Damage effecting building models and the like.

M00_cowM00_cow Join Date: 2007-03-02 Member: 60180Members, Constellation
<div class="IPBDescription">Another visual effect that would add to the game.</div>First of, I'd like to say i used my brain and did 3 searches - THREE whole searches - to see if there was other topics on this, and was unsuccessful.

Alright, the idea is that as buildings are damaged, the damage becomes visible. Maybe 2/3/4 steps of damage. I.e. 100% - 75% - 50% - 25% or 100% - 50%. This would allow marines/aliens to keep better track of the health of their structures, while also just making things look aesthetically nicer. Of course, this would apply to both marines and aliens, whereas alien structures in reflecting their respective health, would bleed/look a little gorey. On the flip side, welding/regen/healthspray when used, would repair, and the models would change again.

Just a suggestion. Would look pretty sweet i rekon <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

What do you think?

Comments

  • BadMouthBadMouth It ceases to be exclusive when you can have a custom member titl Join Date: 2004-05-21 Member: 28815Members
    of course it'd look sweet. But with the new gameplay changes announcement, I would rather the devs focus on getting that right first before adding the aesthetics.
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    <!--quoteo(post=1704915:date=Apr 15 2009, 03:45 AM:name=BadMouth)--><div class='quotetop'>QUOTE(BadMouth @ Apr 15 2009, 03:45 AM) <a href="index.php?act=findpost&pid=1704915"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->of course it'd look sweet. But with the new gameplay changes announcement, I would rather the devs focus on getting that right first before adding the aesthetics.<!--QuoteEnd--></div><!--QuoteEEnd-->
    It's far from pure aesthetic. Aliens target low HP buildings, marines weld them. It takes away a bit of supervising from the commander if not anything else. Of course in the original NS supervising is part of the commanding, but I think they have been trying to get rid of it in NS2.
Sign In or Register to comment.