Just a Rifle

NasderoNasdero Join Date: 2008-11-11 Member: 65423Members
Is is read a thausend of topics about new rine weapon and permutations tweaks and gimmiks sniper rifles flamethrowers
and so on i thought what IF!!! there is need of a new weapon why make it so complex <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" />

so sniper in a space ship with no room bigger then 40ft ??

another full auto rifle ?? we got lmg and hmg !!

but i read that players want to deal damage and they want accuracy , and when in comes to that point in NS1 people use the pistol....


so my suggestion is a simple rifle, semi auto

1 klick 1 bullet , klick as fast as you want it will just suck your accuary 15 rounds per clip ? maybe 20 ? a little bit more dmg then lmg maybe the same as pistol or even a bit less , those rifles do exist already

my example what i first thought of is the good OLD unscoped M-14

<img src="http://www.airsoftatlanta.com/images/ca_m14_match_jpg.jpg" border="0" class="linked-image" />

this waepon is not to overpowered and it gives players what they want so you can choose do i want an lmg with just A BIT less damage that rains out bullets or do i want a bit more accuracy with slighly more dmg ? but smaller clip and less rate of fire ?

this is just a fast sugggestion you can bash it or flame it if you want to i just thought thas this could be an alternativ IF a new weapon is needed

Comments

  • JimydJimyd Join Date: 2003-02-08 Member: 13289Members
    This belongs in COD4 (and it is already there). There are no advantages to this gun on top of what the LMG and HMG can do better.

    For everyone who reads this thread, I'll list type of weapons that could work for a 5th weapon type.

    1) Experimental (not to be mistaken for just futuristic) weapon of some kind. Something possibly the TSA developed after experimenting on the Kharaa for over 100 years.

    2) A utility type weapon or more of a disabling type of weapon. A cliche weapon you can think of would be like an electricity weapon of some kind (Shadowgrounds for example).

    3) A true Sniper weapon (with no scope sway), however, this would only be made for a NS2 expansion if the DEV team decides to make outdoor combat.

    4) Another explosives weapon, and no not just a rocket launcher.

    5) Energy based weapon (Flamethrower/Plasmathrower) of some kind. But this is already covered with the LMG.

    6) Think of additional secondary weapons that could just be put onto the original 4 weapons. (THIS IS MY CHOICE.)
  • RadixRadix Join Date: 2005-01-10 Member: 34654Members, Constellation
    The problem with your suggestion is that we aren't playing counterstrike (thankfully).

    That mechanic is what CS movement vs aim skill is designed for, but implementing it in NS would completely remove (for anyone using the weapon) the speed based gameplay of jumping and dodging to kite a skulk, which is what NS is really about.
  • .trixX..trixX. Budapest Join Date: 2007-10-11 Member: 62605Members
    <!--quoteo(post=1694690:date=Nov 30 2008, 05:30 PM:name=Nasdero)--><div class='quotetop'>QUOTE(Nasdero @ Nov 30 2008, 05:30 PM) <a href="index.php?act=findpost&pid=1694690"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->but i read that players want to deal damage and they want accuracy , and when in comes to that point in NS1 people use the pistol....
    so my suggestion is a simple rifle, semi auto<!--QuoteEnd--></div><!--QuoteEEnd-->

    I know that my thread about the sniper rifle sucked (I had posted it before giving it a second thought), but his point is valid. I'd be glad to see a new type of ranged combat weapon in NS2, at least for varity which is important at least for me.


    <!--quoteo(post=1694695:date=Nov 30 2008, 06:34 PM:name=Jimyd)--><div class='quotetop'>QUOTE(Jimyd @ Nov 30 2008, 06:34 PM) <a href="index.php?act=findpost&pid=1694695"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->For everyone who reads this thread, I'll list type of weapons that could work for a 5th weapon type.

    1) Experimental (not to be mistaken for just futuristic) weapon of some kind. Something possibly the TSA developed after experimenting on the Kharaa for over 100 years.

    6) Think of additional secondary weapons that could just be put onto the original 4 weapons. (THIS IS MY CHOICE.)<!--QuoteEnd--></div><!--QuoteEEnd-->

    Either (or both) of these two imho. Though I'm aware that the devs have to use their assets carefully.


    <!--quoteo(post=1694703:date=Nov 30 2008, 07:53 PM:name=Radix)--><div class='quotetop'>QUOTE(Radix @ Nov 30 2008, 07:53 PM) <a href="index.php?act=findpost&pid=1694703"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The problem with your suggestion is that we aren't playing counterstrike (thankfully).

