Quicker end game
Killer Ricochet
Join Date: 2008-12-03 Member: 65639Members
The idea is simple. Reduce game turtling. Suggestions:
-After a time of advantage, anyone can call a votation to the loosing team surrender (see 3rd item) <!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo-->(something like 70% of players of both teams, so only if most people agree that it will not be fun, so it's not lame as f4ing).<!--sizec--></span><!--/sizec-->
-An alternative to forfeit is to implant as an ingame feature. More time in advantage, automatically causes 3rd item.
-Surrender button (Evacuate the ship/Kamikase Aliens Mini Game). So losing still fun to everyone.
-4th hive spot at marine start (if marines run away from marine start and setup in a hive spot, the alien would be unable to reach 3rd hive).
-After some time active (suggested 1 minute), the 3rd hive gives overpower buffs to aliens that keep growing (more time turtling, stronger alien).
-DI starts to spread and gets agressive (damages structures and marines) and keep going worst with time. Siege Cannon revenge!
Maybe/Discarded list:
<!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo-->-If your team have only 1 RT, the resource pool limit is 50*. If only 2 RTs, the pool limit is 150*. More RTs = no limit.
This rule only applies, let's say, 20 minutes after the match starts. And it only applies to marines, 5 minutes after the building of the 3rd hive. *values must be tweaked.
-<a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=104476" target="_blank">Hive spirit?</a>
-Easier to destroy IPs (maybe cheaper too).
-Eletric building lose effectiveness if more than 2-3 are created in same range.<!--sizec--></span><!--/sizec-->
What you think and suggest?
-After a time of advantage, anyone can call a votation to the loosing team surrender (see 3rd item) <!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo-->(something like 70% of players of both teams, so only if most people agree that it will not be fun, so it's not lame as f4ing).<!--sizec--></span><!--/sizec-->
-An alternative to forfeit is to implant as an ingame feature. More time in advantage, automatically causes 3rd item.
-Surrender button (Evacuate the ship/Kamikase Aliens Mini Game). So losing still fun to everyone.
-4th hive spot at marine start (if marines run away from marine start and setup in a hive spot, the alien would be unable to reach 3rd hive).
-After some time active (suggested 1 minute), the 3rd hive gives overpower buffs to aliens that keep growing (more time turtling, stronger alien).
-DI starts to spread and gets agressive (damages structures and marines) and keep going worst with time. Siege Cannon revenge!
Maybe/Discarded list:
<!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo-->-If your team have only 1 RT, the resource pool limit is 50*. If only 2 RTs, the pool limit is 150*. More RTs = no limit.
This rule only applies, let's say, 20 minutes after the match starts. And it only applies to marines, 5 minutes after the building of the 3rd hive. *values must be tweaked.
-<a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=104476" target="_blank">Hive spirit?</a>
-Easier to destroy IPs (maybe cheaper too).
-Eletric building lose effectiveness if more than 2-3 are created in same range.<!--sizec--></span><!--/sizec-->
What you think and suggest?
Comments
It's just a question of tweaking values.
<!--quoteo(post=1695948:date=Dec 12 2008, 02:36 AM:name=Underwhelmed)--><div class='quotetop'>QUOTE(Underwhelmed @ Dec 12 2008, 02:36 AM) <a href="index.php?act=findpost&pid=1695948"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Easiest way to solve this is just to have the losing team concede faster.<!--QuoteEnd--></div><!--QuoteEEnd-->
Surrender (evacuation)button as new idea, right? Going to edit main topic. And... of coarse the forfeit of the opponent is the best way to win, but, I doubt this is happens often... But I'm not sure.
<!--quoteo(post=1695949:date=Dec 12 2008, 02:38 AM:name=Sirot)--><div class='quotetop'>QUOTE(Sirot @ Dec 12 2008, 02:38 AM) <a href="index.php?act=findpost&pid=1695949"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There needs to be a way for either side to go "okay sorry, but you're screwed" and bam, game over.<!--QuoteEnd--></div><!--QuoteEEnd-->
I didn't got it... You mean forcing defeat to opposite team if your team clearly has a BIG advantage?
edit: I didn't <u>got</u> it.
Related to this, I don't think marines should be able to prevent a 3rd hive by relocating there, since this prevents the base-breaking functionality from being used. So I say add a 4th hive spot in the original marine spawn, and any hive spot within a certain distance of marine base will be disabled. Maybe pursue other incentives to relocate if necessary.
