Onos Charge ++ knock back

M00_cowM00_cow Join Date: 2007-03-02 Member: 60180Members, Constellation
edited February 2009 in Ideas and Suggestions
An idea i was thinking of, just a logical one, is knock back. I could see this as another horrible thing about Onos charge. This could only affect those marines who do not have a JP or HA equipped.

Your thoughts?

Comments

  • ArxArx Join Date: 2008-01-28 Member: 63516Members
    As I recall Onos's already have knock back in their attacks although I've seen it in some servers and not all. I actually expect it and use the knock back to my advantage when I encounter one. When I get hit I make sure to jump right before and it knocks me back a little ways taking me out of the onos's attack range for a moment allowing me to inflict more damage and forcing him to close the distance again to kill me giving me a little more time to inflict damage. I doesn’t always result in a kill by me, rarely in fact but it allows me precious additional seconds to inflict much more damage that I normally would not be able to.
  • RideRide Join Date: 2003-11-11 Member: 22511Members
    Knockdown would be fun, have marines fall down to the ground for a sec or two - that onos charge is really hard to take if you ask me.
  • juicejuice Join Date: 2003-01-28 Member: 12886Members, Constellation
    Onos' attacks are melee. Therefore any distance between an onos and marine gives the marine an advantage. So if you give charge a knockback, it weakens the onos.

    But if you make it a knockdown/stun effect, it does create an advantage. Then if you included a knockback it would be a more balanced tradeoff. In NS1, though, stomp accomplishes this, so it would be redundant.
  • 1mannARMEE1mannARMEE Join Date: 2008-09-23 Member: 65064Members
    You might make the charge more energy consuming than it is right now (to stop spamming) give it a knock back followed by a knock down and if you end up falling against walls you receive some damage <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> or make it like the paladin's charge from Diablo II <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />

    I guess a knock down would be better than knock back, but the stun shouldn't last too long, because the onos already has his stomp ability to stun marines and you don't want too many double abilities or do you ?
  • ratclawratclaw Join Date: 2008-06-12 Member: 64433Members
    I'm think the of the tank right now. It's primarily close combat, but it's punch knocks the survivors a good distance away (and stuns them).

    If an onos is going one on one with a rine, knocking them back won't do too good. It's a different story in a group of marines. Use the charge to knock a rine away and that's one less shooting at you for a short time.
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