Debugging LUA Scripts
gcthompson
Join Date: 2009-03-19 Member: 66809Members
in Decoda
I've downloaded Lua binaries from <a href="http://luaforge.net/frs/download.php/2218/lua5_1_2_Win32_bin.zip" target="_blank">http://luaforge.net/frs/download.php/2218/...2_Win32_bin.zip</a> and the latest version of Decoda. I am trying to debug a simple script from decoda and have a breakpoint set on the first line.
My project settings are :
Command : C:\utils\Lua\Luac5.1.exe
Command Arguments : TestScript.lua
Working Directory : C:\development\lua\
Symbols Directory : c:\utils\Lua\
When debugging I get
Debugging session started
Warning 1001: 'C:\Utils\LUA\luac5.1.exe' appears to contain Lua functions however no Lua functions could located with the symbolic information
Warning 1000: Lua functions were not found during debugging session
Debugging session ended
from reading posts on the forum this should work because Lua5.1 is dynamically linked.
is this possible?
Cheers
My project settings are :
Command : C:\utils\Lua\Luac5.1.exe
Command Arguments : TestScript.lua
Working Directory : C:\development\lua\
Symbols Directory : c:\utils\Lua\
When debugging I get
Debugging session started
Warning 1001: 'C:\Utils\LUA\luac5.1.exe' appears to contain Lua functions however no Lua functions could located with the symbolic information
Warning 1000: Lua functions were not found during debugging session
Debugging session ended
from reading posts on the forum this should work because Lua5.1 is dynamically linked.
is this possible?
Cheers
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