Development Blog Update - Unknown Worlds Videocast #8 - Tools
Max
Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
Comments
so hot.
For the Builder, you might consider renaming the file to "gorge.exe" (even if it's still called the Builder).
The true WYSIWYG viewing and hot-loading are pretty sweet features. Are these tools going to be available to the modding community?
sorry just had to.
That's exactly what I was thinking. Very awesome, its like everything I ever wanted HLMV to be, lol.
The true WYSIWYG viewing and hot-loading are pretty sweet features. Are these tools going to be available to the modding community?<!--QuoteEnd--></div><!--QuoteEEnd-->
I second that. gorge.exe... goes off builds what needs to be built on it's own <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
Interesting things spotted in Max's folder structure:
steamapps/<steam username> (I read somewhere it's not safe to publish these) (Then don't print it in text form silly - KFDM)
aliens/nymph (glowies working name?)
marine/minigun (this is me grinning like a maniac)
Keep up the good work.
Or at least make it a shortcut <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
Very neat to see the tools that are helping streamline your work flow.
<!--quoteo(post=1699680:date=Feb 6 2009, 12:40 PM:name=botchiball)--><div class='quotetop'>QUOTE(botchiball @ Feb 6 2009, 12:40 PM) <a href="index.php?act=findpost&pid=1699680"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=1699677:date=Feb 6 2009, 03:29 PM:name=jamin)--><div class='quotetop'>QUOTE(jamin @ Feb 6 2009, 03:29 PM) <a href="index.php?act=findpost&pid=1699677"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's like a really awesome and way more advanced Half life model viewer. \o/<!--QuoteEnd--></div><!--QuoteEEnd-->
That's exactly what I was thinking. Very awesome, its like everything I ever wanted HLMV to be, lol.
<!--QuoteEnd--></div><!--QuoteEEnd-->
HLMV (and whatever dialog box in hammer for picking models) is part of why I didn't enjoy working with Source very much. With all these tools to streamline your work flow, I look forward to seeing how the level tools work out. Maybe you'll have to get KFS to give the walk through video on it ^_^
i hope its because you record it.
But i saw "minigun" oh no...i hope its the hmg.
nymph are the tiny aliens, flying around the hive?
But at all it looks great <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
I am very excited, i hope you release a demo or a techdemo, so all users can give you feedback or something.
i hope its because you record it.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yes, that's from the screen capture utility.
The marine run made me giggle a little bit lol.
Keep up the good work guys, very smooth, very smooth.
How close are you to the NS2TR?
<!--QuoteBegin-Max+--><div class='quotetop'>QUOTE(Max)</div><div class='quotemain'><!--QuoteEBegin-->Here I loaded up everyone's favorite model, the resource tower.<!--QuoteEnd--></div><!--QuoteEEnd-->
On a brighter note I really look forward to working with these tools, its like nothing I have ever seen before in any game development!
How long did it take you to code up a tool such as your viewer, I assume you were working on it well before the last time it was shown?
<!--quoteo(post=1699669:date=Feb 6 2009, 08:03 PM:name=ratclaw)--><div class='quotetop'>QUOTE(ratclaw @ Feb 6 2009, 08:03 PM) <a href="index.php?act=findpost&pid=1699669"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I notice you're using vista in the podcast. I'm happy because now I know my vista computer can run it. Unlike ns1 with black huds...<!--QuoteEnd--></div><!--QuoteEEnd-->
The fix for that bug is well known, and I posted it as a reply in the last Dev Update topic, type this into console: cl_gammaramp 0
I was surprised when i heard Max mentioning motion capture. I didn't expect that a small company like UWE can afford it (although, tbh, i don't have a clue how much it costs). I wonder whether the alien animations will be motion captured, too.... <img src="style_emoticons/<#EMO_DIR#>/fade.gif" style="vertical-align:middle" emoid="::fade::" border="0" alt="fade.gif" />
<!--quoteo(post=0:date=:name=Max)--><div class='quotetop'>QUOTE(Max)</div><div class='quotemain'><!--quotec-->Here I loaded up everyone's favorite model, the resource tower.<!--QuoteEnd--></div><!--QuoteEEnd-->
he doesn't sound very happy throughout the video <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
And Gorge.exe FTW =)
I was surprised when i heard Max mentioning motion capture. I didn't expect that a small company like UWE can afford it (although, tbh, i don't have a clue how much it costs). I wonder whether the alien animations will be motion captured, too.... <img src="style_emoticons/<#EMO_DIR#>/fade.gif" style="vertical-align:middle" emoid="::fade::" border="0" alt="fade.gif" />
he doesn't sound very happy throughout the video <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
I've heard of small companies using motion capture before to cut down on art creation costs. Irrational however lists it as one of their missteps in the creation of System Shock 2 in the <a href="http://www.gamasutra.com/view/feature/3406/postmortem_irrational_games_.php?page=3" target="_blank">Gamasutra Postmortem</a>.
However, I was disappointed to see that you have a limit to your animation blending; otherwise, you would have had the bouncing armor boobs animation that I know Max made as a "placeholder".