<!--quoteo(post=1701743:date=Mar 2 2009, 12:13 PM:name=Zaggy)--><div class='quotetop'>QUOTE(Zaggy @ Mar 2 2009, 12:13 PM) <a href="index.php?act=findpost&pid=1701743"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Find the hidden gem (requires dosbox though) <a href="http://www.omf.com/faq/misc.html" target="_blank">http://www.omf.com/faq/misc.html</a><!--QuoteEnd--></div><!--QuoteEEnd--> but... I'm not hiding :o
This might be flash but it's rather fun and might keep you amused until you find a 'proper' game: <a href="http://www.rocksolidarcade.com/games/robokill/" target="_blank">http://www.rocksolidarcade.com/games/robokill/</a> (kinda like smash TV but RPG)
likewise, but more puzzley (but still flash) people find this one rather addictive: <a href="http://scarybuggames.com/2008/05/chronotron/" target="_blank">http://scarybuggames.com/2008/05/chronotron/</a>
It's not free but weren't steam offering lost planet for £3? :o
ThansalThe New ScumJoin Date: 2002-08-22Member: 1215Members, Constellation
<!--quoteo(post=1701746:date=Mar 2 2009, 08:47 AM:name=Geminosity)--><div class='quotetop'>QUOTE(Geminosity @ Mar 2 2009, 08:47 AM) <a href="index.php?act=findpost&pid=1701746"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's not free but weren't steam offering lost planet for £3? :o<!--QuoteEnd--></div><!--QuoteEEnd--> still not worth it.
Barkley Shut up and Jam Gaiden Beneath a Steel Sky Cave Story Chivalry is Not Dead Empyreal Nocturne F.E.A.R Combat Ground Control Masq N Starsiege: Tribes Synaesthete Total Annihilation: Spring Warzone 2100 Trackmania United Nations Knytt Stories Dwarf Fortress Mulana You Have to Burn the Rope
When I read omf I though hey, thats the same acronym one mast fall has. THen it turned out to be OMF. And they are making a remake. I am already sweating at the thought of katana spinraping a nova around.
Kiki the Nanobot Jumper (1 & 2) (EPIC FRUSTRATION WARNING) I Wanna Be The Guy (EPIC FRUSTRATION WARNING) Within a Deep Forest Netrek Ur'Quan Masters (If you somehow managed to not to have played it already)
NeonSpyder"Das est NTLDR?"Join Date: 2003-07-03Member: 17913Members
Oh god yes I must also recommend <a href="http://sc2.sourceforge.net/" target="_blank">Ur'Quan Masters</a> if you don't mind a little bit of age to spoil an unbelievably good game.
Also how about <a href="http://www.wesnoth.org/" target="_blank">Battle of Wesnoth?</a> It's an open source Turn Based Fantasy Strategy game. Really easy to get into but there's a bit of meat to keep you looking, plus a lot of pretty spiffy campaigns.
I also support Dyson. Although the single player got a bit old. =[
Ur-Quan is truly amazing. A little brutal in the beginning if you screw up and leave the Sol system without finishing everything, but after that it's pretty sweet.
Also, Cave Story and Knytt Stories are awesome.
For a more MMO concept, try getting into <a href="http://www.travian.us/" target="_blank">Travin</a>. It's one of those games that, if you let it, can devour your life. Plus, it runs in the background while you're at work, or school, or eating, or.... well....
<!--quoteo(post=1701804:date=Mar 3 2009, 12:53 AM:name=CommunistWithAGun)--><div class='quotetop'>QUOTE(CommunistWithAGun @ Mar 3 2009, 12:53 AM) <a href="index.php?act=findpost&pid=1701804"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I have to recommend Dyson
<a href="http://www.dyson-game.com/" target="_blank">http://www.dyson-game.com/</a><!--QuoteEnd--></div><!--QuoteEEnd--> Played it, beat it, realized afterwards it was actually pretty poorly designed.
Randomly generated enemy positions means a stage can be impossible (I got bumrushed by 80-100 enemies before I had time to do more than capture one other asteroid in the 6th stage) or painfully easy (third try same stage, didn't even run into any enemies before I had a vast fleet and was producing tons of seedlings). OH OH and Defense trees are pointless Sound effects and other feedback are unsatisfying, or more often nonexistant. Music is white noise.
I give it a 6 out of 10. Novelty wore off the moment I beat it.
