-01-28 Member: 63518Members, Constellation
    Yeah that scenario is certainly f4bulous. Although if either team holds most or all of the map the game is pretty much over anyway.

    I was thinking that each bonus thingy would be about as advantageous to a team as a single rt, although by means of a different dimension of gameplay. So the question might come up, hey should we get/save the room with the rt, or the room with the bonus? The question would be answered depending on the comm's strategy for the game.
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    Yes, making each team only hold 2-3 bonuses is a must to reduce Overkill F4ing. Why 2-3, 1 is way too small for all the bonuses you could have on the map, and would cause people sitting next to them as the comm recycles that 1, builds that one, then the onos dies, so he recycles the new one and replaces the old one.....just annoying.

    Also, if the other team has the entire map, you're as good as ######, i've come back from situations like that, but only rarely.
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    Discussed <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=104438&hl=" target="_blank">here</a> before. Similar idea, not perfect of specifics.
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