Just a Rifle
Nasdero
Join Date: 2008-11-11 Member: 65423Members
Is is read a thausend of topics about new rine weapon and permutations tweaks and gimmiks sniper rifles flamethrowers
and so on i thought what IF!!! there is need of a new weapon why make it so complex <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" />
so sniper in a space ship with no room bigger then 40ft ??
another full auto rifle ?? we got lmg and hmg !!
but i read that players want to deal damage and they want accuracy , and when in comes to that point in NS1 people use the pistol....
so my suggestion is a simple rifle, semi auto
1 klick 1 bullet , klick as fast as you want it will just suck your accuary 15 rounds per clip ? maybe 20 ? a little bit more dmg then lmg maybe the same as pistol or even a bit less , those rifles do exist already
my example what i first thought of is the good OLD unscoped M-14
<img src="http://www.airsoftatlanta.com/images/ca_m14_match_jpg.jpg" border="0" class="linked-image" />
this waepon is not to overpowered and it gives players what they want so you can choose do i want an lmg with just A BIT less damage that rains out bullets or do i want a bit more accuracy with slighly more dmg ? but smaller clip and less rate of fire ?
this is just a fast sugggestion you can bash it or flame it if you want to i just thought thas this could be an alternativ IF a new weapon is needed
and so on i thought what IF!!! there is need of a new weapon why make it so complex <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" />
so sniper in a space ship with no room bigger then 40ft ??
another full auto rifle ?? we got lmg and hmg !!
but i read that players want to deal damage and they want accuracy , and when in comes to that point in NS1 people use the pistol....
so my suggestion is a simple rifle, semi auto
1 klick 1 bullet , klick as fast as you want it will just suck your accuary 15 rounds per clip ? maybe 20 ? a little bit more dmg then lmg maybe the same as pistol or even a bit less , those rifles do exist already
my example what i first thought of is the good OLD unscoped M-14
<img src="http://www.airsoftatlanta.com/images/ca_m14_match_jpg.jpg" border="0" class="linked-image" />
this waepon is not to overpowered and it gives players what they want so you can choose do i want an lmg with just A BIT less damage that rains out bullets or do i want a bit more accuracy with slighly more dmg ? but smaller clip and less rate of fire ?
this is just a fast sugggestion you can bash it or flame it if you want to i just thought thas this could be an alternativ IF a new weapon is needed
Comments
For everyone who reads this thread, I'll list type of weapons that could work for a 5th weapon type.
1) Experimental (not to be mistaken for just futuristic) weapon of some kind. Something possibly the TSA developed after experimenting on the Kharaa for over 100 years.
2) A utility type weapon or more of a disabling type of weapon. A cliche weapon you can think of would be like an electricity weapon of some kind (Shadowgrounds for example).
3) A true Sniper weapon (with no scope sway), however, this would only be made for a NS2 expansion if the DEV team decides to make outdoor combat.
4) Another explosives weapon, and no not just a rocket launcher.
5) Energy based weapon (Flamethrower/Plasmathrower) of some kind. But this is already covered with the LMG.
6) Think of additional secondary weapons that could just be put onto the original 4 weapons. (THIS IS MY CHOICE.)
That mechanic is what CS movement vs aim skill is designed for, but implementing it in NS would completely remove (for anyone using the weapon) the speed based gameplay of jumping and dodging to kite a skulk, which is what NS is really about.
so my suggestion is a simple rifle, semi auto<!--QuoteEnd--></div><!--QuoteEEnd-->
I know that my thread about the sniper rifle sucked (I had posted it before giving it a second thought), but his point is valid. I'd be glad to see a new type of ranged combat weapon in NS2, at least for varity which is important at least for me.
<!--quoteo(post=1694695:date=Nov 30 2008, 06:34 PM:name=Jimyd)--><div class='quotetop'>QUOTE(Jimyd @ Nov 30 2008, 06:34 PM) <a href="index.php?act=findpost&pid=1694695"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->For everyone who reads this thread, I'll list type of weapons that could work for a 5th weapon type.
1) Experimental (not to be mistaken for just futuristic) weapon of some kind. Something possibly the TSA developed after experimenting on the Kharaa for over 100 years.
6) Think of additional secondary weapons that could just be put onto the original 4 weapons. (THIS IS MY CHOICE.)<!--QuoteEnd--></div><!--QuoteEEnd-->
Either (or both) of these two imho. Though I'm aware that the devs have to use their assets carefully.
<!--quoteo(post=1694703:date=Nov 30 2008, 07:53 PM:name=Radix)--><div class='quotetop'>QUOTE(Radix @ Nov 30 2008, 07:53 PM) <a href="index.php?act=findpost&pid=1694703"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The problem with your suggestion is that we aren't playing counterstrike (thankfully).
That mechanic is what CS movement vs aim skill is designed for, but implementing it in NS would completely remove (for anyone using the weapon) the speed based gameplay of jumping and dodging to kite a skulk, which is what NS is really about.<!--QuoteEnd--></div><!--QuoteEEnd-->
It's true that NS is mostly about enviromental awereness and movement skills, but I dont see why not add a new kind of weapon thats streamlined for accuracy. It won't strip you the ability to backjump when a skulk (or whatever) attacks.
The other arguament that people cite for not implementing new weapons is that players only use a fragment of CS weapons. Well thats simply not true, and not only for public games. I've been playing CS for a while now (roughly 7 years) and it would be ****ing boring if it only had M4,AK47 and AWM.
I have a habit of using shottie, scout and SMGs during matches. It provides different tactics which is a good thing!
Either (or both) of these two imho. Though I'm aware that the devs have to use their assets carefully.
