Instant Respawn
locallyunscene
Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
<div class="IPBDescription">The Good, The Bad, and The Compromise</div>Instant respawn is just as it sounds, no death penalty, just respawn instantly at the Hive/IP. Death penalty is the necessary evil of FPS games.
The good:<ul><li>There is no down time, the player can immediately continue having fun</li><li>Favors poorer players without giving them "unfair" advantages over skilled players</li></ul>The bad:<ul><li>Removes the importance of battles near spawn points when these should be the most important battles.</li><li>Misses an opportunity to provide information to the player</li></ul>The compromise:<ul><li>Current compromises:<ul><li>spectate mode</li><li>ghost mode</li><li>show how the kill was made</li><li>choose a spawn location</li></ul></li><li>Some ideas for NS2:<ul><li>Minigames</li><li>Show commander view</li><li>Fly a glowie/weldbot(scout)</li><li>Show game tips</li></ul></li></ul>I think showing how the kill was made, followed by spawn location and commander view should be the progression of respawn waiting.
The good:<ul><li>There is no down time, the player can immediately continue having fun</li><li>Favors poorer players without giving them "unfair" advantages over skilled players</li></ul>The bad:<ul><li>Removes the importance of battles near spawn points when these should be the most important battles.</li><li>Misses an opportunity to provide information to the player</li></ul>The compromise:<ul><li>Current compromises:<ul><li>spectate mode</li><li>ghost mode</li><li>show how the kill was made</li><li>choose a spawn location</li></ul></li><li>Some ideas for NS2:<ul><li>Minigames</li><li>Show commander view</li><li>Fly a glowie/weldbot(scout)</li><li>Show game tips</li></ul></li></ul>I think showing how the kill was made, followed by spawn location and commander view should be the progression of respawn waiting.
Comments
If the spawn camping gets addressed, the spawning should rarely take longer than 5-10 seconds. That seems like a very reasonable time when you compare it to some popular games like CS and America's Army. I'm confident the LUA script can create a turbo mode if the respawn times are still too long for some players.
The kill cam, comm specating and info boxes all seem good downtime activities. Especially the comm cam could've helped a lot on NS1.
a) Aliens will be killed under constant fire. < Not funny to who attacks not having a chance to damage the base.
b) Marines will be farmed to give free money. < Not funny to who is under attack beeing killed 100 consecutive times.
Giving invencible time will likely make extreme difficult to keep attacking an enemy base, as they will have 1-5 seconds to shot you without receiving damage.
I think this fits better as a commander ability (costing res). And automatically happens on hives under 25%. Don't know if this game extending will make it funnier or dumber.
well i think respawn time should stay as it is, but those ideas of spending the time when dead are nice!!!!!
show com view or even better a kill cam this shows noobs how the skulk killed them where he was hiding in other games this is very helpfull and a lot of fun to so "oaw no there i got the final shot damn"
or at least some kond of cinematic cam that is also implemented in a lot of games, u r dead lean back grab you popcorn and watch how the movie goes on ^^
To expand upon this, what if the player received a ghost glowy or weldbot for scouting? It would basically be a free look and would start at MS or the CC. It wouldn't interact with live players, maybe you could allow ghosts to attack each other canceling each other out.