Control Systems:

MaximumGruleMaximumGrule Join Date: 2009-01-03 Member: 65955Members
<div class="IPBDescription">(for 360)</div>Hello!
After reading Charlie's Twitter remarks about 360-ability I thought you might find the help of Benjamin Heckendorn to be of possible use, as a contractor in the 360 control department:
<a href="http://benheck.com/" target="_blank">http://benheck.com/</a>

Examples of some of his work:
<a href="http://hackaday.com/page/2/?s=360+controller" target="_blank">http://hackaday.com/page/2/?s=360+controller</a>
<a href="http://hackaday.com/?s=Ben+Heck+controller" target="_blank">http://hackaday.com/?s=Ben+Heck+controller</a>

Peace!
-Maximum'doormat'Grule

Comments

  • BCSephBCSeph Join Date: 2005-02-24 Member: 42384Members, Constellation
    IMHO NS2 could never be a 360 game. Too much strategy for average 360 player resulting in annoyingly bad teammates (Left 4 Dead on 360 anyone?). Also, when you try to make a strategy game have simple enough controls for a 360, you end up hurting PC controls. I dunno about you guys but my NS1 config had just about every key bounded to do something. With the 15 or so buttons on a 360 controller, this seems very limited, especially for commanders.
  • slayer20slayer20 Killed a man once. Join Date: 2007-12-13 Member: 63157Members, Reinforced - Shadow
    I would be very worried about commanding on the 360.

    I really think that UWE should just focus on PC and save the 360 for last.
  • ItalianmagicItalianmagic Join Date: 2008-12-13 Member: 65755Members
    hurray for PC only servers.
  • .trixX..trixX. Budapest Join Date: 2007-10-11 Member: 62605Members
    edited January 2009
    No, no, NO!

    NS is just NOT for console platform, I cant imagine how one will be able to control the game EVEN with simplifications to the UI.
    An FPS(+strategy ;]) game is NOT for gamepad!

    Altough WII with its accelerometer is a whole other story... xD
    Would be fun to leap with the mote^^
  • aNytiMeaNytiMe Join Date: 2008-03-31 Member: 64007Members, Constellation
  • PsympleJesterPsympleJester Join Date: 2008-04-06 Member: 64024Members
    Whooo attempting to Fade with celerity could be very hard on a 360....

    Next, NS2... On the Wii.
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    Well having it on Wii would be better >.>


    WII FTW!!!!!!!
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    I've gotta say, yeah, NS would be a really (if not bad, then) hard match for the 360 (or any console controller for that matter). Because you've got two elements here:
    A very fast-paced first-person shooter. Controllers simply can not match the precision of a mouse, and the speed of the game
    is too high for controllers to make precise or variable (as in speed, fast or slow) enough movements for you to aim at such high-speed and seemingly-random-moving objects. Basically you need mouselook.
    And a real time strategy. Same as the mouse issue above, though not as pronounced. Also lacks keyboard hotkeys. But really, how many good RTSs have you ever played on any console...

    The one console with a controller that I could think of that might work is the Wii*. But have any FPS, or similar-type, games been made for it and worked well? I played like, Red Steel, at a friend's place, and the controls for me were really quite clunky.
    *The way I see it though, would be a bit like a force-feedback stick on a controller. The crosshair stays in the middle, and the distance and direction from the crosshair (ie from the point that your wiimote is pointing to) determines the speed at and direction to which the screen will rotate. It's all theory though. Unless anyone knows of a game that has done this?

    Also I don't buy what BCSeph said about the demographic. People like that wouldn't "ruin" the game, they'd simply not play it.
  • BCSephBCSeph Join Date: 2005-02-24 Member: 42384Members, Constellation
    Either way, NS2 should be made into strictly a PC game first, then converted into a 360 game if the design allows. I just would hate to see aspects of the game dumbed down so people with a controller can easily play.
  • .trixX..trixX. Budapest Join Date: 2007-10-11 Member: 62605Members
    edited January 2009
    <!--quoteo(post=1697704:date=Jan 15 2009, 02:24 AM:name=BCSeph)--><div class='quotetop'>QUOTE(BCSeph @ Jan 15 2009, 02:24 AM) <a href="index.php?act=findpost&pid=1697704"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Either way, NS2 should be made into strictly a PC game first, then converted into a 360 game if the design allows. I just would hate to see aspects of the game dumbed down so people with a controller can easily play.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Thats why im happy to see the devs use a pc adapter with wireless controller ;]
  • PricePrice Join Date: 2003-09-27 Member: 21247Members
    <!--quoteo(post=1697103:date=Jan 4 2009, 01:55 AM:name=Italianmagic)--><div class='quotetop'>QUOTE(Italianmagic @ Jan 4 2009, 01:55 AM) <a href="index.php?act=findpost&pid=1697103"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->hurray for PC only servers.<!--QuoteEnd--></div><!--QuoteEEnd-->
    *mark*
    oh man i can't mind a xbox 360 version of ns2...maybe if you not thinking but always shooting and walking, that would be a perfect console game.
    So if ns2 is a stupid shooter like left 4 dead, its comming for xbox 360.
Sign In or Register to comment.