<!--quoteo(post=1701848:date=Mar 3 2009, 09:56 PM:name=Align)--><div class='quotetop'>QUOTE(Align @ Mar 3 2009, 09:56 PM) <a href="index.php?act=findpost&pid=1701848"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Played it, beat it, realized afterwards it was actually pretty poorly designed.
Randomly generated enemy positions means a stage can be impossible (I got bumrushed by 80-100 enemies before I had time to do more than capture one other asteroid in the 6th stage) or painfully easy (third try same stage, didn't even run into any enemies before I had a vast fleet and was producing tons of seedlings). Sound effects and other feedback are unsatisfying, or more often nonexistant. Music is white noise.
I give it a 6 out of 10. Novelty wore off the moment I beat it.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah. It has some really good potential, but it's more the novelty factor.
Plus, late game, you spend all your time transferring your little seeds to the front lines.
Oh, and the music/sound effects are pretty therapeutic. Except when it's the sound of your starting tree getting cut down.
Because it cannot possibly recommended enough... <a href="http://sc2.sourceforge.net/" target="_blank">The Ur-Quan Masters</a>.
Excellent Plot.
Excellent Setting.
Excellent Characters.
Excellent Gameplay.
And apparently, for the ultra experienced, it's possible to play the game without ever visiting the Earth Starbase. It's difficult as all hell, about as difficult as playing HL2 with only the crowbar from start to finish. But apparently, it's doable, not that you'll catch me doing that. I'm not a masochist.
But yeah, if you consider yourself a gamer, you cannot possibly pass up the glorious levels of Awesome that is The Ur-Quan Masters.
<!--quoteo(post=1701856:date=Mar 3 2009, 05:42 PM:name=spellman23)--><div class='quotetop'>QUOTE(spellman23 @ Mar 3 2009, 05:42 PM) <a href="index.php?act=findpost&pid=1701856"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yeah. It has some really good potential, but it's more the novelty factor.
Plus, late game, you spend all your time transferring your little seeds to the front lines.
Oh, and the music/sound effects are pretty therapeutic. Except when it's the sound of your starting tree getting cut down.<!--QuoteEnd--></div><!--QuoteEEnd--> I actually kind of like it... it's a RTS in its rawest form. no real micro needed, just macro strategy and knowing when to expand vs. when to build. of course the randomness is definitely annoying, but the concept is very slick.
locallyunsceneFeeder of TrollsJoin Date: 2002-12-25Member: 11528Members, Constellation
edited March 2009
<!--quoteo(post=1702071:date=Mar 5 2009, 10:26 PM:name=DiscoZombie)--><div class='quotetop'>QUOTE(DiscoZombie @ Mar 5 2009, 10:26 PM) <a href="index.php?act=findpost&pid=1702071"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I actually kind of like it... it's a RTS in its rawest form. no real micro needed, just macro strategy and knowing when to expand vs. when to build. of course the randomness is definitely annoying, but the concept is very slick.<!--QuoteEnd--></div><!--QuoteEEnd--> Yeah, and the "bum rush" only occurs if you expand too fast. There are "grey/neutral policemen seedlings" that prevent a player from just taking everything near them right way. If you don't bother them they generally don't bother you until some predetermined time when they all seem to suicide on a player's and AIs' "home nodes".
The actual AI mother-trees are not that good to know when to rush generally because they don't scout, and they only attack A.) an undiscovered(to them) node with a moderate size seedling army(15-25). B.) a previously held/attacked node that appears weak(ie you send a all seedings on an attack). One of my favourite tricks was to send a large army on it's way to a node next to an AI with sufficient seedling strength to attack and then send all the seedlings currently on that node to either the node the AI would leave from, or a node next to it that it could normally reinforce.
All I did was send scouts to asteroids in range :(
Although even then, the bum-rush came from an unscouted asteroid. 2 different types too, at the time I thought the enemy had banded together against me.
But I do like the distilled strategy aspect. Now if only defense trees weren't a horrible waste of space...