    That mechanic is what CS movement vs aim skill is designed for, but implementing it in NS would completely remove (for anyone using the weapon) the speed based gameplay of jumping and dodging to kite a skulk, which is what NS is really about.<!--QuoteEnd--></div><!--QuoteEEnd-->

    It's true that NS is mostly about enviromental awereness and movement skills, but I dont see why not add a new kind of weapon thats streamlined for accuracy. It won't strip you the ability to backjump when a skulk (or whatever) attacks.
    The other arguament that people cite for not implementing new weapons is that players only use a fragment of CS weapons. Well thats simply not true, and not only for public games. I've been playing CS for a while now (roughly 7 years) and it would be ****ing boring if it only had M4,AK47 and AWM.
    I have a habit of using shottie, scout and SMGs during matches. It provides different tactics which is a good thing!
  • aNytiMeaNytiMe Join Date: 2008-03-31 Member: 64007Members, Constellation
    <!--quoteo(post=1694715:date=Nov 30 2008, 09:44 PM:name=.trixX.)--><div class='quotetop'>QUOTE(.trixX. @ Nov 30 2008, 09:44 PM) <a href="index.php?act=findpost&pid=1694715"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I know that my thread about the sniper rifle sucked (I had posted it before giving it a second thought), but his point is valid. I'd be glad to see a new type of ranged combat weapon in NS2, at least for varity which is important at least for me.
    Either (or both) of these two imho. Though I'm aware that the devs have to use their assets carefully.
    It's true that NS is mostly about enviromental awereness and movement skills, but I dont see why not add a new kind of weapon thats streamlined for accuracy. It won't strip you the ability to backjump when a skulk (or whatever) attacks.
    The other arguament that people cite for not implementing new weapons is that players only use a fragment of CS weapons. Well thats simply not true, and not only for public games. I've been playing CS for a while now (roughly 7 years) and it would be ****ing boring if it only had M4,AK47 and AWM.
    I have a habit of using shottie, scout and SMGs during matches. It provides different tactics which is a good thing!<!--QuoteEnd--></div><!--QuoteEEnd-->
    The pistol should retain its function as a marksman weapon. I just can't see a use for a pistol if it isn't one. It is more accurate than the LMG because it is semi-auto and doesn't suffer from the recoil problem which manifests itself as bullet spread.
  • .trixX..trixX. Budapest Join Date: 2007-10-11 Member: 62605Members
    <!--quoteo(post=1694724:date=Dec 1 2008, 12:25 AM:name=aNytiMe)--><div class='quotetop'>QUOTE(aNytiMe @ Dec 1 2008, 12:25 AM) <a href="index.php?act=findpost&pid=1694724"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The pistol should retain its function as a marksman weapon. I just can't see a use for a pistol if it isn't one. It is more accurate than the LMG because it is semi-auto and doesn't suffer from the recoil problem which manifests itself as bullet spread.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Booooring =P (I mean the pistol)

    I can see two ways of improving the weapons in NS2:
    Adding a whole new gun
    ||
    Keeping the old ones with slight modifications, and enabling players to put gadges on them... Like heatscan, flashlight/infrared, MT, double clip mags, grenade launcher that worths the current handnade, etc...
  • aNytiMeaNytiMe Join Date: 2008-03-31 Member: 64007Members, Constellation
    <!--quoteo(post=1694730:date=Dec 1 2008, 01:12 AM:name=.trixX.)--><div class='quotetop'>QUOTE(.trixX. @ Dec 1 2008, 01:12 AM) <a href="index.php?act=findpost&pid=1694730"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Booooring =P (I mean the pistol)<!--QuoteEnd--></div><!--QuoteEEnd-->
    Why? I found it very refreshing.
  • .trixX..trixX. Budapest Join Date: 2007-10-11 Member: 62605Members
    <!--quoteo(post=1694732:date=Dec 1 2008, 02:26 AM:name=aNytiMe)--><div class='quotetop'>QUOTE(aNytiMe @ Dec 1 2008, 02:26 AM) <a href="index.php?act=findpost&pid=1694732"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Why? I found it very refreshing.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Back to square one, youre satisfied with the current loaded altough I'm not.
    Just a matter of taste. We should have a poll about the rine weapons =P
  • jaminjamin Join Date: 2008-01-03 Member: 63332Members
    Ns2 doesn't really need a new weapon.
    The current ns weapons are very well rounded. What you should be giving ideas about are the attachments/upgrades for the current weapons.(flame thrower, flashlight, liquid nitrogen thrower??)

