Kharaa Commander Scouting
locallyunscene
Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
<div class="IPBDescription">Glowie control</div>Basically I'm proposing a system of scouting using glowies. Here are the specifics:<ul><li> Glowies have no-clip through players, but cannot pass through walls</li><li> Glowies cannot damage/be damaged by Non-Comms, but Marine comm can kill them
- AND -</li><li> Kharaa comm can inhabit a glowie 1st person
- OR -</li><li> Kharaa comm can direct glowies like weld-bots(easier but less cool)</li></ul>Pre-emptive Q & A:
Q: Why no-clip through players?
A: Because "OMG, Glowie block!11" seems like an bad random element to add to the game.
Q: Why no non-comm dmg?
A: Because I think the two commanders should be in direct conflict with each other, and this is a good outlet for it.
Q: Would you do weld-bots the same way?
A: Probably not, 1.) for uniqueness, and 2.) weldbots <i>build</i> things, glowies <i>become</i> things. Example: you should be able to kill a weldbot welding an RT because it's doing something useful to gameplay. A glowie is selected to become an egg/structure of some type. You can kill that structure while it's gestating.
- AND -</li><li> Kharaa comm can inhabit a glowie 1st person
- OR -</li><li> Kharaa comm can direct glowies like weld-bots(easier but less cool)</li></ul>Pre-emptive Q & A:
Q: Why no-clip through players?
A: Because "OMG, Glowie block!11" seems like an bad random element to add to the game.
Q: Why no non-comm dmg?
A: Because I think the two commanders should be in direct conflict with each other, and this is a good outlet for it.
Q: Would you do weld-bots the same way?
A: Probably not, 1.) for uniqueness, and 2.) weldbots <i>build</i> things, glowies <i>become</i> things. Example: you should be able to kill a weldbot welding an RT because it's doing something useful to gameplay. A glowie is selected to become an egg/structure of some type. You can kill that structure while it's gestating.
Comments
Skulks are the best scouting unit there is anyway, maybe we could use some comm coordinated skulkwork for scouting?
Well if you're gonna have that, why not go all the way. I think we should have the commander materialise a giant boot out of thin air to crush everything in its path on the way down. Hell yeah!
And it looks like skulks have become less scouts, and the alien comm has become more scout. Looks like that answers our question.
I think, actually, that might not be so bad. I mean, how <i>reliable</i>, really, are skulks as scouts?
Consider that the players behind the skulks are <i>human beings</i>.
<b>Yeah, that's what I thought.</b>
That boot would be awesome, why not have the alien commander be huge as well and let them have the endfight if the game resulted in a stalemate - DBZ and Pokemon like skills would get involved! SWAAAAM!
I think this is an awesome mod idea for NS2 Combat Advanced <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
I can see glowies flying around as a possibility, but a scout ... is a scout. Since the glowies are going to be respawning at the hive anyways... And you get numerous amounts of them. Why not allow marines to shoot them?
Send them out in all directions when most of your aliens are alive... (The beginning of the game for one) And when/if they die, you know where the marines are at. This can then in-turn show the aliens a HUD display of a glowie dying.
But then there can be research for the alien commander to:<ol type='1'><li>cloak the glowies</li><li>give the glowies better detection</li><li>give the glowies pheromone detection (wall hacks and/or HUD displays of marines for aliens)</li><li>Allow them to cling to surfaces and stop movement</li><li>silence the glowies</li><li>speed up the glowies</li><li>make them stronger</li><li>make them regenerate</li><li>make them leave acidic gas when they die</li><li>make them turn in to evil face huggers or possible other rendering of the marine useless until saved by squadmates (Since the Devs love Alien the movie hehehe 3rd hive ability? <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />)</li><li>Feel free to add other ideas ;p Gives the alien commander something to do.</li></ol>Just some ideas ;p And this is kind of what I see as the alien commanders job... Other than that ... he drops res nodes and sits there...
...possibly leaving ambush markers for the aliens HUD to group up at and get ready to attack the marines? (This is actually a noteworthy idea I think)
Then if too many aliens die and not enough glowies are respawned and some glowies have to turn into eggs... Make them turn into an egg right infront of the marines before they respawn!!! <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> Or possibly force the glowie to flyback to the hive rendering that scout unit useless and making the alien commander re-direct glowie scout missions as needed. Then controlling A.I. most of the game but leaving suggestions for the aliens HUD and building as needed.
This also falls in along the lines of the thread 'Commander Battles'... Except more concept based... And less 'mythical spells from out of nowhere' based... (Loved the yu-gi-oh reference lol)
Possibly. But then iron man's not italian. Or a plumber.
And the iron man actual iron-man-thing-suit-thing would need to also increase in girth. And that would defy all known laws of physics! I say giant robot versus godzilla, that's perfectly logical!
<!--quoteo(post=1700444:date=Feb 15 2009, 10:57 PM:name=1mannARMEE)--><div class='quotetop'>QUOTE(1mannARMEE @ Feb 15 2009, 10:57 PM) <a href="index.php?act=findpost&pid=1700444"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Imagine you run around as marine and want to jump away from a horde of aliens and a box pops out of nowhere and there's a star falling out of it, you rush for the star and kill the aliens just by touching them, but then there comes a Fade and he has a Cannon whose shots bounce on the ground and he is 10 meters tall and you are screwed <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
I think this is an awesome mod idea for NS2 Combat Advanced <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
Dude that is AWESOME.