Alien Commander Concept

2»

Comments

  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    Hmm, maybe all the alien commanders, if 3 are added like my idea, 1 per hive, each can only urge DI growth at once, so all commanders putting their "Grow Faster DI" ability in the same spot, makes the DI grow there 3 times faster, while making all othe DI growth, 1/2 times slower.
  • 1mannARMEE1mannARMEE Join Date: 2008-09-23 Member: 65064Members
    edited January 2009
    ryknow with no offense you got to face it, three comms at the same time somehow suck <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" /> sorry for that, but it's not going to happen, because ns2 should attract new players and with 3 random noobs, as commanders, you just have them fightning all the time. Actually I have problems with skulking on its own and now add some more extras would totally screw my day <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

    Nonetheless I would like to see an nice alternative to the marine-commander-like RTS view of the map and the alien commander using the hive as comm chair, because that just doesnt feel right and sucks big time.

    Probably it would be cool that you have different Commander abilities based on what life form you were in when you morphed into the hive or something like that .... just don't make it feel like a marine-commander with other abilities and stuff ...

    Field Commander without an attack, but unkillable, enchanced speed, so he has to walk around and ppl know when they get support or something more like a hive mind, just a presence of it ...

    sry for random pieces of text, it's quite late in the evening right now <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />


    Good night,

    1mannARMEE
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    Well, for starters, you can eject >.> that argument is as strong as the one about the marine commander, they solved that, EJECT COMMANDER.

    Second, you don't have to be a skulk, you play as a normal player except you have 2-5 unlocked keys, you can be a Onos and still be commander, or a lowly gorge.
Sign In or Register to comment.