It beats 10 minutes of marines camping MS on one node against 3 hive aliens with the entire map in control, or a team of skulks trying to retake turreted up Hives against HAs pushing ever so slowly. Nobody wants to give up prematurely, but sometimes it's better to start a new game faster than wait around for what everybody knows is a foregone conclusion. There should already be plenty of slaughter leading up to losing the game.
This might be the best alternative on NS1 logic. Make it so that the 3rd hive abilities receive a huge boost after the 3rd hive has been up for a minute or so. That way there's still a slight chance if you're pushing the 3rd hive and it barely goes up. If you can't take it out in a minute you're dead anyway, so the boost doesn't end up deciding the game.
-Eletric building lose effectiveness if more than 2-3 are created in same range.
-<a href="http://www.unknownworlds.com/ns2/forums/index.php?s=&showtopic=105299&view=findpost&p=1695948" target="_blank">#3<!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo--> post<!--sizec--></span><!--/sizec--></a> Surrender button (Evacuate the ship).
-<a href="http://www.unknownworlds.com/ns2/forums/index.php?s=&showtopic=105299&view=findpost&p=1695981" target="_blank">#6<!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo--> post<!--sizec--></span><!--/sizec--></a> After a time in advantage, the winning team can call a votation to force the loosing team forfeit.<!--QuoteEnd--></div><!--QuoteEEnd-->
people do it all the time - f4 or retry in console...
I always hate when people leave faster. Finishing Hive/base rush is the best moment in the game...
Second, when victory is certain, a votation can be made.
If most players of <u>both teams</u> vote yes, end match. <!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo-->Maybe Fades killing Marines and CC dominated by DI little video & HAs HMGing and GLing everything little video.<!--sizec--></span><!--/sizec-->
So if most people agree that it's unecessary extending game, the game ends. And it's not so laming as f4ing.
<!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo-->Detail, only winning team should be able to start the votation. As Chupacabra said, there still people who enjoys breaking the turtle.<!--sizec--></span><!--/sizec-->
Well, this is it for now. Editing main topic.
Also, post #1 needs to be corrected in that the third hive wouldn't give everyone overpowered buffs - rather only to alien side. Also, I would say that the buffs should get greater in increments - so that it becomes more and more difficult to continue turtling until marines just buckle due to their inactivity.
<!--quoteo(post=1696057:date=Dec 13 2008, 05:48 PM:name=Sarisel)--><div class='quotetop'>QUOTE(Sarisel @ Dec 13 2008, 05:48 PM) <a href="index.php?act=findpost&pid=1696057"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Also, I would say that the buffs should get greater in increments - so that it becomes more and more difficult to continue turtling until marines just buckle due to their inactivity.<!--QuoteEnd--></div><!--QuoteEEnd-->
Imagining a wave of 350/50 hp skulks <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
With that end game, I'd hope that it'd be amusing enough that people would accept surrenders and not complain about them. It'd give them something to laugh about at the end of most rounds instead of being disappointed that they lost or they didn't get to clobber the team in the end because they all F4'd.
Currently if 1/3 of the team F4s then the other team wins.
If it was lowered to a Quarter then the moment three people have to go to the bathroom the game ends...
Could it be a set amount? like 5 or 6 so that small games wouldn't die when 1 guy lose interest
Mappers should do there part and make more interesting Ready Rooms for all the rage quitters.
<!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo-->Have a mini game betting res over which team will win<!--sizec--></span><!--/sizec-->
We can take this idea to NS needs just a little modifying <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
With that end game, I'd hope that it'd be amusing enough that people would accept surrenders and not complain about them. It'd give them something to laugh about at the end of most rounds instead of being disappointed that they lost or they didn't get to clobber the team in the end because they all F4'd.<!--QuoteEnd--></div><!--QuoteEEnd-->
That sounds like a lot of fun, I think I would love a mad dash for the escape pods or whatever is the equivalent on the Kharaa side. Decided by a clear majority vote (say 60%) by that side to attempt a "morale victory". Heck, I already like to pretend that jumping down pits to die on some maps can be considered that - you still lose but you sorta got away. <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
I think this is more a thing of pub servers (what doesn't take it's merit).
If you do that then the point changes from kill the hive/ take res control
to kill them all and base r@#$ them
ps rine would win flat out with an sg rush