NeonSpyder"Das est NTLDR?"Join Date: 2003-07-03Member: 17913Members
<!--quoteo(post=1702154:date=Mar 6 2009, 03:15 PM:name=spellman23)--><div class='quotetop'>QUOTE(spellman23 @ Mar 6 2009, 03:15 PM) <a href="index.php?act=findpost&pid=1702154"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->[It] was built quite a while ago so it won't tax your system.<!--QuoteEnd--></div><!--QuoteEEnd--> <!--quoteo(post=1702160:date=Mar 6 2009, 04:34 PM:name=SkulkBait)--><div class='quotetop'>QUOTE(SkulkBait @ Mar 6 2009, 04:34 PM) <a href="index.php?act=findpost&pid=1702160"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I am intrigued. Downloading.<!--QuoteEnd--></div><!--QuoteEEnd-->
Allegiance at least has a handy tutorial. The tutorial never tells you that you can use the mouse to fly, though. Have to find that binding yourself. =]
Other than that, it's very similar to playing something like X-Wing Alliance with loadouts and different ships and full 3D controls (pitch,yaw,roll), except with a RTS aspect.
I haven't found the strafe key yet. It would be helpful so I stop ramming into the enemy ship as we shoot at each other.
<!--quoteo(post=1702175:date=Mar 6 2009, 06:18 PM:name=SkulkBait)--><div class='quotetop'>QUOTE(SkulkBait @ Mar 6 2009, 06:18 PM) <a href="index.php?act=findpost&pid=1702175"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How would you rate the learning curve on a scale from 0 to Dwarf Fortress?<!--QuoteEnd--></div><!--QuoteEEnd--> Dwarf Fortr, at the very least. Maybe even Dwarf Fortre. It's not helped at all by the fact that the game is multiplayer, which means to <i>really</i> learn you'll have to hop online where people will generally kill you.
It's Natural Selection in space, though. Fantastic game. I'm 99% sure Flayra said Allegiance was an inspiration for NS and you can definitely see where that came from. The game is intricate, innovative, fun, and free.
Comments
Any one know of any good ones left?
but... I'm not hiding :o
This might be flash but it's rather fun and might keep you amused until you find a 'proper' game:
<a href="http://www.rocksolidarcade.com/games/robokill/" target="_blank">http://www.rocksolidarcade.com/games/robokill/</a> (kinda like smash TV but RPG)
likewise, but more puzzley (but still flash) people find this one rather addictive:
<a href="http://scarybuggames.com/2008/05/chronotron/" target="_blank">http://scarybuggames.com/2008/05/chronotron/</a>
It's not free but weren't steam offering lost planet for £3? :o
still not worth it.
(the other 2 are awesome though).
Beneath a Steel Sky
Cave Story
Chivalry is Not Dead
Empyreal Nocturne
F.E.A.R Combat
Ground Control
Masq
N
Starsiege: Tribes
Synaesthete
Total Annihilation: Spring
Warzone 2100
Trackmania United Nations
Knytt Stories
Dwarf Fortress
Mulana
You Have to Burn the Rope
Oh my god.
When I read omf I though hey, thats the same acronym one mast fall has. THen it turned out to be OMF. And they are making a remake. I am already sweating at the thought of katana spinraping a nova around.
I ###### love OMF.
Thanks for bringing this to my attention zaggy.
Jumper (1 & 2) (EPIC FRUSTRATION WARNING)
I Wanna Be The Guy (EPIC FRUSTRATION WARNING)
Within a Deep Forest
Netrek
Ur'Quan Masters (If you somehow managed to not to have played it already)
Also how about <a href="http://www.wesnoth.org/" target="_blank">Battle of Wesnoth?</a> It's an open source Turn Based Fantasy Strategy game. Really easy to get into but there's a bit of meat to keep you looking, plus a lot of pretty spiffy campaigns.
I have to recommend Dyson
<a href="http://www.dyson-game.com/" target="_blank">http://www.dyson-game.com/</a>
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Dyson is an ambient real-time strategy game with abstract visuals.
Remotely command semi-autonomous self-replicating mining machines to take over an entire asteroid belt.<!--QuoteEnd--></div><!--QuoteEEnd-->
<img src="http://www.dyson-game.com/img/2009-02-04-screenshot.jpg" border="0" class="linked-image" />
+1, best line waiting simulation ever.
Ur-Quan is truly amazing. A little brutal in the beginning if you screw up and leave the Sol system without finishing everything, but after that it's pretty sweet.
Also, Cave Story and Knytt Stories are awesome.
For a more MMO concept, try getting into <a href="http://www.travian.us/" target="_blank">Travin</a>. It's one of those games that, if you let it, can devour your life. Plus, it runs in the background while you're at work, or school, or eating, or.... well....
<a href="http://www.dyson-game.com/" target="_blank">http://www.dyson-game.com/</a><!--QuoteEnd--></div><!--QuoteEEnd-->
Played it, beat it, realized afterwards it was actually pretty poorly designed.
