Skulk Movement Issues
Killer Ricochet
Join Date: 2008-12-03 Member: 65639Members
Some suggestions to make the movement of skulk better and fluidic. This 5 ideas are organized arcodding to they importance second me, the first is the most important and the last is dispensable.
-Attaching
It's difficult to walk on ceilings/walls mainly because a misswalk means falling. So, like this, if you are touching any surface (wall/ceiling/floor) you cannot deattach. UNLESS you press space bar or hold ctrl.
-Clipping
You should be able to clip small obstacule until the belly height, instead of walking on. This would make less bumpy the movement. Or more, incase of stairs (it's stupid to think skulks does climb each step, considering it's legs range).
-Grapping Range
While jumping, if you're not holding space bar down (or ctrl) you will grip to any surface even if yours hitboxes aren't touching the wall, but are very close (skulks can extend their legs to reach longer distance).
-"Skipping" Ledges/Corners
Basic scheme, you have to do this:
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<!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo-->Floor / Floor<!--sizec--></span><!--/sizec--><!--QuoteEnd--></div><!--QuoteEEnd-->While you should do this:
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<!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo-->Floor / Floor<!--sizec--></span><!--/sizec--><!--QuoteEnd--></div><!--QuoteEEnd-->Skipping the red tile. Clipping should solve it.
-More Agility
If you jump from a wall and fall on floor, you receive a boost in speed. Skulks using their elasticity for something, maybe even to bunnyhopping. Also, the ability of flipping movements. Like, while I am walking towards, if I jump backwards, I will instantly go backwards, with even higher speed. This would allow some impressive swiping movements.
If you have any suggestions, please post.
-Attaching
It's difficult to walk on ceilings/walls mainly because a misswalk means falling. So, like this, if you are touching any surface (wall/ceiling/floor) you cannot deattach. UNLESS you press space bar or hold ctrl.
-Clipping
You should be able to clip small obstacule until the belly height, instead of walking on. This would make less bumpy the movement. Or more, incase of stairs (it's stupid to think skulks does climb each step, considering it's legs range).
-Grapping Range
While jumping, if you're not holding space bar down (or ctrl) you will grip to any surface even if yours hitboxes aren't touching the wall, but are very close (skulks can extend their legs to reach longer distance).
-"Skipping" Ledges/Corners
Basic scheme, you have to do this:
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->´´´A|
´´´<!--coloro:green--><span style="color:green"><!--/coloro-->`<!--colorc--></span><!--/colorc-->|
´´´<!--coloro:green--><span style="color:green"><!--/coloro-->`<!--colorc--></span><!--/colorc-->------
´´´<!--coloro:red--><span style="color:red"><!--/coloro-->`<!--colorc--></span><!--/colorc--><!--coloro:green--><span style="color:green"><!--/coloro-->````<!--colorc--></span><!--/colorc-->B
<u>´´´´´´´´´</u>
<!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo-->Floor / Floor<!--sizec--></span><!--/sizec--><!--QuoteEnd--></div><!--QuoteEEnd-->While you should do this:
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->´´´A|
´´´<!--coloro:green--><span style="color:green"><!--/coloro-->`<!--colorc--></span><!--/colorc-->|
´´´<!--coloro:green--><span style="color:green"><!--/coloro-->`<!--colorc--></span><!--/colorc-->------
´´´´<!--coloro:green--><span style="color:green"><!--/coloro-->````<!--colorc--></span><!--/colorc-->B
<u>´´´´´´´´´</u>
<!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo-->Floor / Floor<!--sizec--></span><!--/sizec--><!--QuoteEnd--></div><!--QuoteEEnd-->Skipping the red tile. Clipping should solve it.
-More Agility
If you jump from a wall and fall on floor, you receive a boost in speed. Skulks using their elasticity for something, maybe even to bunnyhopping. Also, the ability of flipping movements. Like, while I am walking towards, if I jump backwards, I will instantly go backwards, with even higher speed. This would allow some impressive swiping movements.
If you have any suggestions, please post.
Comments
If you have any suggestions, please post.<!--QuoteEnd--></div><!--QuoteEEnd-->
That's most likely impossible over the internet. Even now back and forth movement is a pain for the netcode, not to speak if it was instant change.
The improvements you suggested are making the skulk a bit more inuitive on walls, good job on that.
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->The last one may even quiet some bhop worshipers.<!--QuoteEnd--></div><!--QuoteEEnd-->
Not really, but I'd rather not start the discussion all over again <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />