Marine Exploit
Chopper_Dave1
Join Date: 2002-11-01 Member: 2353Members
<div class="IPBDescription">Though they kinda need it right now</div> I have no idea where bugs/exploits go, so I'll just post it here.
As a commander, I can hear the sound of a beating hive when I bring my view over certain rooms, whether I have a marine near the location or not. While this doesn't seem important to most people, it allows me to know very quickly where the aliens spawn (which I doubt is intended), and what strategies I can use based on that fact. Often, I'll send marine strike teams to take and defend the empty hives early in the game without having to sacrifice time or men "scouting" the map out first, and if it works, it can put the aliens in a very precarious position.
...though, the marines sort of need a cheap tactic to abuse right now, considering the mass alien 0wnage that occurs on most servers.
As a commander, I can hear the sound of a beating hive when I bring my view over certain rooms, whether I have a marine near the location or not. While this doesn't seem important to most people, it allows me to know very quickly where the aliens spawn (which I doubt is intended), and what strategies I can use based on that fact. Often, I'll send marine strike teams to take and defend the empty hives early in the game without having to sacrifice time or men "scouting" the map out first, and if it works, it can put the aliens in a very precarious position.
...though, the marines sort of need a cheap tactic to abuse right now, considering the mass alien 0wnage that occurs on most servers.
Comments
Another bug I'd like to report is how the entire screen shakes whenever the commander is over an area that is being bile bombed.
It is very annoying when trying to place something.
The remaining 24 games were nothing short of total and unconditional alien ownage. I think that entitles me to make such comments.
And I don't suppose YOU know the results of the total games played by every Natural Selection player in the world either, Moebius and Epyon - so technically, your opinions "hold no weight," either.
And its not like they were all the same people either. Indeed, some games the two teams switched, and the marines STILL lost. Regardless of what other people say, that SHOULD NOT happen. What is implies is that something is still wrong balance-wise. And dont give me that garbage of "its too early to tell", and think we ALL agreed that it was unbalanced before the patch.
The funny thing is, it probably only needs a minor tweek to right this problem, because currently the marines ARE able to put up a good fight, just that in the long run they get ground down.
Sorry your marine game isn't up to par, better luck and more practice in the future. The n00bs are just now beginning to realize "oh n0, i cann0t b3 a l337 l0n3 ramb0 type!"
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I think the game is <b>well balanced</b> at this point, and we don't need to bring up somewhat irrelavent things. I don't think this is a bug. It is explained in the back story.
hell, i didn't even notice this bug... though it is definitely an exploit. say eclipse... if you know the hive is on eclipse, then you can almost always tell your team that rush is most likely coming from left side, hell stack your marines to the right of the room heh... see how that works? little stuff like that adds up... but it really shouldn't be much of an issue on random pubs... because the lack of skill and cooperation from 90% of the servers i join just astonishes me. i mean , sometimes it takes me a good 9 or 10 tries to get a decent server with good people... used to take me about 2-3 times just a week ago.
prota
As for that being an 'exploit' I would doubt it, just maybe a bug which can really effect the game.
"after the patch and the marines are weakened people will start complaining that the aliens are to powerful" -unknown
IMHO the game is pretty balenced, the only problem is finding good teammates, i play commander regularly, when i have marines that listen and accually stick together, we tend to win. but in the games where they don't stick together and try to be hero, we lost. the only thing i know of in 'alien ownage' is when they rush off the start and your marines aren't the best shot. two skulks just distroy us. i think there needs to be prebuilt marine spawn points, or at least one anyway.
bast... one big elevator shaft to look at, push the button for it to go up and you have an even smaller hole the aliens are to pop out from, close the door below, and you have an alarm on when exactly the skulks are about to rush, the revolving door is already a tell-tale sign that something is coming out, and the command console dock is an open space to shoot from and give protection. that leaves... the vent.
caged... one vent, and doorways... wanna know where to hide? here's a couple, up the stairs at the command console, at the dark spot near the resource node, just around the hive drop down, the two blind spots from the doors.
taninth has lots of good spots to hide from too, from shadowy corners near boxes (lol i love the feeling as seeing a skulk run toward there thinking he should "hide" just to be met with an LMG right in the face), the elevator...
theres TONS of spots marines can hide at and slow down the aliens a good 1-2 seconds to look around the rooms and go where the fk are those marines... and that's enough time to splatter even 8-10 of them at a time. they have em in all maps... you just have to think "if i was a lame CS camper, where would i hide". think like a camper, and be hated by the aliens as if you were a camper.
"after the patch and the marines are weakened people will start complaining that the aliens are to powerful" -unknown
IMHO the game is pretty balenced, the only problem is finding good teammates, i play commander regularly, when i have marines that listen and accually stick together, we tend to win. but in the games where they don't stick together and try to be hero, we lost. the only thing i know of in 'alien ownage' is when they rush off the start and your marines aren't the best shot. two skulks just distroy us. i think there needs to be prebuilt marine spawn points, or at least one anyway.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
See, even though you think its balanced, you still suggest a minor tweek... and I agree with you! That sounds like a good idea as it eliminates rush and means mariens can start building other stuff sooner.
See minor stuff like this (or something similar) is all thats needs in my opinion in order to fine tune. I dont think anyone is suggesting we completely change how the game plays, just something small to fine tune the flow of the game.
Its pretty balanced, but something is still just out.
Here's a reason why a lot of the times the alien's will win. The marines require teamwork, strategy, and a good commander. With this they could easily win. (Not trying to brag) I'm a good pretty good skulk and great with fade, I'm also a good marine, and I know what strategy will usually work to win for marines. However, when I play as commander I've got people playing Rambo, others who think they are commander and people follow them, people who whine(I hate them), the rambos who find a resource point and tell me 50 times as if I had no idea it was there and I don't even have resources to build it, the times when you get people who whine for weapons and armor... I drop a couple hmg's and a couple armor, then a guy with the hmg is complaining again that he didn't get a shotgun(?!?!?), people who ask for health, don't tell me where they are, then blame me that they died, when I never gave them the command to go to that area in the first place, etc etc....
Anyways, all of this makes me not want to be commander, and I usually just stop once I see no one follows my command, and I just go to spectate or join aliens. Another thing that makes me want to stop playing as marines is when you've got a commander who doesn't have the right strategy to win, and doesn't exactly know what he's doing. Atleast on aliens you don't have to rely on a commander to guide the way. That's why I prefer aliens, because most people are going to do what they want anyways, and the resources are distributed. Plus you don't get that constant nagging, or whining over voice chat.
Maybe I'm playing on the wrong servers...