Where are these maps?

Pi_GiPi_Gi Join Date: 2002-03-16 Member: 324Members
Are most maps indoor or outdoor, or indoor with access to the outdoors?  Or science stations/workshops that are underground?

Comments

  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    Have you read the Mapping Guidelines? (Have you read the FAQs?)
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    The guidelines state that a map really should focus on the indoors, tense and claustrophobic, settings. Large outdoors areas are not encouraged. A lot of people are doing this lately... may be a bit deceiving. Check <a href="http://www.readyroom.org" target="_blank">the ReadyRoom</a>, Click on the "Map shots" links, and take a look at Relic25 and Merkaba's map shots for a good idea of what the team is aiming for.
  • The_ArtistThe_Artist Join Date: 2002-03-11 Member: 305Members
    Well if your going to start on a planet it would be an idea to start outdoors then once inside the complex/base you have to find the commander mode area asap.

    Maybe you could have different ways into the area if you start outdoors...the possibilities are endless(suppose they will eventually end). It doesnt say you CANT NOT EVER go outside just that it wants mappers to focus on tight indoor conflicts between marines and aliens or m vs m . or outdoor areas for m vs m for longrange weaponary.

    If you look around some screen shot you will find HUGE indoor areas that slightly resemble outdoor fields lol.
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    <!--QuoteBegin--The Artist+Mar. 18 2002,00:24--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (The Artist @ Mar. 18 2002,00:24)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->just that it wants mappers to focus on tight indoor conflicts between marines and aliens<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    That's what I was getting at. I wasn't saying that you can't have outdoors areas in your map... It's just that someone new to the boards may see these outdoors shots and assume that that's what the maps would mostly consist of.

    <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->



    <!--EDIT|ken20banks|Mar. 18 2002,00:31-->
  • The_ArtistThe_Artist Join Date: 2002-03-11 Member: 305Members
    hehe Great minds think alike eh lol <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Defintely read the mapping guidelines, and take a look at all the screenshots of bast and hera you can find.  That is the official stance right now.

    I wouldn't say we're generally aiming for "claustrophobic", although some areas definitely are.
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Something I've been wondering... Is the main reason maps should stay indoors due to the commander mode, then?



    <!--EDIT|ken20banks|Mar. 18 2002,14:20-->
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    Several reasons. The first is the marines will have an advantage at longer ranges. The second is the commander mode is supposed to be a marine hooking into the security system of the place... and outdoor placed don't exactly have cameras and such (though I once did say something about a satellite system acting as a surrogate). Then you've got the whole skybox limiting the flyer thing, and that's unrealistic, and unimmersive.
  • KassingerKassinger Shades of grey Join Date: 2002-02-20 Member: 229Members, Constellation
    Nothing of these things will be a problem with Simsalabims little greenhouse. :S
  • The_ArtistThe_Artist Join Date: 2002-03-11 Member: 305Members
    "it wants mappers to focus on tight indoor conflicts between marines and aliens or m vs m  or outdoor areas for m vs m for longrange weaponary"

    Makeing outdoor areas are to make it so the aliens are ready for the marines when they assault the hive areas to give them time to prepare for an human onslaught.

    And to take advantage of the the concept or backstory where the marines are dropped in by a dropship and they have to find the commander area and fortify it with sentries as soon as possible makeing it focus on that area of teamwork.
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    <!--QuoteBegin--The Artist+Mar. 18 2002,15:44--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (The Artist @ Mar. 18 2002,15:44)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->"it wants mappers to focus on tight indoor conflicts between marines and aliens or m vs m  or outdoor areas for m vs m for longrange weaponary"

    Makeing outdoor areas are to make it so the aliens are ready for the marines when they assault the hive areas to give them time to prepare for an human onslaught.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Ok, the Mapping Guidelines say indoor areas only. They're guidelines, so they don't have to be followed perfectly, but an outdoor area is going to be very hard if not impossible to implement correctly. Outdoor areas give the Marines a severe advantage. They're not for the aliens at all. And there really shouldn't be outdoor areas. Open areas are ok, especially for the Flyer, but open areas can still be implemented with large rooms.
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