It's true that NS is mostly about enviromental awereness and movement skills, but I dont see why not add a new kind of weapon thats streamlined for accuracy. It won't strip you the ability to backjump when a skulk (or whatever) attacks.
The other arguament that people cite for not implementing new weapons is that players only use a fragment of CS weapons. Well thats simply not true, and not only for public games. I've been playing CS for a while now (roughly 7 years) and it would be ****ing boring if it only had M4,AK47 and AWM.
I have a habit of using shottie, scout and SMGs during matches. It provides different tactics which is a good thing!<!--QuoteEnd--></div><!--QuoteEEnd-->
The pistol should retain its function as a marksman weapon. I just can't see a use for a pistol if it isn't one. It is more accurate than the LMG because it is semi-auto and doesn't suffer from the recoil problem which manifests itself as bullet spread.
Booooring =P (I mean the pistol)
I can see two ways of improving the weapons in NS2:
Adding a whole new gun
||
Keeping the old ones with slight modifications, and enabling players to put gadges on them... Like heatscan, flashlight/infrared, MT, double clip mags, grenade launcher that worths the current handnade, etc...
Why? I found it very refreshing.
Back to square one, youre satisfied with the current loaded altough I'm not.
Just a matter of taste. We should have a poll about the rine weapons =P
The current ns weapons are very well rounded. What you should be giving ideas about are the attachments/upgrades for the current weapons.(flame thrower, flashlight, liquid nitrogen thrower??)
Nywho, What Nasdero is suggesting is pretty much a pistol with a bigger magazine. And that could be done with an extended magazine upgrade. So a rifle would be a pretty pointless weapon imo.
That.
Hermit, it is the M82 or XM107*.
Sprinkle a few around the command chair, when you see it is under attack, switch to the remote detonator, click, BOOM!
But they should do damage to your own structures too.
No sorry again your "weapons" knowledge is lacking. The XM107 was the Barrett M95 but the Military didn't see a need for a bolt action one. Rather than be confused they renamed the M82 to the M107.
<a href="http://en.wikipedia.org/wiki/Barrett_M82#M107" target="_blank">http://en.wikipedia.org/wiki/Barrett_M82#M107</a>
Read you must?
P.S. You always try and do this but fail each time.
<!--quoteo(post=1694787:date=Dec 1 2008, 01:04 PM:name=TinCan)--><div class='quotetop'>QUOTE(TinCan @ Dec 1 2008, 01:04 PM) <a href="index.php?act=findpost&pid=1694787"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Two words: Satchel Packs
Sprinkle a few around the command chair, when you see it is under attack, switch to the remote detonator, click, BOOM!
But they should do damage to your own structures too.<!--QuoteEnd--></div><!--QuoteEEnd-->
I've always thought there should be Remote Explosives in NS if not for abusing Aliens then for destructible.
Implementing a rifle (or any weapon for that matter) doesn't mean it should break the dynamic flow of the game...
thats what it think well the barret would be at least a bit overpowered it could fire (about?)8 rounds in 10 seconds and with that bullet size you would kill an onos instantly via headshot ^^
i really think of something that is close to the pistol of course BUT thats has differences to it, bigger clip, more or less damage needs to be tweaked to balance it ingame, and of course you can carry more clips with you, the pistol is good but its just sidearm and you anly have 3 clips.
<!--quoteo(post=1694777:date=Dec 1 2008, 06:38 PM:name=Nicksaerian)--><div class='quotetop'>QUOTE(Nicksaerian @ Dec 1 2008, 06:38 PM) <a href="index.php?act=findpost&pid=1694777"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->NS doesn't need a rifle weapon. It's a fast paced game with aliens who can blink, leap, cloak and fly at high speeds. A rifle isn't useful against opponents like that. If you try to balance it out by making the rifle retardedly powerful, then all you've done is made it a shotgun whose damage is compacted into 1 bullet. There is no place for a rifle in the NS world.<!--QuoteEnd--></div><!--QuoteEEnd-->
fast paced and no need for a rifle mhh..... i play DOD:S and DOD and the allied side you have the option to get the m1 carabine (i think thats the name of it^^) it has 15 clips and is semi auto and with that rifle i knock out guys with MP´s , Heavy MG positions and so on
what i want to say is if you have no handycap with your trigger finger you can spit those bullets fast enough (see the pistol in ns) to kill any fast and faster alien.
this rifle is multi functional you can "pseudo" snipe with it, you can storm the front and defend, tell me wich army (exept hollywood) uses thier full auto rifles like ak47 m16 or g36 just in full auto mode, if your in the army you learn if the target is more than 40ft away fire single bullets or burst
<a href="http://en.wikipedia.org/wiki/Barrett_M82#M107" target="_blank">http://en.wikipedia.org/wiki/Barrett_M82#M107</a>
Read you must?
P.S. You always try and do this but fail each time.<!--QuoteEnd--></div><!--QuoteEEnd-->
Not knowing about a recently introduced army sniper rifle isn't anywhere near as bad as thinking that birdshot is a lethal round. I will flame you again when I go 18b.
When thinking about what the fifth weapon should be we should ask ourselves, "After 5 years of war with the aliens, what would the humans most want to develop?"
The answer? a weapon that slows aliens down as well as doing damage, or one that saps their energy. The Marine Disruptor, baby. Ooooh yeaaaahhh. This futuristic weapon developed that the North American Alliance's Los Alamos National Laboratory, fires a smart round which burries deep within alien flesh, and activates a homing beacon which signals the observatory to direct a dampening field for half a meter around the round. This field, of course, cuts the alien off from the hive mind and support, negating the alien's hive abilities and chamber boosts.
These disruptors are very advanced, heavy and expensive, so make sure to protect your disruptor!
Having the ability to switch fire modes would be nice, like in Insurgency.