Randomly generated enemy positions means a stage can be impossible (I got bumrushed by 80-100 enemies before I had time to do more than capture one other asteroid in the 6th stage) or painfully easy (third try same stage, didn't even run into any enemies before I had a vast fleet and was producing tons of seedlings). OH OH and Defense trees are pointless
Sound effects and other feedback are unsatisfying, or more often nonexistant.
Music is white noise.
I give it a 6 out of 10. Novelty wore off the moment I beat it.
Randomly generated enemy positions means a stage can be impossible (I got bumrushed by 80-100 enemies before I had time to do more than capture one other asteroid in the 6th stage) or painfully easy (third try same stage, didn't even run into any enemies before I had a vast fleet and was producing tons of seedlings).
Sound effects and other feedback are unsatisfying, or more often nonexistant.
Music is white noise.
I give it a 6 out of 10. Novelty wore off the moment I beat it.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah. It has some really good potential, but it's more the novelty factor.
Plus, late game, you spend all your time transferring your little seeds to the front lines.
Oh, and the music/sound effects are pretty therapeutic. Except when it's the sound of your starting tree getting cut down.
Excellent Plot.
Excellent Setting.
Excellent Characters.
Excellent Gameplay.
And apparently, for the ultra experienced, it's possible to play the game without ever visiting the Earth Starbase. It's difficult as all hell, about as difficult as playing HL2 with only the crowbar from start to finish. But apparently, it's doable, not that you'll catch me doing that. I'm not a masochist.
But yeah, if you consider yourself a gamer, you cannot possibly pass up the glorious levels of Awesome that is The Ur-Quan Masters.
The end.
But, thanks.
Tribes 2 multiplayer, nuff said.
Plus, late game, you spend all your time transferring your little seeds to the front lines.
Oh, and the music/sound effects are pretty therapeutic. Except when it's the sound of your starting tree getting cut down.<!--QuoteEnd--></div><!--QuoteEEnd-->
I actually kind of like it... it's a RTS in its rawest form. no real micro needed, just macro strategy and knowing when to expand vs. when to build. of course the randomness is definitely annoying, but the concept is very slick.
Yeah, and the "bum rush" only occurs if you expand too fast. There are "grey/neutral policemen seedlings" that prevent a player from just taking everything near them right way. If you don't bother them they generally don't bother you until some predetermined time when they all seem to suicide on a player's and AIs' "home nodes".
The actual AI mother-trees are not that good to know when to rush generally because they don't scout, and they only attack A.) an undiscovered(to them) node with a moderate size seedling army(15-25). B.) a previously held/attacked node that appears weak(ie you send a all seedings on an attack). One of my favourite tricks was to send a large army on it's way to a node next to an AI with sufficient seedling strength to attack and then send all the seedlings currently on that node to either the node the AI would leave from, or a node next to it that it could normally reinforce.
Although even then, the bum-rush came from an unscouted asteroid. 2 different types too, at the time I thought the enemy had banded together against me.
But I do like the distilled strategy aspect. Now if only defense trees weren't a horrible waste of space...
I just found this interesting free game. It's multiplayer and was built quite a while ago so it won't tax your system.
<a href="http://www.freeallegiance.org/" target="_blank">http://www.freeallegiance.org/</a>
Think NS, but in spaceships.
<!--quoteo(post=1702160:date=Mar 6 2009, 04:34 PM:name=SkulkBait)--><div class='quotetop'>QUOTE(SkulkBait @ Mar 6 2009, 04:34 PM) <a href="index.php?act=findpost&pid=1702160"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I am intrigued. Downloading.<!--QuoteEnd--></div><!--QuoteEEnd-->
Wow I did not see that one coming.
Plus it doesn't save your keybindings sometimes.
Other than that, it's very similar to playing something like X-Wing Alliance with loadouts and different ships and full 3D controls (pitch,yaw,roll), except with a RTS aspect.
I haven't found the strafe key yet. It would be helpful so I stop ramming into the enemy ship as we shoot at each other.
Dwarf Fortr, at the very least. Maybe even Dwarf Fortre. It's not helped at all by the fact that the game is multiplayer, which means to <i>really</i> learn you'll have to hop online where people will generally kill you.
It's Natural Selection in space, though. Fantastic game. I'm 99% sure Flayra said Allegiance was an inspiration for NS and you can definitely see where that came from. The game is intricate, innovative, fun, and free.