What About Classes ?

NasderoNasdero Join Date: 2008-11-11 Member: 65423Members
<div class="IPBDescription">just a suggestion ...</div>So i think what about implementing classes (Marines) to NS


- Medic (Has like in BF medpacks that refill slow)

- Support ( Same as medic but ammo)

- Engineer (Is the only one that has a welder so people will pic him !! (think pf heavy armor??))

- Soldier (has mines 2 or 1 , or can carry 1 clip more)

all classes can carry any weapon or equipment no one has more or less hp its just for let the comm not spawn medpacs and ammo out of nowhere (but classes could look a bit different depending on ther task)

this would also rock teamwork if 3 rines run out together the can support each other with ammo health and weld
of course you need to watch that ammo and medpacks refill slow and fast enough that rines dont come invicible or classes are useless

its just an idea cuz sometimes you have a comm that isnt that fast with placing ammo & so on and you stand close to the alien *click click*


if you think it could ruin gamplay ban it its fine, but on nearly every 2nd online fps this works well.

greez nasdero

Comments

  • MimmitarMimmitar Join Date: 2007-09-04 Member: 62163Members
    Classes has been mentioned countless times iirc <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />, and I dont know about you but being "Ammo Boy" doesnt appeal much to me.
  • NasderoNasdero Join Date: 2008-11-11 Member: 65423Members
    lol sorry i could imagine that they have been mationed a hundret time but maybe not on this way, well beeing ammo boy ist that bad ! at least if you are alone you can support ur self with ammo, and you have no disadvantages you can carry your loadout what ever you want
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    I'm a supporter, not a fighter, I'd fit that medic/'Ammo Boy' very well as I never was fond of going out on the prowl.
  • SirotSirot Join Date: 2006-12-03 Member: 58851Members
    A distinction between support and front line would be nice. Lets the people who enjoy RTSs play the FPS portion easier.
  • Konohas Perverted HermitKonohas Perverted Hermit Join Date: 2008-09-26 Member: 65075Members
    Too much like Team Fortress...
  • SirotSirot Join Date: 2006-12-03 Member: 58851Members
    edited December 2008
    <!--quoteo(post=1694856:date=Dec 2 2008, 12:47 AM:name=Konohas Perverted Hermit)--><div class='quotetop'>QUOTE(Konohas Perverted Hermit @ Dec 2 2008, 12:47 AM) <a href="index.php?act=findpost&pid=1694856"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Too much like Team Fortress...<!--QuoteEnd--></div><!--QuoteEEnd-->

    Wait...what?

    Team Fortress does not have a monopoly on classes and people around here have a habit of referring it like it was the bogeyman.

    Well designed classes encourage team play by having each player's role more clearly defined so they would be more inclined to work as a team. What you instead should have said is that having marine classes will increase symmetry on the teams by taking the alien's thunder.

    EDIT: Also, can you make your sig not so neon bright? It hurts the eyes. Changing the code box into a normal quote box would make it much better.
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Also, can you make your sig not so neon bright? It hurts the eyes. Changing the code box into a normal quote box would make it much better.<!--QuoteEnd--></div><!--QuoteEEnd-->
    yea =P



    idc really =)

    Ontopic:<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->What you instead should have said is that having marine classes will increase symmetry on the teams by taking the alien's thunder.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I thought the same thing when i posted, but didnt insert it. But just 2 classes, Normal and Support would be all we need, no engineer, no medic, just Support and Normal, Support can be slower with abit more ammo but less health. Normal, just normal.
  • SirotSirot Join Date: 2006-12-03 Member: 58851Members
    I am in the support of the idea, I just gave the fine gent a better example of a attack on the idea.

    I was actually thinking of dividing the classes into Marine Corps and Engineer Corps. Marines get access to a stimpack that they can use to heal that is on a cooldown. Engineers are equipped with a wielder. Not a huge difference, but is somewhat significant. The way armor works means that when you have been wielded a few times, you are going to die with full health eventually. Marines having access to stimpacks allows them to fight longer and Engineers being able to repair them armor makes it possible. Both are effective as each other in combat, but there is team play encouraged.

    Only difficulty is how to balance early game engineers.
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