    Nywho, What Nasdero is suggesting is pretty much a pistol with a bigger magazine. And that could be done with an extended magazine upgrade. So a rifle would be a pretty pointless weapon imo.
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    well, all i see is make the pistol better =) make it like a damn desert eagle, .50 cal rounds, with the 10-12 bullet clip, fuc*, that'd be a good last resort/range weapon.
  • Konohas Perverted HermitKonohas Perverted Hermit Join Date: 2008-09-26 Member: 65075Members
    Wrong to whoever said a Bolt Action rifle has no advantage over a Machine Gun. With a Bolt Action rifle you can use a much larger variation of ammo types, grain loads, and the weapon itself would be far more accurate. Personally if they were going to add a rifle into NS it should be some wheres along the line of the Barret M107.
  • NicksaerianNicksaerian Join Date: 2008-10-15 Member: 65207Members, Constellation
    NS doesn't need a rifle weapon. It's a fast paced game with aliens who can blink, leap, cloak and fly at high speeds. A rifle isn't useful against opponents like that. If you try to balance it out by making the rifle retardedly powerful, then all you've done is made it a shotgun whose damage is compacted into 1 bullet. There is no place for a rifle in the NS world.
  • aNytiMeaNytiMe Join Date: 2008-03-31 Member: 64007Members, Constellation
    <!--quoteo(post=1694777:date=Dec 1 2008, 05:38 PM:name=Nicksaerian)--><div class='quotetop'>QUOTE(Nicksaerian @ Dec 1 2008, 05:38 PM) <a href="index.php?act=findpost&pid=1694777"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->NS doesn't need a rifle weapon. It's a fast paced game with aliens who can blink, leap, cloak and fly at high speeds. A rifle isn't useful against opponents like that. If you try to balance it out by making the rifle retardedly powerful, then all you've done is made it a shotgun whose damage is compacted into 1 bullet. There is no place for a rifle in the NS world.<!--QuoteEnd--></div><!--QuoteEEnd-->
    That.

    Hermit, it is the M82 or XM107*.
  • TinCanTinCan Join Date: 2006-12-11 Member: 59010Members
    edited December 2008
    Two words: Satchel Packs


    Sprinkle a few around the command chair, when you see it is under attack, switch to the remote detonator, click, BOOM!

    But they should do damage to your own structures too.
  • Konohas Perverted HermitKonohas Perverted Hermit Join Date: 2008-09-26 Member: 65075Members
    edited December 2008
    <!--quoteo(post=1694786:date=Dec 1 2008, 12:55 PM:name=aNytiMe)--><div class='quotetop'>QUOTE(aNytiMe @ Dec 1 2008, 12:55 PM) <a href="index.php?act=findpost&pid=1694786"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hermit, it is the M82 or XM107*.<!--QuoteEnd--></div><!--QuoteEEnd-->

    No sorry again your "weapons" knowledge is lacking. The XM107 was the Barrett M95 but the Military didn't see a need for a bolt action one. Rather than be confused they renamed the M82 to the M107.

    <a href="http://en.wikipedia.org/wiki/Barrett_M82#M107" target="_blank">http://en.wikipedia.org/wiki/Barrett_M82#M107</a>

    Read you must?

    P.S. You always try and do this but fail each time.

    <!--quoteo(post=1694787:date=Dec 1 2008, 01:04 PM:name=TinCan)--><div class='quotetop'>QUOTE(TinCan @ Dec 1 2008, 01:04 PM) <a href="index.php?act=findpost&pid=1694787"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Two words: Satchel Packs
    Sprinkle a few around the command chair, when you see it is under attack, switch to the remote detonator, click, BOOM!

    But they should do damage to your own structures too.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I've always thought there should be Remote Explosives in NS if not for abusing Aliens then for destructible.
  • .trixX..trixX. Budapest Join Date: 2007-10-11 Member: 62605Members
    <!--quoteo(post=1694777:date=Dec 1 2008, 06:38 PM:name=Nicksaerian)--><div class='quotetop'>QUOTE(Nicksaerian @ Dec 1 2008, 06:38 PM) <a href="index.php?act=findpost&pid=1694777"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->NS doesn't need a rifle weapon. It's a fast paced game with aliens who can blink, leap, cloak and fly at high speeds. A rifle isn't useful against opponents like that. If you try to balance it out by making the rifle retardedly powerful, then all you've done is made it a shotgun whose damage is compacted into 1 bullet. There is no place for a rifle in the NS world.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Implementing a rifle (or any weapon for that matter) doesn't mean it should break the dynamic flow of the game...
  • NasderoNasdero Join Date: 2008-11-11 Member: 65423Members
    <!--quoteo(post=1694764:date=Dec 1 2008, 03:19 PM:name=Konohas Perverted Hermit)--><div class='quotetop'>QUOTE(Konohas Perverted Hermit @ Dec 1 2008, 03:19 PM) <a href="index.php?act=findpost&pid=1694764"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Wrong to whoever said a Bolt Action rifle has no advantage over a Machine Gun. With a Bolt Action rifle you can use a much larger variation of ammo types, grain loads, and the weapon itself would be far more accurate. Personally if they were going to add a rifle into NS it should be some wheres along the line of the Barret M107.<!--QuoteEnd--></div><!--QuoteEEnd-->

