Base Cramping
WraithOfDark
Join Date: 2002-10-01 Member: 1393Members
<div class="IPBDescription">An odd approach to base construction</div> I have started employing a tactic I call "base cramping," where I try to cram a whole functional base into the smallest possible area. Some of the maps have fantastic little 'hidey holes' for the command chair in which you can fit at least 2 marine teliports, 1 turret factory, 1 armory, 1 arms lab, 1 prototype lab and an observatory if you try hard enough. Base cramping is only really effective on a couple of maps like NS_Eclipse and NS_Bast to some extent (I think its NS_Caged that has the best location) but it allows you to cover an entire base with a minimal amount of turrets.
It might seem like a pointless idea, but when you get some bottleneck defences up it completely blocks the fades line-of-sight to any important buildings. You have effectively compressed a functional center into a small, well shielded area and can top it off by laying a million mines in front of it and/or blocking up bottlenecks with turret factories. Beware though, unless you take some action against the aliens early on you will probably reach a stalemate with your cramped base.
Just remember, if your base is too full of crap and has a couple of backup turret factories it will either block the onos whilst the turrets and marines finish them or give them something to be busy with.
It might seem like a pointless idea, but when you get some bottleneck defences up it completely blocks the fades line-of-sight to any important buildings. You have effectively compressed a functional center into a small, well shielded area and can top it off by laying a million mines in front of it and/or blocking up bottlenecks with turret factories. Beware though, unless you take some action against the aliens early on you will probably reach a stalemate with your cramped base.
Just remember, if your base is too full of crap and has a couple of backup turret factories it will either block the onos whilst the turrets and marines finish them or give them something to be busy with.
Comments
<b>It might seem like a pointless idea, but when you get some bottleneck defences up it completely blocks the fades line-of-sight to any important buildings.</b> You have effectively compressed a functional center into a small, well shielded area and can top it off by laying a million mines in front of it and/or blocking up bottlenecks with turret factories. Beware though, unless you take some action against the aliens early on you will probably reach a stalemate with your cramped base.
Just remember, if your base is too full of crap and has a couple of backup turret factories it will either block the onos whilst the turrets and marines finish them or give them something to be busy with.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Emphasis mine.