Phase gate priority

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Comments

  • StixNStonzStixNStonz Join Date: 2006-11-06 Member: 58439Members, Reinforced - Shadow
    Hmm, that might actually work, good call.

    Would need max's input on the idea, for feasibility.
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    edited February 2009
    <!--quoteo(post=1701093:date=Feb 22 2009, 05:00 AM:name=StixNStonz)--><div class='quotetop'>QUOTE(StixNStonz @ Feb 22 2009, 05:00 AM) <a href="index.php?act=findpost&pid=1701093"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hmm, that might actually work, good call.

    Would need max's input on the idea, for feasibility.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Probably need to input a flag or separate entity for active comm chair, and an update every time a PG built/dropped for which one is closest to comm chair.

    Big problem if NS2 allows multi-level maps and distance is only measured using (x,y). PG 3 floors up but right above the comm chair is the 'base' PG? lol.

    EDIT: other problem. What if 'base' PG has been destroyed? Rare case, but if it goes down the 'base' PG will be located who knows where. Still closest in distance to comm chair, but that might be through walls.

    I saw in the Twitter some pathfinding stuff was being added, so maybe use distance of walking path. Better to jump to the closest PG to base then being stuck in the Hive.
  • SiforSifor Join Date: 2005-04-12 Member: 48244Members, Constellation
    edited February 2009
    <!--quoteo(post=1701086:date=Feb 21 2009, 11:04 PM:name=spellman23)--><div class='quotetop'>QUOTE(spellman23 @ Feb 21 2009, 11:04 PM) <a href="index.php?act=findpost&pid=1701086"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's obviously the one whose entity anchor is the closest to the Command Chair. No way this could be problematic due to relocation or multiple CCs or anything.

    Hm.... actually, if it's the closest to the currently active (i.e. commander is in) it might work. Then again, in a reloc, if the comm is still in MS this could be a problem.<!--QuoteEnd--></div><!--QuoteEEnd-->


    What you think about if : when the commander use the F.P.S. on a phase gate he need to select a second one. with that, all marines can only phase in those 2 locations.

    maybe, i prefer simple idea but, that can fix every "entity anchors" & relocation problems & ...

    Gnight every one !!!
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Maybe it shouldn't go back at all. Every phase leads to <strike>Rome</strike> the beacon'd gate.
  • steppin'razorsteppin'razor Join Date: 2008-09-18 Member: 65033Members, Constellation
    <!--quoteo(post=1701042:date=Feb 21 2009, 08:15 AM:name=StixNStonz)--><div class='quotetop'>QUOTE(StixNStonz @ Feb 21 2009, 08:15 AM) <a href="index.php?act=findpost&pid=1701042"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You simply can't say that "...and if you phase again on the F.P.S. you go back to the base". The PG system has no idea which pg is the 'base pg'.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Couldn't there just be a feature where the comm flags a PG as the base PG?
  • SiforSifor Join Date: 2005-04-12 Member: 48244Members, Constellation
    Okay i just want to clean the main idea of this topic <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />

    We try to find a solution for setting a priority for phase gate. finally we got this alternative.

    <b>Force Phase System or F.P.S.</b> : the comm select a PG and research the F.P.S. on it (<!--coloro:#006400--><span style="color:#006400"><!--/coloro-->PG - A<!--colorc--></span><!--/colorc-->).

    When the commander use the F.P.S. on a phase gate he need to select a second one (<!--coloro:#8B0000--><span style="color:#8B0000"><!--/coloro-->PG - B<!--colorc--></span><!--/colorc-->) (its gonna be the exit). with that, all marines can only phase in those 2 locations.

    Cost ressources (10 or 20) and every phase for (10 or 20 sec.) are redirected to the F.P.S. (<!--coloro:#006400--><span style="color:#006400"><!--/coloro-->PG - A<!--colorc--></span><!--/colorc-->) and if you phase again on the F.P.S. you go back to the second one (<!--coloro:#8B0000--><span style="color:#8B0000"><!--/coloro-->PG - B<!--colorc--></span><!--/colorc-->).


    The F.P.S. can help for a good rush, but you can't phase nowhere else than the F.P.S and the exit.

    So the comm dont need setup every single priority and that can be balanced with ressources cost, duration & cooldown.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    <!--QuoteBegin-Sifor+--><div class='quotetop'>QUOTE(Sifor)</div><div class='quotemain'><!--QuoteEBegin-->We try to find a solution for setting a priority for phase gate. finally we got this alternative.<!--QuoteEnd--></div><!--QuoteEEnd-->
    That's awfully... self-serving.
    I don't know who the 'we' are, but you're sure as hell not speaking for me.
  • StixNStonzStixNStonz Join Date: 2006-11-06 Member: 58439Members, Reinforced - Shadow
    I dont think the priority setting should cost research time or res. It's already a big investment in res, risk of a grinder and loss of outside progression for a commander to beacon to rush his rines through a pg. An additonal 10 res and I doubt any comm would ever use it.

    IMO it should simply be a flag that can be used as much or as little as the comm wants. It already has its own drawbacks, such as not being able to PG out (or to other pgs, depending on which way you see it) during the priority time.
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    I still vote for the Map Selection I put up some posts ago.









    -Offtopic, who likes my sig <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • nahkisnahkis Join Date: 2009-04-08 Member: 67104Members
    Theres a plugin for ns that allows players to choose where to teleport.

    For ns2 phase gates i would recommend a minimap popping up and marines would choose a phase gate to teleport to.
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    My thought exactly
  • Raven_XIRaven_XI Join Date: 2003-01-08 Member: 12032Members, Constellation
    Pretty sure you havnt read that there arent gonna be phase gates in NS2.
  • 1mannARMEE1mannARMEE Join Date: 2008-09-23 Member: 65064Members
    How about if you use a Phase gate via E there is a little pop up on the HUD with "Pictures" of the location where you want ot go and you can select them by pressing your Weapon Slots aka the numbers from 1 to 9 ? And by the way we do not need this discussion any more, because Phase Gates are being replaced by some mysterious and awesome something.
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    I think <b>Raven_XI</b> is referring to the mention in the twitter feed that phase gates are likely to <u>not</u> be in NS2. It's not a guarantee though,
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