    thats what it think well the barret would be at least a bit overpowered it could fire (about?)8 rounds in 10 seconds and with that bullet size you would kill an onos instantly via headshot ^^

    i really think of something that is close to the pistol of course BUT thats has differences to it, bigger clip, more or less damage needs to be tweaked to balance it ingame, and of course you can carry more clips with you, the pistol is good but its just sidearm and you anly have 3 clips.

    <!--quoteo(post=1694777:date=Dec 1 2008, 06:38 PM:name=Nicksaerian)--><div class='quotetop'>QUOTE(Nicksaerian @ Dec 1 2008, 06:38 PM) <a href="index.php?act=findpost&pid=1694777"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->NS doesn't need a rifle weapon. It's a fast paced game with aliens who can blink, leap, cloak and fly at high speeds. A rifle isn't useful against opponents like that. If you try to balance it out by making the rifle retardedly powerful, then all you've done is made it a shotgun whose damage is compacted into 1 bullet. There is no place for a rifle in the NS world.<!--QuoteEnd--></div><!--QuoteEEnd-->


    fast paced and no need for a rifle mhh..... i play DOD:S and DOD and the allied side you have the option to get the m1 carabine (i think thats the name of it^^) it has 15 clips and is semi auto and with that rifle i knock out guys with MP´s , Heavy MG positions and so on

    what i want to say is if you have no handycap with your trigger finger you can spit those bullets fast enough (see the pistol in ns) to kill any fast and faster alien.


    this rifle is multi functional you can "pseudo" snipe with it, you can storm the front and defend, tell me wich army (exept hollywood) uses thier full auto rifles like ak47 m16 or g36 just in full auto mode, if your in the army you learn if the target is more than 40ft away fire single bullets or burst
  • Konohas Perverted HermitKonohas Perverted Hermit Join Date: 2008-09-26 Member: 65075Members
    Or you could just do what they've done to the M16 Aimpoints. Single, Burst, or Fully Automatic fire.
  • aNytiMeaNytiMe Join Date: 2008-03-31 Member: 64007Members, Constellation
    <!--quoteo(post=1694789:date=Dec 1 2008, 07:28 PM:name=Konohas Perverted Hermit)--><div class='quotetop'>QUOTE(Konohas Perverted Hermit @ Dec 1 2008, 07:28 PM) <a href="index.php?act=findpost&pid=1694789"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->No sorry again your "weapons" knowledge is lacking. The XM107 was the Barrett M95 but the Military didn't see a need for a bolt action one. Rather than be confused they renamed the M82 to the M107.

    <a href="http://en.wikipedia.org/wiki/Barrett_M82#M107" target="_blank">http://en.wikipedia.org/wiki/Barrett_M82#M107</a>

    Read you must?

    P.S. You always try and do this but fail each time.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Not knowing about a recently introduced army sniper rifle isn't anywhere near as bad as thinking that birdshot is a lethal round. I will flame you again when I go 18b.
  • MarcusAureliusMarcusAurelius Join Date: 2008-01-28 Member: 63518Members, Constellation
    My paintball gun is accurate over a distance of 50 feet. NS doesn't need a rifle accurate to 2000 meters. We have phase gates and jet packs: ns shouldn't be using 19th century mouser technology.

    When thinking about what the fifth weapon should be we should ask ourselves, "After 5 years of war with the aliens, what would the humans most want to develop?"
    The answer? a weapon that slows aliens down as well as doing damage, or one that saps their energy. The Marine Disruptor, baby. Ooooh yeaaaahhh. This futuristic weapon developed that the North American Alliance's Los Alamos National Laboratory, fires a smart round which burries deep within alien flesh, and activates a homing beacon which signals the observatory to direct a dampening field for half a meter around the round. This field, of course, cuts the alien off from the hive mind and support, negating the alien's hive abilities and chamber boosts.
    These disruptors are very advanced, heavy and expensive, so make sure to protect your disruptor!
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    Wow, he got j00....but Any, that is....a warnable offence, keep calm, threatening to flame is overduing it, same goes to u hermit, calm down, be mature about it.

    Having the ability to switch fire modes would be nice, like in Insurgency.
  • aNytiMeaNytiMe Join Date: 2008-03-31 Member: 64007Members, Constellation
    edited December 2008
    The psi disruptor is ours, Gerard.
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    what the hell? SC reference?
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